699 lines
27 KiB
C#
699 lines
27 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor.Callbacks;
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namespace SLSUtilities.Feedback.Editor
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{
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public class FeedbackDataEditorWindow : OdinEditorWindow
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{
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// ─────────────── 常量 ───────────────
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private const float RULER_HEIGHT = 22f;
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private const float TRACK_HEIGHT = 28f;
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private const float TRACK_LABEL_WIDTH = 140f;
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private const float TRACK_BUTTON_WIDTH = 40f;
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private const float DRAG_HANDLE_WIDTH = 6f;
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private const float MIN_TIMELINE_DURATION = 1.0f;
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private const float TIMELINE_PADDING_RATIO = 0.15f;
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private const float DEFAULT_SNAP_INTERVAL = 0.05f;
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private const float MIN_CLIP_DURATION = 0.01f;
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// ─────────────── 序列化字段 ───────────────
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[Title("Feedback Data Editor")]
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[ShowInInspector, AssetsOnly, PropertyOrder(-100)]
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[LabelText("Target Data")]
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[OnValueChanged("OnDataChanged")]
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public FeedbackData targetData;
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[ShowInInspector, PropertyOrder(-99)]
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[HorizontalGroup("TimelineSettings", Width = 200)]
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[LabelText("View Duration")]
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[LabelWidth(90)]
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[MinValue(0.1f)]
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[OnValueChanged("OnViewDurationChanged")]
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public float viewDuration = MIN_TIMELINE_DURATION;
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[ShowInInspector, PropertyOrder(-99)]
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[HorizontalGroup("TimelineSettings", Width = 160)]
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[LabelText("Snap")]
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[LabelWidth(35)]
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[MinValue(0.001f)]
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public float snapInterval = DEFAULT_SNAP_INTERVAL;
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[ShowInInspector, PropertyOrder(-99)]
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[HorizontalGroup("TimelineSettings", Width = 120)]
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[LabelText("Auto Fit")]
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[LabelWidth(55)]
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public bool autoFitDuration = true;
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[ShowInInspector, PropertyOrder(1)]
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[ShowIf("targetData")]
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[InlineEditor(Expanded = true, ObjectFieldMode = InlineEditorObjectFieldModes.Hidden)]
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public FeedbackData dataEditor;
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// ─────────────── 拖拽状态 ───────────────
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private enum DragMode { None, ClipMove, ClipLeft, ClipRight }
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private DragMode _currentDragMode = DragMode.None;
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private int _dragTrackIndex = -1;
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private int _dragClipIndex = -1;
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private float _dragStartMouseTime;
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private float _dragStartClipStart;
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private float _dragStartClipDuration;
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private bool _isDirty;
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// ─────────────── 选中状态 ───────────────
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private int _selectedTrackIndex = -1;
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private int _selectedClipIndex = -1;
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// ─────────────── 颜色缓存 ───────────────
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private static readonly Dictionary<Type, Color> ActionColorCache = new Dictionary<Type, Color>();
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private static readonly Color BackgroundColor = new Color(0.16f, 0.16f, 0.16f);
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private static readonly Color TrackBackgroundColor = new Color(0.22f, 0.22f, 0.22f);
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private static readonly Color TrackAltBackgroundColor = new Color(0.20f, 0.20f, 0.20f);
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private static readonly Color RulerBackgroundColor = new Color(0.14f, 0.14f, 0.14f);
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private static readonly Color SelectionOutlineColor = new Color(1f, 0.85f, 0.2f);
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private static readonly Color MutedOverlayColor = new Color(0.5f, 0.5f, 0.5f, 0.4f);
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private static readonly Color SoloIndicatorColor = new Color(1f, 0.85f, 0.2f);
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private static readonly Color DefaultClipColor = new Color(0.5f, 0.6f, 0.7f, 0.8f);
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private static readonly Color PlayheadColor = new Color(1f, 1f, 1f, 0.6f);
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// ─────────────── 窗口入口 ───────────────
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/// <summary>
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/// 通过菜单打开窗口。
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/// </summary>
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[MenuItem("Tools/SLS Utilities/Feedback Data Editor")]
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private static void OpenWindow()
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{
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var window = GetWindow<FeedbackDataEditorWindow>();
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window.titleContent = new GUIContent("Feedback Editor");
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window.Show();
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}
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/// <summary>
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/// 双击 FeedbackData 资产时自动打开编辑器。
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/// </summary>
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[OnOpenAsset(1)]
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public static bool OnOpenAsset(int instanceID, int line)
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{
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FeedbackData data = EditorUtility.InstanceIDToObject(instanceID) as FeedbackData;
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if (data == null) return false;
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OpenWindow();
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var window = GetWindow<FeedbackDataEditorWindow>();
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window.targetData = data;
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window.OnDataChanged();
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return true;
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}
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// ─────────────── 数据变更回调 ───────────────
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private void OnDataChanged()
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{
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dataEditor = targetData;
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if (autoFitDuration) FitViewDuration();
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_selectedTrackIndex = -1;
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_selectedClipIndex = -1;
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}
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private void OnViewDurationChanged()
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{
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autoFitDuration = false;
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}
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/// <summary>
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/// 自动适配 viewDuration 到数据实际长度。
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/// </summary>
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private void FitViewDuration()
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{
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if (targetData == null) return;
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float total = targetData.TotalDuration;
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viewDuration = Mathf.Max(total * (1f + TIMELINE_PADDING_RATIO), MIN_TIMELINE_DURATION);
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}
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// ═══════════════════════════════════════════
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// 时间轴 GUI 主入口
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// ═══════════════════════════════════════════
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[OnInspectorGUI]
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[PropertyOrder(-98)]
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[ShowIf("targetData")]
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private void DrawTimelineGUI()
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{
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if (targetData == null) return;
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if (autoFitDuration) FitViewDuration();
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int numTracks = targetData.tracks != null ? targetData.tracks.Count : 0;
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float totalHeight = RULER_HEIGHT + Mathf.Max(numTracks, 1) * TRACK_HEIGHT;
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Rect totalArea = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.Height(totalHeight));
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Rect labelHeaderArea = new Rect(totalArea.x, totalArea.y, TRACK_LABEL_WIDTH, RULER_HEIGHT);
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Rect rulerArea = new Rect(
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totalArea.x + TRACK_LABEL_WIDTH,
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totalArea.y,
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totalArea.width - TRACK_LABEL_WIDTH,
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RULER_HEIGHT
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);
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Rect allTracksArea = new Rect(
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totalArea.x,
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totalArea.y + RULER_HEIGHT,
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totalArea.width,
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totalHeight - RULER_HEIGHT
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);
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// 背景
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EditorGUI.DrawRect(totalArea, BackgroundColor);
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EditorGUI.DrawRect(labelHeaderArea, RulerBackgroundColor);
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EditorGUI.DrawRect(rulerArea, RulerBackgroundColor);
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// 绘制内容
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DrawRuler(rulerArea, viewDuration);
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DrawTracks(allTracksArea, viewDuration);
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DrawTotalDurationLine(rulerArea, allTracksArea, viewDuration);
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// 输入处理
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HandleMouseInput(totalArea, rulerArea, allTracksArea, viewDuration);
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if (_isDirty)
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{
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Repaint();
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_isDirty = false;
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}
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GUILayout.Space(8);
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}
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// ─────────────── 标尺绘制 ───────────────
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private void DrawRuler(Rect rulerArea, float duration)
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{
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if (duration <= 0) return;
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// 自适应刻度间距
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float tickInterval = CalculateTickInterval(duration, rulerArea.width);
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Handles.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
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GUIStyle tickLabelStyle = new GUIStyle(EditorStyles.miniLabel)
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{
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normal = { textColor = new Color(0.7f, 0.7f, 0.7f) },
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alignment = TextAnchor.UpperLeft
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};
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int numTicks = Mathf.FloorToInt(duration / tickInterval);
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for (int i = 0; i <= numTicks; i++)
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{
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float time = i * tickInterval;
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float xPos = rulerArea.x + (time / duration) * rulerArea.width;
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bool isMajor = Mathf.Approximately(time % (tickInterval * 2f), 0f) || i == 0;
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float lineHeight = isMajor ? rulerArea.height : rulerArea.height * 0.5f;
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Handles.DrawLine(
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new Vector3(xPos, rulerArea.yMax - lineHeight),
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new Vector3(xPos, rulerArea.yMax)
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);
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if (isMajor)
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{
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GUI.Label(new Rect(xPos + 2, rulerArea.y, 50, rulerArea.height), $"{time:F2}s", tickLabelStyle);
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}
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}
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// 总时长标记
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GUIStyle totalStyle = new GUIStyle(EditorStyles.miniLabel)
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{
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normal = { textColor = new Color(0.9f, 0.9f, 0.5f) },
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alignment = TextAnchor.UpperRight
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};
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string totalLabel = $"Total: {targetData.TotalDuration:F2}s";
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GUI.Label(new Rect(rulerArea.xMax - 100, rulerArea.y, 98, rulerArea.height), totalLabel, totalStyle);
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}
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/// <summary>
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/// 根据时间轴总时长和像素宽度计算合理的刻度间距。
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/// </summary>
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private float CalculateTickInterval(float duration, float width)
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{
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float targetPixelsPerTick = 60f;
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float idealInterval = duration * targetPixelsPerTick / width;
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float[] candidates = { 0.01f, 0.02f, 0.05f, 0.1f, 0.2f, 0.25f, 0.5f, 1f, 2f, 5f, 10f };
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foreach (float c in candidates)
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{
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if (c >= idealInterval) return c;
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}
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return 10f;
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}
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// ─────────────── TotalDuration 指示线 ───────────────
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private void DrawTotalDurationLine(Rect rulerArea, Rect tracksArea, float duration)
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{
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float total = targetData.TotalDuration;
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if (total <= 0 || duration <= 0) return;
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float xPos = rulerArea.x + (total / duration) * rulerArea.width;
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Handles.color = new Color(0.9f, 0.9f, 0.3f, 0.4f);
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Handles.DrawLine(
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new Vector3(xPos, rulerArea.y),
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new Vector3(xPos, tracksArea.yMax)
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);
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}
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// ─────────────── 轨道绘制 ───────────────
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private void DrawTracks(Rect allTracksArea, float duration)
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{
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if (targetData.tracks == null || targetData.tracks.Count == 0)
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{
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GUIStyle emptyStyle = new GUIStyle(EditorStyles.centeredGreyMiniLabel);
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GUI.Label(allTracksArea, "No tracks. Add tracks in the inspector below.", emptyStyle);
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return;
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}
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float currentY = allTracksArea.y;
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for (int trackIdx = 0; trackIdx < targetData.tracks.Count; trackIdx++)
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{
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FeedbackTrack track = targetData.tracks[trackIdx];
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Rect rowRect = new Rect(allTracksArea.x, currentY, allTracksArea.width, TRACK_HEIGHT);
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Rect labelRect = new Rect(rowRect.x, rowRect.y, TRACK_LABEL_WIDTH, rowRect.height - 1);
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Rect trackRect = new Rect(
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rowRect.x + TRACK_LABEL_WIDTH,
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rowRect.y,
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rowRect.width - TRACK_LABEL_WIDTH,
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rowRect.height - 1
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);
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// 轨道背景(交替色)
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Color bgColor = (trackIdx % 2 == 0) ? TrackBackgroundColor : TrackAltBackgroundColor;
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EditorGUI.DrawRect(trackRect, bgColor);
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// 轨道标签
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DrawTrackLabel(labelRect, track, trackIdx);
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// 轨道中的 Clip
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if (track.clips != null)
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{
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for (int clipIdx = 0; clipIdx < track.clips.Count; clipIdx++)
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{
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DrawClip(trackRect, track.clips[clipIdx], trackIdx, clipIdx, duration);
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}
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}
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// Mute 叠加层
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if (track.mute)
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{
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EditorGUI.DrawRect(trackRect, MutedOverlayColor);
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}
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currentY += TRACK_HEIGHT;
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}
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}
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/// <summary>
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/// 绘制轨道标签区域(名称 + mute/solo 指示)。
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/// </summary>
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private void DrawTrackLabel(Rect labelRect, FeedbackTrack track, int trackIdx)
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{
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EditorGUI.DrawRect(labelRect, RulerBackgroundColor);
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// Solo 指示条
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if (track.solo)
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{
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Rect soloBar = new Rect(labelRect.x, labelRect.y, 3f, labelRect.height);
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EditorGUI.DrawRect(soloBar, SoloIndicatorColor);
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}
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GUIStyle labelStyle = new GUIStyle(EditorStyles.label)
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{
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fontSize = 11,
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padding = new RectOffset(8, 0, 0, 0)
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};
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string prefix = "";
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if (track.mute) prefix = "[M] ";
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if (track.solo) prefix = "[S] ";
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string displayName = string.IsNullOrEmpty(track.trackName) ? $"Track {trackIdx}" : track.trackName;
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labelStyle.normal.textColor = track.mute
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? new Color(0.5f, 0.5f, 0.5f)
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: new Color(0.85f, 0.85f, 0.85f);
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EditorGUI.LabelField(labelRect, $"{prefix}{displayName}", labelStyle);
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}
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// ─────────────── Clip 绘制 ───────────────
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private void DrawClip(Rect trackRect, FeedbackClip clip, int trackIdx, int clipIdx, float duration)
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{
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if (clip == null || duration <= 0) return;
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float startNorm = clip.startTime / duration;
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float endNorm = clip.EndTime / duration;
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float startX = trackRect.x + startNorm * trackRect.width;
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float endX = trackRect.x + endNorm * trackRect.width;
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float width = Mathf.Max(endX - startX, 2f);
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Rect clipRect = new Rect(startX, trackRect.y + 2f, width, trackRect.height - 4f);
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// Clip 填充色
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Color clipColor = GetActionColor(clip.action);
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bool isSelected = (trackIdx == _selectedTrackIndex && clipIdx == _selectedClipIndex);
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if (isSelected)
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{
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clipColor = Color.Lerp(clipColor, Color.white, 0.2f);
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}
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EditorGUI.DrawRect(clipRect, clipColor);
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// 选中描边
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if (isSelected)
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{
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DrawRectOutline(clipRect, SelectionOutlineColor, 1f);
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}
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// Clip 标签
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string clipLabel = clip.action != null ? clip.action.DisplayName : "(null)";
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GUIStyle clipLabelStyle = new GUIStyle(EditorStyles.miniLabel)
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{
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normal = { textColor = Color.white },
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clipping = TextClipping.Clip,
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(4, 2, 0, 0),
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fontSize = 10
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};
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if (clipRect.width > 20f)
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{
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GUI.Label(clipRect, clipLabel, clipLabelStyle);
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}
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// 左右拖拽把手的视觉提示
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if (clipRect.width > DRAG_HANDLE_WIDTH * 3)
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{
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Color handleColor = new Color(1f, 1f, 1f, 0.15f);
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Rect leftHandle = new Rect(clipRect.x, clipRect.y, DRAG_HANDLE_WIDTH, clipRect.height);
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Rect rightHandle = new Rect(clipRect.xMax - DRAG_HANDLE_WIDTH, clipRect.y, DRAG_HANDLE_WIDTH, clipRect.height);
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EditorGUI.DrawRect(leftHandle, handleColor);
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EditorGUI.DrawRect(rightHandle, handleColor);
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}
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// Tooltip
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string tooltip = $"{clipLabel}\n{clip.startTime:F3}s - {clip.EndTime:F3}s (dur: {clip.duration:F3}s)";
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GUI.Label(clipRect, new GUIContent("", tooltip));
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}
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/// <summary>
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/// 绘制矩形描边。
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/// </summary>
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private void DrawRectOutline(Rect rect, Color color, float thickness)
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{
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EditorGUI.DrawRect(new Rect(rect.x, rect.y, rect.width, thickness), color);
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EditorGUI.DrawRect(new Rect(rect.x, rect.yMax - thickness, rect.width, thickness), color);
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EditorGUI.DrawRect(new Rect(rect.x, rect.y, thickness, rect.height), color);
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EditorGUI.DrawRect(new Rect(rect.xMax - thickness, rect.y, thickness, rect.height), color);
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}
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// ─────────────── Action 颜色 ───────────────
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/// <summary>
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/// 获取 Action 的时间轴显示颜色(优先从 FeedbackActionColorAttribute 读取,否则用类型哈希生成)。
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/// </summary>
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private Color GetActionColor(FeedbackActionBase action)
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{
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if (action == null) return DefaultClipColor;
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Type type = action.GetType();
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if (ActionColorCache.TryGetValue(type, out Color cached)) return cached;
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var attr = type.GetCustomAttribute<FeedbackActionColorAttribute>();
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Color color;
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if (attr != null)
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{
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color = attr.Color;
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}
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else
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{
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// 根据类型名哈希生成确定性颜色
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int hash = type.FullName?.GetHashCode() ?? 0;
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float h = Mathf.Abs(hash % 360) / 360f;
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color = Color.HSVToRGB(h, 0.5f, 0.75f);
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color.a = 0.8f;
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}
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ActionColorCache[type] = color;
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return color;
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}
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// ═══════════════════════════════════════════
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// 鼠标输入处理
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// ═══════════════════════════════════════════
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private void HandleMouseInput(Rect totalArea, Rect rulerArea, Rect allTracksArea, float duration)
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{
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Event e = Event.current;
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Vector2 mousePos = e.mousePosition;
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if (!totalArea.Contains(mousePos))
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{
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if (e.type == EventType.MouseUp) ResetDrag();
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return;
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}
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UpdateMouseCursor(allTracksArea, mousePos, duration);
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switch (e.type)
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{
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case EventType.MouseDown when e.button == 0:
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HandleMouseDown(allTracksArea, mousePos, duration, e);
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break;
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case EventType.MouseDrag when _currentDragMode != DragMode.None:
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HandleMouseDrag(allTracksArea, mousePos, duration, e);
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||
break;
|
||
|
||
case EventType.MouseUp when e.button == 0:
|
||
ResetDrag();
|
||
_isDirty = true;
|
||
e.Use();
|
||
break;
|
||
}
|
||
}
|
||
|
||
private void HandleMouseDown(Rect allTracksArea, Vector2 mousePos, float duration, Event e)
|
||
{
|
||
if (!allTracksArea.Contains(mousePos)) return;
|
||
|
||
Undo.RecordObject(targetData, "Modify Feedback Timeline");
|
||
|
||
var hit = HitTestClip(allTracksArea, mousePos, duration);
|
||
if (hit.trackIndex != -1)
|
||
{
|
||
_selectedTrackIndex = hit.trackIndex;
|
||
_selectedClipIndex = hit.clipIndex;
|
||
|
||
Rect trackRect = GetTrackContentRect(allTracksArea, hit.trackIndex);
|
||
float mouseTime = PixelToTime(mousePos.x, trackRect, duration);
|
||
|
||
FeedbackClip clip = targetData.tracks[hit.trackIndex].clips[hit.clipIndex];
|
||
_dragStartMouseTime = mouseTime;
|
||
_dragStartClipStart = clip.startTime;
|
||
_dragStartClipDuration = clip.duration;
|
||
|
||
_currentDragMode = hit.dragMode;
|
||
_dragTrackIndex = hit.trackIndex;
|
||
_dragClipIndex = hit.clipIndex;
|
||
|
||
_isDirty = true;
|
||
e.Use();
|
||
return;
|
||
}
|
||
|
||
// 点击空白 → 取消选中
|
||
_selectedTrackIndex = -1;
|
||
_selectedClipIndex = -1;
|
||
_isDirty = true;
|
||
e.Use();
|
||
}
|
||
|
||
private void HandleMouseDrag(Rect allTracksArea, Vector2 mousePos, float duration, Event e)
|
||
{
|
||
if (_dragTrackIndex < 0 || _dragTrackIndex >= targetData.tracks.Count) return;
|
||
var track = targetData.tracks[_dragTrackIndex];
|
||
if (_dragClipIndex < 0 || _dragClipIndex >= track.clips.Count) return;
|
||
|
||
Rect trackRect = GetTrackContentRect(allTracksArea, _dragTrackIndex);
|
||
float mouseTime = PixelToTime(mousePos.x, trackRect, duration);
|
||
float timeDelta = mouseTime - _dragStartMouseTime;
|
||
|
||
FeedbackClip clip = track.clips[_dragClipIndex];
|
||
|
||
switch (_currentDragMode)
|
||
{
|
||
case DragMode.ClipMove:
|
||
float newStart = SnapTime(_dragStartClipStart + timeDelta);
|
||
newStart = Mathf.Max(0, newStart);
|
||
clip.startTime = newStart;
|
||
break;
|
||
|
||
case DragMode.ClipLeft:
|
||
float newLeftStart = SnapTime(_dragStartClipStart + timeDelta);
|
||
newLeftStart = Mathf.Max(0, newLeftStart);
|
||
float maxLeft = _dragStartClipStart + _dragStartClipDuration - MIN_CLIP_DURATION;
|
||
newLeftStart = Mathf.Min(newLeftStart, maxLeft);
|
||
float endTime = _dragStartClipStart + _dragStartClipDuration;
|
||
clip.startTime = newLeftStart;
|
||
clip.duration = Mathf.Max(endTime - newLeftStart, MIN_CLIP_DURATION);
|
||
break;
|
||
|
||
case DragMode.ClipRight:
|
||
float newDuration = SnapTime(_dragStartClipDuration + timeDelta);
|
||
clip.duration = Mathf.Max(newDuration, MIN_CLIP_DURATION);
|
||
break;
|
||
}
|
||
|
||
EditorUtility.SetDirty(targetData);
|
||
_isDirty = true;
|
||
e.Use();
|
||
}
|
||
|
||
private void ResetDrag()
|
||
{
|
||
_currentDragMode = DragMode.None;
|
||
_dragTrackIndex = -1;
|
||
_dragClipIndex = -1;
|
||
}
|
||
|
||
// ─────────────── Hit Testing ───────────────
|
||
|
||
private struct ClipHitResult
|
||
{
|
||
public int trackIndex;
|
||
public int clipIndex;
|
||
public DragMode dragMode;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试鼠标位置是否命中某个 Clip,并返回拖拽模式。
|
||
/// </summary>
|
||
private ClipHitResult HitTestClip(Rect allTracksArea, Vector2 mousePos, float duration)
|
||
{
|
||
var result = new ClipHitResult { trackIndex = -1, clipIndex = -1, dragMode = DragMode.None };
|
||
if (targetData.tracks == null || duration <= 0) return result;
|
||
|
||
// 确定鼠标所在轨道
|
||
float yInTracks = mousePos.y - allTracksArea.y;
|
||
int trackIndex = Mathf.FloorToInt(yInTracks / TRACK_HEIGHT);
|
||
if (trackIndex < 0 || trackIndex >= targetData.tracks.Count) return result;
|
||
|
||
Rect trackRect = GetTrackContentRect(allTracksArea, trackIndex);
|
||
if (!trackRect.Contains(mousePos)) return result;
|
||
|
||
var track = targetData.tracks[trackIndex];
|
||
if (track.clips == null) return result;
|
||
|
||
// 从后往前检测(后绘制的优先)
|
||
for (int i = track.clips.Count - 1; i >= 0; i--)
|
||
{
|
||
FeedbackClip clip = track.clips[i];
|
||
if (clip == null) continue;
|
||
|
||
float startX = trackRect.x + (clip.startTime / duration) * trackRect.width;
|
||
float endX = trackRect.x + (clip.EndTime / duration) * trackRect.width;
|
||
|
||
if (mousePos.x >= startX && mousePos.x <= endX)
|
||
{
|
||
result.trackIndex = trackIndex;
|
||
result.clipIndex = i;
|
||
|
||
if (mousePos.x - startX <= DRAG_HANDLE_WIDTH)
|
||
result.dragMode = DragMode.ClipLeft;
|
||
else if (endX - mousePos.x <= DRAG_HANDLE_WIDTH)
|
||
result.dragMode = DragMode.ClipRight;
|
||
else
|
||
result.dragMode = DragMode.ClipMove;
|
||
|
||
return result;
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
// ─────────────── 光标更新 ───────────────
|
||
|
||
private void UpdateMouseCursor(Rect allTracksArea, Vector2 mousePos, float duration)
|
||
{
|
||
if (!allTracksArea.Contains(mousePos)) return;
|
||
|
||
var hit = HitTestClip(allTracksArea, mousePos, duration);
|
||
if (hit.trackIndex == -1)
|
||
{
|
||
EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.Arrow);
|
||
return;
|
||
}
|
||
|
||
switch (hit.dragMode)
|
||
{
|
||
case DragMode.ClipLeft:
|
||
case DragMode.ClipRight:
|
||
EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.ResizeHorizontal);
|
||
break;
|
||
default:
|
||
EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.MoveArrow);
|
||
break;
|
||
}
|
||
}
|
||
|
||
// ─────────────── 工具方法 ───────────────
|
||
|
||
/// <summary>
|
||
/// 获取指定轨道的内容区域(不含标签列)。
|
||
/// </summary>
|
||
private Rect GetTrackContentRect(Rect allTracksArea, int trackIndex)
|
||
{
|
||
return new Rect(
|
||
allTracksArea.x + TRACK_LABEL_WIDTH,
|
||
allTracksArea.y + trackIndex * TRACK_HEIGHT,
|
||
allTracksArea.width - TRACK_LABEL_WIDTH,
|
||
TRACK_HEIGHT - 1
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 像素坐标转换为时间值。
|
||
/// </summary>
|
||
private float PixelToTime(float pixelX, Rect trackRect, float duration)
|
||
{
|
||
if (trackRect.width <= 0) return 0;
|
||
return Mathf.Clamp((pixelX - trackRect.x) / trackRect.width * duration, 0, duration);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将时间吸附到最近的 snapInterval 刻度。
|
||
/// </summary>
|
||
private float SnapTime(float time)
|
||
{
|
||
if (snapInterval <= 0) return Mathf.Max(0, time);
|
||
return Mathf.Max(0, Mathf.Round(time / snapInterval) * snapInterval);
|
||
}
|
||
}
|
||
}
|
||
#endif
|