#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEditor; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using UnityEditor.Callbacks; namespace SLSUtilities.Feedback.Editor { public class FeedbackDataEditorWindow : OdinEditorWindow { // ─────────────── 常量 ─────────────── private const float RULER_HEIGHT = 22f; private const float TRACK_HEIGHT = 28f; private const float TRACK_LABEL_WIDTH = 140f; private const float TRACK_BUTTON_WIDTH = 40f; private const float DRAG_HANDLE_WIDTH = 6f; private const float MIN_TIMELINE_DURATION = 1.0f; private const float TIMELINE_PADDING_RATIO = 0.15f; private const float DEFAULT_SNAP_INTERVAL = 0.05f; private const float MIN_CLIP_DURATION = 0.01f; // ─────────────── 序列化字段 ─────────────── [Title("Feedback Data Editor")] [ShowInInspector, AssetsOnly, PropertyOrder(-100)] [LabelText("Target Data")] [OnValueChanged("OnDataChanged")] public FeedbackData targetData; [ShowInInspector, PropertyOrder(-99)] [HorizontalGroup("TimelineSettings", Width = 200)] [LabelText("View Duration")] [LabelWidth(90)] [MinValue(0.1f)] [OnValueChanged("OnViewDurationChanged")] public float viewDuration = MIN_TIMELINE_DURATION; [ShowInInspector, PropertyOrder(-99)] [HorizontalGroup("TimelineSettings", Width = 160)] [LabelText("Snap")] [LabelWidth(35)] [MinValue(0.001f)] public float snapInterval = DEFAULT_SNAP_INTERVAL; [ShowInInspector, PropertyOrder(-99)] [HorizontalGroup("TimelineSettings", Width = 120)] [LabelText("Auto Fit")] [LabelWidth(55)] public bool autoFitDuration = true; [ShowInInspector, PropertyOrder(1)] [ShowIf("targetData")] [InlineEditor(Expanded = true, ObjectFieldMode = InlineEditorObjectFieldModes.Hidden)] public FeedbackData dataEditor; // ─────────────── 拖拽状态 ─────────────── private enum DragMode { None, ClipMove, ClipLeft, ClipRight } private DragMode _currentDragMode = DragMode.None; private int _dragTrackIndex = -1; private int _dragClipIndex = -1; private float _dragStartMouseTime; private float _dragStartClipStart; private float _dragStartClipDuration; private bool _isDirty; // ─────────────── 选中状态 ─────────────── private int _selectedTrackIndex = -1; private int _selectedClipIndex = -1; // ─────────────── 颜色缓存 ─────────────── private static readonly Dictionary ActionColorCache = new Dictionary(); private static readonly Color BackgroundColor = new Color(0.16f, 0.16f, 0.16f); private static readonly Color TrackBackgroundColor = new Color(0.22f, 0.22f, 0.22f); private static readonly Color TrackAltBackgroundColor = new Color(0.20f, 0.20f, 0.20f); private static readonly Color RulerBackgroundColor = new Color(0.14f, 0.14f, 0.14f); private static readonly Color SelectionOutlineColor = new Color(1f, 0.85f, 0.2f); private static readonly Color MutedOverlayColor = new Color(0.5f, 0.5f, 0.5f, 0.4f); private static readonly Color SoloIndicatorColor = new Color(1f, 0.85f, 0.2f); private static readonly Color DefaultClipColor = new Color(0.5f, 0.6f, 0.7f, 0.8f); private static readonly Color PlayheadColor = new Color(1f, 1f, 1f, 0.6f); // ─────────────── 窗口入口 ─────────────── /// /// 通过菜单打开窗口。 /// [MenuItem("Tools/SLS Utilities/Feedback Data Editor")] private static void OpenWindow() { var window = GetWindow(); window.titleContent = new GUIContent("Feedback Editor"); window.Show(); } /// /// 双击 FeedbackData 资产时自动打开编辑器。 /// [OnOpenAsset(1)] public static bool OnOpenAsset(int instanceID, int line) { FeedbackData data = EditorUtility.InstanceIDToObject(instanceID) as FeedbackData; if (data == null) return false; OpenWindow(); var window = GetWindow(); window.targetData = data; window.OnDataChanged(); return true; } // ─────────────── 数据变更回调 ─────────────── private void OnDataChanged() { dataEditor = targetData; if (autoFitDuration) FitViewDuration(); _selectedTrackIndex = -1; _selectedClipIndex = -1; } private void OnViewDurationChanged() { autoFitDuration = false; } /// /// 自动适配 viewDuration 到数据实际长度。 /// private void FitViewDuration() { if (targetData == null) return; float total = targetData.TotalDuration; viewDuration = Mathf.Max(total * (1f + TIMELINE_PADDING_RATIO), MIN_TIMELINE_DURATION); } // ═══════════════════════════════════════════ // 时间轴 GUI 主入口 // ═══════════════════════════════════════════ [OnInspectorGUI] [PropertyOrder(-98)] [ShowIf("targetData")] private void DrawTimelineGUI() { if (targetData == null) return; if (autoFitDuration) FitViewDuration(); int numTracks = targetData.tracks != null ? targetData.tracks.Count : 0; float totalHeight = RULER_HEIGHT + Mathf.Max(numTracks, 1) * TRACK_HEIGHT; Rect totalArea = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.Height(totalHeight)); Rect labelHeaderArea = new Rect(totalArea.x, totalArea.y, TRACK_LABEL_WIDTH, RULER_HEIGHT); Rect rulerArea = new Rect( totalArea.x + TRACK_LABEL_WIDTH, totalArea.y, totalArea.width - TRACK_LABEL_WIDTH, RULER_HEIGHT ); Rect allTracksArea = new Rect( totalArea.x, totalArea.y + RULER_HEIGHT, totalArea.width, totalHeight - RULER_HEIGHT ); // 背景 EditorGUI.DrawRect(totalArea, BackgroundColor); EditorGUI.DrawRect(labelHeaderArea, RulerBackgroundColor); EditorGUI.DrawRect(rulerArea, RulerBackgroundColor); // 绘制内容 DrawRuler(rulerArea, viewDuration); DrawTracks(allTracksArea, viewDuration); DrawTotalDurationLine(rulerArea, allTracksArea, viewDuration); // 输入处理 HandleMouseInput(totalArea, rulerArea, allTracksArea, viewDuration); if (_isDirty) { Repaint(); _isDirty = false; } GUILayout.Space(8); } // ─────────────── 标尺绘制 ─────────────── private void DrawRuler(Rect rulerArea, float duration) { if (duration <= 0) return; // 自适应刻度间距 float tickInterval = CalculateTickInterval(duration, rulerArea.width); Handles.color = new Color(0.5f, 0.5f, 0.5f, 0.5f); GUIStyle tickLabelStyle = new GUIStyle(EditorStyles.miniLabel) { normal = { textColor = new Color(0.7f, 0.7f, 0.7f) }, alignment = TextAnchor.UpperLeft }; int numTicks = Mathf.FloorToInt(duration / tickInterval); for (int i = 0; i <= numTicks; i++) { float time = i * tickInterval; float xPos = rulerArea.x + (time / duration) * rulerArea.width; bool isMajor = Mathf.Approximately(time % (tickInterval * 2f), 0f) || i == 0; float lineHeight = isMajor ? rulerArea.height : rulerArea.height * 0.5f; Handles.DrawLine( new Vector3(xPos, rulerArea.yMax - lineHeight), new Vector3(xPos, rulerArea.yMax) ); if (isMajor) { GUI.Label(new Rect(xPos + 2, rulerArea.y, 50, rulerArea.height), $"{time:F2}s", tickLabelStyle); } } // 总时长标记 GUIStyle totalStyle = new GUIStyle(EditorStyles.miniLabel) { normal = { textColor = new Color(0.9f, 0.9f, 0.5f) }, alignment = TextAnchor.UpperRight }; string totalLabel = $"Total: {targetData.TotalDuration:F2}s"; GUI.Label(new Rect(rulerArea.xMax - 100, rulerArea.y, 98, rulerArea.height), totalLabel, totalStyle); } /// /// 根据时间轴总时长和像素宽度计算合理的刻度间距。 /// private float CalculateTickInterval(float duration, float width) { float targetPixelsPerTick = 60f; float idealInterval = duration * targetPixelsPerTick / width; float[] candidates = { 0.01f, 0.02f, 0.05f, 0.1f, 0.2f, 0.25f, 0.5f, 1f, 2f, 5f, 10f }; foreach (float c in candidates) { if (c >= idealInterval) return c; } return 10f; } // ─────────────── TotalDuration 指示线 ─────────────── private void DrawTotalDurationLine(Rect rulerArea, Rect tracksArea, float duration) { float total = targetData.TotalDuration; if (total <= 0 || duration <= 0) return; float xPos = rulerArea.x + (total / duration) * rulerArea.width; Handles.color = new Color(0.9f, 0.9f, 0.3f, 0.4f); Handles.DrawLine( new Vector3(xPos, rulerArea.y), new Vector3(xPos, tracksArea.yMax) ); } // ─────────────── 轨道绘制 ─────────────── private void DrawTracks(Rect allTracksArea, float duration) { if (targetData.tracks == null || targetData.tracks.Count == 0) { GUIStyle emptyStyle = new GUIStyle(EditorStyles.centeredGreyMiniLabel); GUI.Label(allTracksArea, "No tracks. Add tracks in the inspector below.", emptyStyle); return; } float currentY = allTracksArea.y; for (int trackIdx = 0; trackIdx < targetData.tracks.Count; trackIdx++) { FeedbackTrack track = targetData.tracks[trackIdx]; Rect rowRect = new Rect(allTracksArea.x, currentY, allTracksArea.width, TRACK_HEIGHT); Rect labelRect = new Rect(rowRect.x, rowRect.y, TRACK_LABEL_WIDTH, rowRect.height - 1); Rect trackRect = new Rect( rowRect.x + TRACK_LABEL_WIDTH, rowRect.y, rowRect.width - TRACK_LABEL_WIDTH, rowRect.height - 1 ); // 轨道背景(交替色) Color bgColor = (trackIdx % 2 == 0) ? TrackBackgroundColor : TrackAltBackgroundColor; EditorGUI.DrawRect(trackRect, bgColor); // 轨道标签 DrawTrackLabel(labelRect, track, trackIdx); // 轨道中的 Clip if (track.clips != null) { for (int clipIdx = 0; clipIdx < track.clips.Count; clipIdx++) { DrawClip(trackRect, track.clips[clipIdx], trackIdx, clipIdx, duration); } } // Mute 叠加层 if (track.mute) { EditorGUI.DrawRect(trackRect, MutedOverlayColor); } currentY += TRACK_HEIGHT; } } /// /// 绘制轨道标签区域(名称 + mute/solo 指示)。 /// private void DrawTrackLabel(Rect labelRect, FeedbackTrack track, int trackIdx) { EditorGUI.DrawRect(labelRect, RulerBackgroundColor); // Solo 指示条 if (track.solo) { Rect soloBar = new Rect(labelRect.x, labelRect.y, 3f, labelRect.height); EditorGUI.DrawRect(soloBar, SoloIndicatorColor); } GUIStyle labelStyle = new GUIStyle(EditorStyles.label) { fontSize = 11, padding = new RectOffset(8, 0, 0, 0) }; string prefix = ""; if (track.mute) prefix = "[M] "; if (track.solo) prefix = "[S] "; string displayName = string.IsNullOrEmpty(track.trackName) ? $"Track {trackIdx}" : track.trackName; labelStyle.normal.textColor = track.mute ? new Color(0.5f, 0.5f, 0.5f) : new Color(0.85f, 0.85f, 0.85f); EditorGUI.LabelField(labelRect, $"{prefix}{displayName}", labelStyle); } // ─────────────── Clip 绘制 ─────────────── private void DrawClip(Rect trackRect, FeedbackClip clip, int trackIdx, int clipIdx, float duration) { if (clip == null || duration <= 0) return; float startNorm = clip.startTime / duration; float endNorm = clip.EndTime / duration; float startX = trackRect.x + startNorm * trackRect.width; float endX = trackRect.x + endNorm * trackRect.width; float width = Mathf.Max(endX - startX, 2f); Rect clipRect = new Rect(startX, trackRect.y + 2f, width, trackRect.height - 4f); // Clip 填充色 Color clipColor = GetActionColor(clip.action); bool isSelected = (trackIdx == _selectedTrackIndex && clipIdx == _selectedClipIndex); if (isSelected) { clipColor = Color.Lerp(clipColor, Color.white, 0.2f); } EditorGUI.DrawRect(clipRect, clipColor); // 选中描边 if (isSelected) { DrawRectOutline(clipRect, SelectionOutlineColor, 1f); } // Clip 标签 string clipLabel = clip.action != null ? clip.action.DisplayName : "(null)"; GUIStyle clipLabelStyle = new GUIStyle(EditorStyles.miniLabel) { normal = { textColor = Color.white }, clipping = TextClipping.Clip, alignment = TextAnchor.MiddleLeft, padding = new RectOffset(4, 2, 0, 0), fontSize = 10 }; if (clipRect.width > 20f) { GUI.Label(clipRect, clipLabel, clipLabelStyle); } // 左右拖拽把手的视觉提示 if (clipRect.width > DRAG_HANDLE_WIDTH * 3) { Color handleColor = new Color(1f, 1f, 1f, 0.15f); Rect leftHandle = new Rect(clipRect.x, clipRect.y, DRAG_HANDLE_WIDTH, clipRect.height); Rect rightHandle = new Rect(clipRect.xMax - DRAG_HANDLE_WIDTH, clipRect.y, DRAG_HANDLE_WIDTH, clipRect.height); EditorGUI.DrawRect(leftHandle, handleColor); EditorGUI.DrawRect(rightHandle, handleColor); } // Tooltip string tooltip = $"{clipLabel}\n{clip.startTime:F3}s - {clip.EndTime:F3}s (dur: {clip.duration:F3}s)"; GUI.Label(clipRect, new GUIContent("", tooltip)); } /// /// 绘制矩形描边。 /// private void DrawRectOutline(Rect rect, Color color, float thickness) { EditorGUI.DrawRect(new Rect(rect.x, rect.y, rect.width, thickness), color); EditorGUI.DrawRect(new Rect(rect.x, rect.yMax - thickness, rect.width, thickness), color); EditorGUI.DrawRect(new Rect(rect.x, rect.y, thickness, rect.height), color); EditorGUI.DrawRect(new Rect(rect.xMax - thickness, rect.y, thickness, rect.height), color); } // ─────────────── Action 颜色 ─────────────── /// /// 获取 Action 的时间轴显示颜色(优先从 FeedbackActionColorAttribute 读取,否则用类型哈希生成)。 /// private Color GetActionColor(FeedbackActionBase action) { if (action == null) return DefaultClipColor; Type type = action.GetType(); if (ActionColorCache.TryGetValue(type, out Color cached)) return cached; var attr = type.GetCustomAttribute(); Color color; if (attr != null) { color = attr.Color; } else { // 根据类型名哈希生成确定性颜色 int hash = type.FullName?.GetHashCode() ?? 0; float h = Mathf.Abs(hash % 360) / 360f; color = Color.HSVToRGB(h, 0.5f, 0.75f); color.a = 0.8f; } ActionColorCache[type] = color; return color; } // ═══════════════════════════════════════════ // 鼠标输入处理 // ═══════════════════════════════════════════ private void HandleMouseInput(Rect totalArea, Rect rulerArea, Rect allTracksArea, float duration) { Event e = Event.current; Vector2 mousePos = e.mousePosition; if (!totalArea.Contains(mousePos)) { if (e.type == EventType.MouseUp) ResetDrag(); return; } UpdateMouseCursor(allTracksArea, mousePos, duration); switch (e.type) { case EventType.MouseDown when e.button == 0: HandleMouseDown(allTracksArea, mousePos, duration, e); break; case EventType.MouseDrag when _currentDragMode != DragMode.None: HandleMouseDrag(allTracksArea, mousePos, duration, e); break; case EventType.MouseUp when e.button == 0: ResetDrag(); _isDirty = true; e.Use(); break; } } private void HandleMouseDown(Rect allTracksArea, Vector2 mousePos, float duration, Event e) { if (!allTracksArea.Contains(mousePos)) return; Undo.RecordObject(targetData, "Modify Feedback Timeline"); var hit = HitTestClip(allTracksArea, mousePos, duration); if (hit.trackIndex != -1) { _selectedTrackIndex = hit.trackIndex; _selectedClipIndex = hit.clipIndex; Rect trackRect = GetTrackContentRect(allTracksArea, hit.trackIndex); float mouseTime = PixelToTime(mousePos.x, trackRect, duration); FeedbackClip clip = targetData.tracks[hit.trackIndex].clips[hit.clipIndex]; _dragStartMouseTime = mouseTime; _dragStartClipStart = clip.startTime; _dragStartClipDuration = clip.duration; _currentDragMode = hit.dragMode; _dragTrackIndex = hit.trackIndex; _dragClipIndex = hit.clipIndex; _isDirty = true; e.Use(); return; } // 点击空白 → 取消选中 _selectedTrackIndex = -1; _selectedClipIndex = -1; _isDirty = true; e.Use(); } private void HandleMouseDrag(Rect allTracksArea, Vector2 mousePos, float duration, Event e) { if (_dragTrackIndex < 0 || _dragTrackIndex >= targetData.tracks.Count) return; var track = targetData.tracks[_dragTrackIndex]; if (_dragClipIndex < 0 || _dragClipIndex >= track.clips.Count) return; Rect trackRect = GetTrackContentRect(allTracksArea, _dragTrackIndex); float mouseTime = PixelToTime(mousePos.x, trackRect, duration); float timeDelta = mouseTime - _dragStartMouseTime; FeedbackClip clip = track.clips[_dragClipIndex]; switch (_currentDragMode) { case DragMode.ClipMove: float newStart = SnapTime(_dragStartClipStart + timeDelta); newStart = Mathf.Max(0, newStart); clip.startTime = newStart; break; case DragMode.ClipLeft: float newLeftStart = SnapTime(_dragStartClipStart + timeDelta); newLeftStart = Mathf.Max(0, newLeftStart); float maxLeft = _dragStartClipStart + _dragStartClipDuration - MIN_CLIP_DURATION; newLeftStart = Mathf.Min(newLeftStart, maxLeft); float endTime = _dragStartClipStart + _dragStartClipDuration; clip.startTime = newLeftStart; clip.duration = Mathf.Max(endTime - newLeftStart, MIN_CLIP_DURATION); break; case DragMode.ClipRight: float newDuration = SnapTime(_dragStartClipDuration + timeDelta); clip.duration = Mathf.Max(newDuration, MIN_CLIP_DURATION); break; } EditorUtility.SetDirty(targetData); _isDirty = true; e.Use(); } private void ResetDrag() { _currentDragMode = DragMode.None; _dragTrackIndex = -1; _dragClipIndex = -1; } // ─────────────── Hit Testing ─────────────── private struct ClipHitResult { public int trackIndex; public int clipIndex; public DragMode dragMode; } /// /// 测试鼠标位置是否命中某个 Clip,并返回拖拽模式。 /// private ClipHitResult HitTestClip(Rect allTracksArea, Vector2 mousePos, float duration) { var result = new ClipHitResult { trackIndex = -1, clipIndex = -1, dragMode = DragMode.None }; if (targetData.tracks == null || duration <= 0) return result; // 确定鼠标所在轨道 float yInTracks = mousePos.y - allTracksArea.y; int trackIndex = Mathf.FloorToInt(yInTracks / TRACK_HEIGHT); if (trackIndex < 0 || trackIndex >= targetData.tracks.Count) return result; Rect trackRect = GetTrackContentRect(allTracksArea, trackIndex); if (!trackRect.Contains(mousePos)) return result; var track = targetData.tracks[trackIndex]; if (track.clips == null) return result; // 从后往前检测(后绘制的优先) for (int i = track.clips.Count - 1; i >= 0; i--) { FeedbackClip clip = track.clips[i]; if (clip == null) continue; float startX = trackRect.x + (clip.startTime / duration) * trackRect.width; float endX = trackRect.x + (clip.EndTime / duration) * trackRect.width; if (mousePos.x >= startX && mousePos.x <= endX) { result.trackIndex = trackIndex; result.clipIndex = i; if (mousePos.x - startX <= DRAG_HANDLE_WIDTH) result.dragMode = DragMode.ClipLeft; else if (endX - mousePos.x <= DRAG_HANDLE_WIDTH) result.dragMode = DragMode.ClipRight; else result.dragMode = DragMode.ClipMove; return result; } } return result; } // ─────────────── 光标更新 ─────────────── private void UpdateMouseCursor(Rect allTracksArea, Vector2 mousePos, float duration) { if (!allTracksArea.Contains(mousePos)) return; var hit = HitTestClip(allTracksArea, mousePos, duration); if (hit.trackIndex == -1) { EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.Arrow); return; } switch (hit.dragMode) { case DragMode.ClipLeft: case DragMode.ClipRight: EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.ResizeHorizontal); break; default: EditorGUIUtility.AddCursorRect(allTracksArea, MouseCursor.MoveArrow); break; } } // ─────────────── 工具方法 ─────────────── /// /// 获取指定轨道的内容区域(不含标签列)。 /// private Rect GetTrackContentRect(Rect allTracksArea, int trackIndex) { return new Rect( allTracksArea.x + TRACK_LABEL_WIDTH, allTracksArea.y + trackIndex * TRACK_HEIGHT, allTracksArea.width - TRACK_LABEL_WIDTH, TRACK_HEIGHT - 1 ); } /// /// 像素坐标转换为时间值。 /// private float PixelToTime(float pixelX, Rect trackRect, float duration) { if (trackRect.width <= 0) return 0; return Mathf.Clamp((pixelX - trackRect.x) / trackRect.width * duration, 0, duration); } /// /// 将时间吸附到最近的 snapInterval 刻度。 /// private float SnapTime(float time) { if (snapInterval <= 0) return Mathf.Max(0, time); return Mathf.Max(0, Mathf.Round(time / snapInterval) * snapInterval); } } } #endif