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Continentis/Assets/Scripts/MainGame/Combat/CombatEventCollection.cs
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

52 lines
1.8 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Character;
using SoftCircuits.Collections;
using SLSUtilities.General;
using UnityEngine;
using UnityEngine.Events;
namespace Continentis.MainGame.Combat
{
public class CombatEventCollection
{
/// <summary>
/// 战斗开始
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onCombatStart;
/// <summary>
/// 战斗结束
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onCombatEnd;
/// <summary>
/// 回合开始
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onRoundStart;
/// <summary>
/// 回合结束
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onRoundEnd;
/// <summary>
/// 角色加入战场时(参数为新加入的角色)
/// </summary>
public OrderedDictionary<string, PrioritizedAction<CharacterBase>> onCharacterJoin;
/// <summary>
/// 角色死亡时(参数为死亡角色)
/// </summary>
public OrderedDictionary<string, PrioritizedAction<CharacterBase>> onCharacterDeath;
public CombatEventCollection()
{
onCombatStart = new OrderedDictionary<string, PrioritizedAction>();
onCombatEnd = new OrderedDictionary<string, PrioritizedAction>();
onRoundStart = new OrderedDictionary<string, PrioritizedAction>();
onRoundEnd = new OrderedDictionary<string, PrioritizedAction>();
onCharacterJoin = new OrderedDictionary<string, PrioritizedAction<CharacterBase>>();
onCharacterDeath = new OrderedDictionary<string, PrioritizedAction<CharacterBase>>();
}
}
}