36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class FightingInspiration : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_GenerateCards>().SetFilter(CardFilter);
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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List<CardData> filtered = LogicComponent<CardLogicComponent_GenerateCards>().GetFilteredGlobalCardData();
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if (filtered.TryGetRandom(out CardData cardData))
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CardInstance.GenerateCardInstance(cardData, user, "Hand").GenerateHandCardView("Hand");
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})
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);
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}
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private bool CardFilter(CardData cardData)
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{
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return cardData.cardType == CardType.Attack && cardData.HasKeyword("Physics");
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}
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}
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} |