Fix counter attack, divine cards
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@@ -1,32 +1,65 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards.Cleric
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namespace Continentis.Mods.Basic
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{
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public class DivineProtection : CardLogicBase
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namespace Cards.Cleric
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public class DivineProtection : CardLogicBase
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{
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base.PlayEffect(targetList);
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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user.AddBlock(GetAttribute("Block"));
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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user.AddBlock(GetAttribute("Block"));
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CreateCardBuff<Buffs.DivineProtection>(GetAttribute("BlockStack")).Apply(this, user, this);
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this.contentSubmodule.dirtyMark = true;
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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this.SetAttribute("Block", this.GetAttribute("Block") + this.GetAttribute("BlockStack"));
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}));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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return new List<CommandBase> { mainGroup };
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namespace Buffs
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{
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public class DivineProtection : CardCombatBuffBase
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{
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public DivineProtection(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
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this.attributeSubmodule = new AttributeSubmodule(this);
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this.attributeSubmodule.numericChange.Add("Block", stack);
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}
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public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
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{
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.attributeSubmodule.numericChange["Block"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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}
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