Fix counter attack, divine cards
This commit is contained in:
@@ -1,32 +1,65 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards.Cleric
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namespace Continentis.Mods.Basic
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{
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public class DivineProtection : CardLogicBase
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namespace Cards.Cleric
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public class DivineProtection : CardLogicBase
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{
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base.PlayEffect(targetList);
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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user.AddBlock(GetAttribute("Block"));
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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user.AddBlock(GetAttribute("Block"));
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CreateCardBuff<Buffs.DivineProtection>(GetAttribute("BlockStack")).Apply(this, user, this);
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this.contentSubmodule.dirtyMark = true;
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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this.SetAttribute("Block", this.GetAttribute("Block") + this.GetAttribute("BlockStack"));
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}));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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return new List<CommandBase> { mainGroup };
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namespace Buffs
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{
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public class DivineProtection : CardCombatBuffBase
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{
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public DivineProtection(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
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this.attributeSubmodule = new AttributeSubmodule(this);
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this.attributeSubmodule.numericChange.Add("Block", stack);
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}
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public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
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{
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.attributeSubmodule.numericChange["Block"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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@@ -7,27 +8,59 @@ using SLSFramework.General;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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namespace Continentis.Mods.Basic.Cards.Cleric
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namespace Continentis.Mods.Basic
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{
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public class DivinePunishment : CardLogicBase
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namespace Cards.Cleric
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public class DivinePunishment : CardLogicBase
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{
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base.PlayEffect(targetList);
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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user.Attack(target, GetFinalDamage(target));
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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user.Attack(target, GetFinalDamage(target));
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CreateCardBuff<Buffs.DivinePunishment>(GetAttribute("DamageStack")).Apply(this, user, this);
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this.contentSubmodule.dirtyMark = true;
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}));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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this.SetAttribute("Damage", this.GetAttribute("Damage") + this.GetAttribute("DamageStack"));
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}));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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return new List<CommandBase> { mainGroup };
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namespace Buffs
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{
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public class DivinePunishment : CardCombatBuffBase
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{
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public DivinePunishment(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
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this.attributeSubmodule = new AttributeSubmodule(this);
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this.attributeSubmodule.numericChange.Add("Damage", stack);
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}
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public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
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{
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.attributeSubmodule.numericChange["Damage"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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}
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@@ -12,14 +12,10 @@ namespace Continentis.Mods.Basic.Buffs
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => actionCountSubmodule.remainingCount.ToString());
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
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this.coreAttributeSubmodule = new CoreAttributeSubmodule(this);
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this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onGetAttacked.Add(this.GetType().FullName, new PrioritizedAction<AttackResult>(atkResult =>
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{
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@@ -33,12 +29,8 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack;
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return false;
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}
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return true;
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}
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}
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@@ -116,7 +116,7 @@ MonoBehaviour:
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index: 14
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isKeyDuplicated: 0
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- Key: MaximumStamina
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Value: 2
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Value: 99
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index: 15
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isKeyDuplicated: 0
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- Key: MaximumMana
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