架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo_Project
{
public class DeactivateChildren : MonoBehaviour
{
// Start is called before the first frame update
// Deactivates the particles, and burst upon the start of the scene
void Start()
{
int childCount = transform.childCount;
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).gameObject.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
}
}
}