架构大更
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namespace SLSFramework.General
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{
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/// <summary>
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/// 框架预定义的 CommandContext 键常量。
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/// 所有 Command 内部对 context 的读写均应引用此处的常量,消灭魔法字符串。
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/// </summary>
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public static class CommandContextKeys
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{
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/// <summary>当前命令作用的目标角色(CharacterBase)。</summary>
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public const string Target = "Target";
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/// <summary>本次抽牌操作实际抽到的牌列表(List<CardLogicBase>)。</summary>
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public const string DrawnCards = "DrawnCards";
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/// <summary>本次弃牌操作弃掉的牌列表(List<CardLogicBase>)。</summary>
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public const string DiscardedCards = "DiscardedCards";
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/// <summary>本次消耗操作消耗的牌列表(List<CardLogicBase>)。</summary>
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public const string ExhaustedCards = "ExhaustedCards";
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/// <summary>本次伤害命令实际造成的伤害量(int)。</summary>
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public const string DamageDealt = "DamageDealt";
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/// <summary>本次治疗命令实际恢复的血量(int)。</summary>
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public const string HealingDone = "HealingDone";
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}
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}
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