架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,10 +1,10 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using DG.Tweening;
using SLSFramework.General;
using UniRx;
using UnityEngine;
using Random = UnityEngine.Random;
@@ -14,51 +14,57 @@ namespace Continentis.MainGame.Commands
{
private readonly DeckSubmodule deck;
private readonly float interval;
private readonly float singleCardAnimationDuration = 0.5f; // 单张卡牌的动画时长
private const float SingleCardAnimationDuration = 0.5f;
public Cmd_ReshuffleDeck(DeckSubmodule deck, float interval)
{
this.deck = deck;
this.interval = interval;
}
protected override IObservable<Unit> OnExecute(CommandContext outerContext)
protected override async UniTask ExecuteAsync(CommandContext outerContext)
{
var cardStream = deck.DiscardPile.ToObservable();
var timerStream = Observable.Interval(TimeSpan.FromSeconds(interval));
var cards = new List<CardInstance>(deck.DiscardPile);
if (cards.Count == 0) return;
return timerStream
.Zip(cardStream, (_, card) => card)
.Select(card => MoveCardToDrawPile(card))
.Merge()
.Last()
.Do(_ => deck.DrawPile.Shuffle())
.AsUnitObservable();
// 使用 Interval 语义:第一张卡在 t=interval 开始(与旧版 Observable.Interval 一致)
var tasks = new UniTask[cards.Count];
for (int i = 0; i < cards.Count; i++)
{
CardInstance captured = cards[i];
tasks[i] = MoveCardWithDelayAsync(captured, (i + 1) * interval);
}
await UniTask.WhenAll(tasks);
deck.DrawPile.Shuffle();
}
private IObservable<Unit> MoveCardToDrawPile(CardInstance card)
private async UniTask MoveCardWithDelayAsync(CardInstance card, float delay)
{
if (delay > 0f)
await UniTask.Delay(TimeSpan.FromSeconds(delay));
await MoveCardToDrawPileAsync(card);
}
private async UniTask MoveCardToDrawPileAsync(CardInstance card)
{
deck.TransferCard(deck.DiscardPile, deck.DrawPile, card);
//card.cardLogic.eventSubmodule.onInitiativeDiscard.Invoke();
card.handCardView.TransferCardView(CombatUIManager.Instance.combatMainPage.drawPile);
Vector3 deltaMove = Vector3.zero - card.handCardView.cardTransform.localPosition;
Vector3 randomLift = new Vector3(Random.Range(-200f, 200f), Random.Range(200f, 600f), 0);
Vector3 randomLift = new Vector3(Random.Range(-200f, 200f), Random.Range(200f, 600f), 0f);
card.handCardView.cardOrb.gameObject.SetActive(true);
card.handCardView.cardTransform.DOBlendableLocalMoveBy(deltaMove, singleCardAnimationDuration)
.OnComplete(() =>
{
card.handCardView.cardOrb.gameObject.SetActive(false);
}).Play();
card.handCardView.cardTransform.DOBlendableLocalMoveBy(randomLift, singleCardAnimationDuration * 0.5f).SetLoops(2, LoopType.Yoyo).Play();
card.handCardView.cardTransform.DOScale(Vector3.zero, singleCardAnimationDuration).Play();
card.handCardView.cardTransform
.DOBlendableLocalMoveBy(deltaMove, SingleCardAnimationDuration)
.OnComplete(() => card.handCardView.cardOrb.gameObject.SetActive(false)).Play();
card.handCardView.cardTransform
.DOBlendableLocalMoveBy(randomLift, SingleCardAnimationDuration * 0.5f)
.SetLoops(2, LoopType.Yoyo).Play();
card.handCardView.cardTransform.DOScale(Vector3.zero, SingleCardAnimationDuration).Play();
return Observable.Timer(TimeSpan.FromSeconds(singleCardAnimationDuration)).AsUnitObservable();
await UniTask.Delay(TimeSpan.FromSeconds(SingleCardAnimationDuration));
}
}
}