架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -9,7 +9,7 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
public class CharacterAnimation : MonoBehaviour
{
private Character _character;
public void Start()
{
_character = GetComponent<Character>();
@@ -23,20 +23,14 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
public void Ready()
{
if (GetState() == CharacterState.Run)
{
EffectManager.Instance.CreateSpriteEffect(_character, "Brake");
}
if (GetState() == CharacterState.Run) EffectManager.Instance.CreateSpriteEffect(_character, "Brake");
SetState(CharacterState.Ready);
}
public void Run()
{
if (GetState() != CharacterState.Run)
{
EffectManager.Instance.CreateSpriteEffect(_character, "Run");
}
if (GetState() != CharacterState.Run) EffectManager.Instance.CreateSpriteEffect(_character, "Run");
SetState(CharacterState.Run);
}
@@ -116,10 +110,11 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
public void SetState(CharacterState state)
{
foreach (var variable in new[] { "Idle", "Ready", "Walk", "Run", "Crouch", "Crawl", "Jump", "Fall", "Land", "Block", "Climb", "Die" })
{
_character.Animator.SetBool(variable, false);
}
foreach (var variable in new[]
{
"Idle", "Ready", "Walk", "Run", "Crouch", "Crawl", "Jump", "Fall", "Land", "Block", "Climb",
"Die"
}) _character.Animator.SetBool(variable, false);
switch (state)
{

View File

@@ -9,9 +9,11 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
[RequireComponent(typeof(CharacterAnimation))]
public class CharacterControls : MonoBehaviour
{
private CharacterAnimation _animation;
private Character _character;
private CharacterController2D _controller;
private CharacterAnimation _animation;
private float _fireTime;
public void Start()
{
@@ -41,22 +43,12 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
_controller.Input = Vector2.zero;
if (Input.GetKey(KeyCode.LeftArrow))
{
_controller.Input.x = -1;
}
else if (Input.GetKey(KeyCode.RightArrow))
{
_controller.Input.x = 1;
}
else if (Input.GetKey(KeyCode.RightArrow)) _controller.Input.x = 1;
if (Input.GetKey(KeyCode.UpArrow))
{
_controller.Input.y = 1;
}
else if (Input.GetKey(KeyCode.DownArrow))
{
_controller.Input.y = -1;
}
else if (Input.GetKey(KeyCode.DownArrow)) _controller.Input.y = -1;
}
private void Attack()
@@ -66,19 +58,14 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
if (Input.GetKeyDown(KeyCode.P)) _animation.Push();
if (Input.GetKeyDown(KeyCode.O)) _animation.Shot();
if (Input.GetKey(KeyCode.F)) Fire();
if (Input.GetKey(KeyCode.Q)) Fire(power: true);
if (Input.GetKey(KeyCode.Q)) Fire(true);
}
private float _fireTime;
public void Fire(bool power = false)
{
if (Time.time - _fireTime < 0.15f) return;
if (_animation.GetState() == CharacterState.Idle)
{
_animation.Ready();
}
if (_animation.GetState() == CharacterState.Idle) _animation.Ready();
_fireTime = Time.time;
@@ -94,7 +81,8 @@ namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.ExampleScripts
_character.AudioSource.pitch = Random.Range(0.9f, 1.1f);
_character.AudioSource.PlayOneShot(EffectManager.Instance.FireAudioClip);
EffectManager.Instance.CreateSpriteEffect(_character, power ? "FireMuzzleM" : "FireMuzzleS", direction: 1, parent: _character.Firearm.FireMuzzle);
EffectManager.Instance.CreateSpriteEffect(_character, power ? "FireMuzzleM" : "FireMuzzleS", 1,
_character.Firearm.FireMuzzle);
}
}
}