架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,33 +1,40 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(WindowManager))]
public class WindowManagerEditor : Editor
{
private GUISkin customSkin;
private WindowManager wmTarget;
private UIManagerWindowManager tempUIM;
private int currentTab;
private GUISkin customSkin;
private UIManagerWindowManager tempUIM;
private WindowManager wmTarget;
private void OnEnable()
{
wmTarget = (WindowManager)target;
try { tempUIM = wmTarget.GetComponent<UIManagerWindowManager>(); }
catch { }
try
{
tempUIM = wmTarget.GetComponent<UIManagerWindowManager>();
}
catch
{
}
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
if (EditorGUIUtility.isProSkin)
customSkin = MUIPEditorHandler.GetDarkEditor(customSkin);
else
customSkin = MUIPEditorHandler.GetLightEditor(customSkin);
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "WM Top Header");
GUIContent[] toolbarTabs = new GUIContent[2];
var toolbarTabs = new GUIContent[2];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Settings");
@@ -53,38 +60,44 @@ namespace Michsky.MUIP
if (wmTarget.windows.Count != 0)
{
if (Application.isPlaying == true) { GUI.enabled = false; }
if (Application.isPlaying) GUI.enabled = false;
GUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent("Selected Window:"), customSkin.FindStyle("Text"), GUILayout.Width(120));
currentWindowIndex.intValue = EditorGUILayout.IntSlider(currentWindowIndex.intValue, 0, wmTarget.windows.Count - 1);
EditorGUILayout.LabelField(new GUIContent("Selected Window:"), customSkin.FindStyle("Text"),
GUILayout.Width(120));
currentWindowIndex.intValue = EditorGUILayout.IntSlider(currentWindowIndex.intValue, 0,
wmTarget.windows.Count - 1);
GUILayout.Space(2);
EditorGUILayout.LabelField(new GUIContent(wmTarget.windows[currentWindowIndex.intValue].windowName), customSkin.FindStyle("Text"));
EditorGUILayout.LabelField(
new GUIContent(wmTarget.windows[currentWindowIndex.intValue].windowName),
customSkin.FindStyle("Text"));
if (Application.isPlaying == false && wmTarget.windows[currentWindowIndex.intValue].windowObject != null)
{
for (int i = 0; i < wmTarget.windows.Count; i++)
{
if (i == currentWindowIndex.intValue)
if (!Application.isPlaying &&
wmTarget.windows[currentWindowIndex.intValue].windowObject != null)
for (var i = 0; i < wmTarget.windows.Count; i++)
if (i == currentWindowIndex.intValue)
{
var tempCG = wmTarget.windows[currentWindowIndex.intValue].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 1; }
var tempCG = wmTarget.windows[currentWindowIndex.intValue].windowObject
.GetComponent<CanvasGroup>();
if (tempCG != null) tempCG.alpha = 1;
}
else if (wmTarget.windows[i].windowObject != null)
{
var tempCG = wmTarget.windows[i].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 0; }
if (tempCG != null) tempCG.alpha = 0;
}
}
}
GUI.enabled = true;
GUILayout.EndVertical();
}
else { EditorGUILayout.HelpBox("Window List is empty. Create a new item to see more options.", MessageType.Info); }
else
{
EditorGUILayout.HelpBox("Window List is empty. Create a new item to see more options.",
MessageType.Info);
}
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
@@ -102,8 +115,10 @@ namespace Michsky.MUIP
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
cullWindows.boolValue = MUIPEditorHandler.DrawToggle(cullWindows.boolValue, customSkin, "Cull Transparent Windows");
initializeButtons.boolValue = MUIPEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin, "Initialize Buttons");
cullWindows.boolValue =
MUIPEditorHandler.DrawToggle(cullWindows.boolValue, customSkin, "Cull Transparent Windows");
initializeButtons.boolValue = MUIPEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin,
"Initialize Buttons");
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
@@ -115,22 +130,29 @@ namespace Michsky.MUIP
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Window Manager]</b> Failed to delete UI Manager connection.", this); }
}
}
if (EditorUtility.DisplayDialog("Modern UI Pack",
"Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
try
{
DestroyImmediate(tempUIM);
}
catch
{
Debug.LogError("<b>[Window Manager]</b> Failed to delete UI Manager connection.",
this);
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
else if (tempUIM == null)
{
MUIPEditorHandler.DrawUIManagerDisconnectedHeader();
}
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
if (!Application.isPlaying) Repaint();
serializedObject.ApplyModifiedProperties();
}
}