架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,33 +1,40 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(ContextMenuManager))]
public class ContextMenuManagerEditor : Editor
{
private GUISkin customSkin;
private ContextMenuManager cmTarget;
private UIManagerContextMenu tempUIM;
private int currentTab;
private GUISkin customSkin;
private UIManagerContextMenu tempUIM;
private void OnEnable()
{
cmTarget = (ContextMenuManager)target;
try { tempUIM = cmTarget.GetComponent<UIManagerContextMenu>(); }
catch { }
try
{
tempUIM = cmTarget.GetComponent<UIManagerContextMenu>();
}
catch
{
}
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
if (EditorGUIUtility.isProSkin)
customSkin = MUIPEditorHandler.GetDarkEditor(customSkin);
else
customSkin = MUIPEditorHandler.GetLightEditor(customSkin);
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "CM Top Header");
GUIContent[] toolbarTabs = new GUIContent[3];
var toolbarTabs = new GUIContent[3];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Resources");
toolbarTabs[2] = new GUIContent("Settings");
@@ -80,10 +87,13 @@ namespace Michsky.MUIP
case 2:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
debugMode.boolValue = MUIPEditorHandler.DrawToggle(debugMode.boolValue, customSkin, "Debug Mode");
autoSubMenuPosition.boolValue = MUIPEditorHandler.DrawToggle(autoSubMenuPosition.boolValue, customSkin, "Auto Sub Menu Position");
autoSubMenuPosition.boolValue = MUIPEditorHandler.DrawToggle(autoSubMenuPosition.boolValue,
customSkin, "Auto Sub Menu Position");
MUIPEditorHandler.DrawProperty(subMenuBehaviour, customSkin, "Sub Menu Behaviour");
#if UNITY_2022_1_OR_NEWER
EditorGUILayout.HelpBox("Due to an issue with the event system, the 'Hover' option will be temporarily disabled in Unity 2022.1.", MessageType.Info);
EditorGUILayout.HelpBox(
"Due to an issue with the event system, the 'Hover' option will be temporarily disabled in Unity 2022.1.",
MessageType.Info);
#endif
MUIPEditorHandler.DrawProperty(cameraSource, customSkin, "Camera Source");
@@ -100,22 +110,29 @@ namespace Michsky.MUIP
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Context Menu]</b> Failed to delete UI Manager connection.", this); }
}
}
if (EditorUtility.DisplayDialog("Modern UI Pack",
"Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
try
{
DestroyImmediate(tempUIM);
}
catch
{
Debug.LogError("<b>[Context Menu]</b> Failed to delete UI Manager connection.",
this);
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
else if (tempUIM == null)
{
MUIPEditorHandler.DrawUIManagerDisconnectedHeader();
}
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
if (!Application.isPlaying) Repaint();
serializedObject.ApplyModifiedProperties();
}
}

View File

@@ -10,34 +10,34 @@ namespace Michsky.MUIP
{
public class DemoElementSway : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[Header("Resources")]
[SerializeField] private DemoElementSwayParent swayParent;
[Header("Resources")] [SerializeField] private DemoElementSwayParent swayParent;
[SerializeField] private Canvas mainCanvas;
[SerializeField] private RectTransform swayObject;
[SerializeField] private CanvasGroup normalCG;
[SerializeField] private CanvasGroup highlightedCG;
[SerializeField] private CanvasGroup selectedCG;
[Header("Settings")]
[SerializeField] private float smoothness = 10;
[Header("Settings")] [SerializeField] private float smoothness = 10;
[SerializeField] private float transitionSpeed = 8;
[SerializeField] [Range(0, 1)] private float dissolveAlpha = 0.5f;
[Header("Events")]
[SerializeField] private UnityEvent onClick;
[Header("Events")] [SerializeField] private UnityEvent onClick;
bool allowSway;
[HideInInspector] public bool wmSelected;
Vector3 cursorPos;
Vector2 defaultPos;
private bool allowSway;
void Awake()
private Vector3 cursorPos;
private Vector2 defaultPos;
private void Awake()
{
if (swayParent == null)
{
var tempSway = transform.parent.GetComponent<DemoElementSwayParent>();
if (tempSway == null) { transform.parent.gameObject.AddComponent<DemoElementSwayParent>(); }
if (tempSway == null) transform.parent.gameObject.AddComponent<DemoElementSwayParent>();
swayParent = tempSway;
}
@@ -46,44 +46,75 @@ namespace Michsky.MUIP
highlightedCG.alpha = 0;
}
void Update()
private void Update()
{
#if ENABLE_LEGACY_INPUT_MANAGER
if (allowSway == true) { cursorPos = Input.mousePosition; }
#elif ENABLE_INPUT_SYSTEM
if (allowSway == true) { cursorPos = Mouse.current.position.ReadValue(); }
if (allowSway) cursorPos = Mouse.current.position.ReadValue();
#endif
if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { ProcessOverlay(); }
else if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera) { ProcessSSC(); }
else if (mainCanvas.renderMode == RenderMode.WorldSpace) { ProcessWorldSpace(); }
if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay)
ProcessOverlay();
else if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera)
ProcessSSC();
else if (mainCanvas.renderMode == RenderMode.WorldSpace) ProcessWorldSpace();
}
void ProcessOverlay()
public void OnPointerClick(PointerEventData data)
{
if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, cursorPos, Time.deltaTime * smoothness); }
else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
onClick.Invoke();
}
void ProcessSSC()
public void OnPointerEnter(PointerEventData data)
{
if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(cursorPos), Time.deltaTime * smoothness); }
else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
allowSway = true;
swayParent.DissolveAll(this);
}
void ProcessWorldSpace()
public void OnPointerExit(PointerEventData data)
{
if (allowSway == true)
allowSway = false;
swayParent.HighlightAll();
}
private void ProcessOverlay()
{
if (allowSway)
swayObject.position = Vector2.Lerp(swayObject.position, cursorPos, Time.deltaTime * smoothness);
else
swayObject.localPosition =
Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness);
}
private void ProcessSSC()
{
if (allowSway)
swayObject.position = Vector2.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(cursorPos),
Time.deltaTime * smoothness);
else
swayObject.localPosition =
Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness);
}
private void ProcessWorldSpace()
{
if (allowSway)
{
Vector3 clampedPos = new Vector3(cursorPos.x, cursorPos.y, (mainCanvas.transform.position.z / 6f));
swayObject.position = Vector3.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(clampedPos), Time.deltaTime * smoothness);
var clampedPos = new Vector3(cursorPos.x, cursorPos.y, mainCanvas.transform.position.z / 6f);
swayObject.position = Vector3.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(clampedPos),
Time.deltaTime * smoothness);
}
else
{
swayObject.localPosition =
Vector3.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness);
}
else { swayObject.localPosition = Vector3.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
}
public void Dissolve()
{
if (wmSelected == true)
if (wmSelected)
return;
StopCoroutine("DissolveHelper");
@@ -95,7 +126,7 @@ namespace Michsky.MUIP
public void Highlight()
{
if (wmSelected == true)
if (wmSelected)
return;
StopCoroutine("DissolveHelper");
@@ -107,7 +138,7 @@ namespace Michsky.MUIP
public void Active()
{
if (wmSelected == true)
if (wmSelected)
return;
StopCoroutine("DissolveHelper");
@@ -134,24 +165,7 @@ namespace Michsky.MUIP
StartCoroutine("DissolveHelper");
}
public void OnPointerEnter(PointerEventData data)
{
allowSway = true;
swayParent.DissolveAll(this);
}
public void OnPointerExit(PointerEventData data)
{
allowSway = false;
swayParent.HighlightAll();
}
public void OnPointerClick(PointerEventData data)
{
onClick.Invoke();
}
IEnumerator DissolveHelper()
private IEnumerator DissolveHelper()
{
while (normalCG.alpha > dissolveAlpha)
{
@@ -165,7 +179,7 @@ namespace Michsky.MUIP
highlightedCG.gameObject.SetActive(false);
}
IEnumerator HighlightHelper()
private IEnumerator HighlightHelper()
{
while (normalCG.alpha < 1)
{
@@ -179,7 +193,7 @@ namespace Michsky.MUIP
highlightedCG.gameObject.SetActive(false);
}
IEnumerator ActiveHelper()
private IEnumerator ActiveHelper()
{
highlightedCG.gameObject.SetActive(true);
@@ -194,7 +208,7 @@ namespace Michsky.MUIP
normalCG.alpha = 0;
}
IEnumerator WMSelectHelper()
private IEnumerator WMSelectHelper()
{
selectedCG.gameObject.SetActive(true);
@@ -211,7 +225,7 @@ namespace Michsky.MUIP
selectedCG.alpha = 1;
}
IEnumerator WMDeselectHelper()
private IEnumerator WMDeselectHelper()
{
while (selectedCG.alpha > 0)
{

View File

@@ -6,12 +6,6 @@ namespace Michsky.MUIP
[RequireComponent(typeof(Animator))]
public class AnimatedIconHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[Header("Settings")]
public PlayType playType;
public Animator iconAnimator;
bool isClicked;
public enum PlayType
{
Click,
@@ -19,21 +13,18 @@ namespace Michsky.MUIP
None
}
void Start()
[Header("Settings")] public PlayType playType;
public Animator iconAnimator;
private bool isClicked;
private void Start()
{
if (iconAnimator == null)
iconAnimator = gameObject.GetComponent<Animator>();
}
public void PlayIn() { iconAnimator.Play("In"); }
public void PlayOut() { iconAnimator.Play("Out"); }
public void ClickEvent()
{
if (isClicked == true) { PlayOut(); isClicked = false; }
else { PlayIn(); isClicked = true; }
}
public void OnPointerClick(PointerEventData eventData)
{
if (playType == PlayType.Click)
@@ -51,5 +42,29 @@ namespace Michsky.MUIP
if (playType == PlayType.Hover)
iconAnimator.Play("Out");
}
public void PlayIn()
{
iconAnimator.Play("In");
}
public void PlayOut()
{
iconAnimator.Play("Out");
}
public void ClickEvent()
{
if (isClicked)
{
PlayOut();
isClicked = false;
}
else
{
PlayIn();
isClicked = true;
}
}
}
}

View File

@@ -16,81 +16,88 @@ namespace Michsky.MUIP
public string selectedIconID;
public int selectedIconIndex;
[Range(0, 3)] public int spriteSize;
Image imageObject;
[HideInInspector] public string currentSize;
[HideInInspector] public bool size32;
[HideInInspector] public bool size64;
[HideInInspector] public bool size128;
[HideInInspector] public bool size256;
void Awake()
private Image imageObject;
private void Awake()
{
try
{
if (iconLibrary == null) { iconLibrary = Resources.Load<IconLibrary>("Icon Library"); }
if (imageObject == null) { imageObject = gameObject.GetComponent<Image>(); }
if (iconLibrary == null) iconLibrary = Resources.Load<IconLibrary>("Icon Library");
if (imageObject == null) imageObject = gameObject.GetComponent<Image>();
this.enabled = true;
enabled = true;
UpdateElement();
}
catch { Debug.LogWarning("<b>Icon Library</b> is missing, but it should be assigned.", this); }
catch
{
Debug.LogWarning("<b>Icon Library</b> is missing, but it should be assigned.", this);
}
}
void Update()
private void Update()
{
if (iconLibrary.alwaysUpdate == true) { UpdateElement(); }
if (Application.isPlaying == true && iconLibrary.optimizeUpdates == true) { this.enabled = false; }
if (iconLibrary.alwaysUpdate) UpdateElement();
if (Application.isPlaying && iconLibrary.optimizeUpdates) enabled = false;
}
public void UpdateElement()
{
if (iconLibrary == null)
{
this.enabled = false;
enabled = false;
return;
}
for (int i = 0; i < iconLibrary.icons.Count; i++)
{
if (selectedIconID == iconLibrary.icons[i].iconTitle && gameObject.activeInHierarchy == true)
for (var i = 0; i < iconLibrary.icons.Count; i++)
if (selectedIconID == iconLibrary.icons[i].iconTitle && gameObject.activeInHierarchy)
{
if (spriteSize == 0) { imageObject.sprite = iconLibrary.icons[i].iconSprite32; }
else if (spriteSize == 1) { imageObject.sprite = iconLibrary.icons[i].iconSprite64; }
else if (spriteSize == 2) { imageObject.sprite = iconLibrary.icons[i].iconSprite128; }
else if (spriteSize == 3) { imageObject.sprite = iconLibrary.icons[i].iconSprite256; }
if (spriteSize == 0)
imageObject.sprite = iconLibrary.icons[i].iconSprite32;
else if (spriteSize == 1)
imageObject.sprite = iconLibrary.icons[i].iconSprite64;
else if (spriteSize == 2)
imageObject.sprite = iconLibrary.icons[i].iconSprite128;
else if (spriteSize == 3) imageObject.sprite = iconLibrary.icons[i].iconSprite256;
break;
}
}
if (iconLibrary.alwaysUpdate == false)
this.enabled = false;
if (!iconLibrary.alwaysUpdate)
enabled = false;
}
public void UpdateSpriteSize(int spriteIndex, int newSize)
{
if (newSize == 0) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite32; }
else if (newSize == 1) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite64; }
else if (newSize == 2) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite128; }
else if (newSize == 3) { imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite256; }
if (newSize == 0)
imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite32;
else if (newSize == 1)
imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite64;
else if (newSize == 2)
imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite128;
else if (newSize == 3) imageObject.sprite = iconLibrary.icons[spriteIndex].iconSprite256;
}
public void ChangeIcon(string newSprite, int preferredSize)
{
int selectedSpriteIndex = -1;
var selectedSpriteIndex = -1;
for (int i = 0; i < iconLibrary.icons.Count; i++)
{
for (var i = 0; i < iconLibrary.icons.Count; i++)
if (newSprite == iconLibrary.icons[i].iconTitle)
{
selectedSpriteIndex = i;
break;
}
}
if (selectedSpriteIndex != -1) { UpdateSpriteSize(selectedSpriteIndex, preferredSize); }
else { Debug.Log("<b>[Icon Manager]</b> Cannot find an icon named '" + newSprite + "'"); }
if (selectedSpriteIndex != -1)
UpdateSpriteSize(selectedSpriteIndex, preferredSize);
else
Debug.Log("<b>[Icon Manager]</b> Cannot find an icon named '" + newSprite + "'");
}
}
}

View File

@@ -1,26 +1,28 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(UIGradient))]
public class UIGradientEditor : Editor
{
private GUISkin customSkin;
private int currentTab;
private GUISkin customSkin;
private void OnEnable()
{
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
if (EditorGUIUtility.isProSkin)
customSkin = MUIPEditorHandler.GetDarkEditor(customSkin);
else
customSkin = MUIPEditorHandler.GetLightEditor(customSkin);
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Gradient Top Header");
GUIContent[] toolbarTabs = new GUIContent[1];
var toolbarTabs = new GUIContent[1];
toolbarTabs[0] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
@@ -44,11 +46,12 @@ namespace Michsky.MUIP
MUIPEditorHandler.DrawPropertyCW(_gradientType, customSkin, "Type", 100);
MUIPEditorHandler.DrawPropertyCW(_offset, customSkin, "Offset", 100);
MUIPEditorHandler.DrawPropertyCW(_zoom, customSkin, "Zoom", 100);
_modifyVertices.boolValue = MUIPEditorHandler.DrawToggle(_modifyVertices.boolValue, customSkin, "Complex Gradient");
_modifyVertices.boolValue =
MUIPEditorHandler.DrawToggle(_modifyVertices.boolValue, customSkin, "Complex Gradient");
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
if (!Application.isPlaying) Repaint();
serializedObject.ApplyModifiedProperties();
}
}

View File

@@ -1,6 +1,6 @@
using UnityEngine;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
@@ -11,7 +11,7 @@ namespace Michsky.MUIP
public string numberFormat;
public float realValue;
private bool assignedRealValue = false;
private bool assignedRealValue;
protected override void Start()
{
@@ -31,9 +31,11 @@ namespace Michsky.MUIP
}
else
{
realValue = maxValue - input + minValue;
}
if (wholeNumbers == true)
if (wholeNumbers)
realValue = Mathf.Round(realValue);
if (realValue <= minSlider.value)

View File

@@ -1,13 +1,13 @@
using UnityEngine;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
public class RangeMinSlider : Slider
{
[Header("RESOURCES")]
public RangeMaxSlider maxSlider;
[Header("RESOURCES")] public RangeMaxSlider maxSlider;
public TextMeshProUGUI label;
public string numberFormat;
@@ -16,9 +16,9 @@ namespace Michsky.MUIP
if (maxSlider == null)
maxSlider = transform.parent.Find("Max Slider").GetComponent<RangeMaxSlider>();
float newValue = input;
if (wholeNumbers == true)
var newValue = input;
if (wholeNumbers)
newValue = Mathf.Round(newValue);
if (newValue >= maxSlider.realValue && maxSlider.realValue != maxSlider.minValue)
@@ -26,7 +26,7 @@ namespace Michsky.MUIP
if (label != null)
label.text = newValue.ToString(numberFormat);
base.Set(input, sendCallback);
}

View File

@@ -1,45 +1,45 @@
using UnityEngine;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class UIManagerNotification : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private UIManager UIManagerAsset;
[HideInInspector] public bool overrideColors = false;
[HideInInspector] public bool overrideFonts = false;
[Header("Settings")] [SerializeField] private UIManager UIManagerAsset;
[HideInInspector] public bool overrideColors;
[HideInInspector] public bool overrideFonts;
[Header("Resources")] [SerializeField] private Image background;
[Header("Resources")]
[SerializeField] private Image background;
[SerializeField] private Image icon;
[SerializeField] private TextMeshProUGUI title;
[SerializeField] private TextMeshProUGUI description;
void Awake()
private void Awake()
{
if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
if (UIManagerAsset == null) UIManagerAsset = Resources.Load<UIManager>("MUIP Manager");
this.enabled = true;
enabled = true;
if (UIManagerAsset.enableDynamicUpdate == false)
if (!UIManagerAsset.enableDynamicUpdate)
{
UpdateNotification();
this.enabled = false;
enabled = false;
}
}
void Update()
private void Update()
{
if (UIManagerAsset == null) { return; }
if (UIManagerAsset.enableDynamicUpdate == true) { UpdateNotification(); }
if (UIManagerAsset == null) return;
if (UIManagerAsset.enableDynamicUpdate) UpdateNotification();
}
void UpdateNotification()
private void UpdateNotification()
{
if (overrideColors == false)
if (!overrideColors)
{
background.color = UIManagerAsset.notificationBackgroundColor;
icon.color = UIManagerAsset.notificationIconColor;
@@ -47,7 +47,7 @@ namespace Michsky.MUIP
description.color = UIManagerAsset.notificationDescriptionColor;
}
if (overrideFonts == false)
if (!overrideFonts)
{
title.font = UIManagerAsset.notificationTitleFont;
title.fontSize = UIManagerAsset.notificationTitleFontSize;

View File

@@ -1,33 +1,40 @@
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(WindowManager))]
public class WindowManagerEditor : Editor
{
private GUISkin customSkin;
private WindowManager wmTarget;
private UIManagerWindowManager tempUIM;
private int currentTab;
private GUISkin customSkin;
private UIManagerWindowManager tempUIM;
private WindowManager wmTarget;
private void OnEnable()
{
wmTarget = (WindowManager)target;
try { tempUIM = wmTarget.GetComponent<UIManagerWindowManager>(); }
catch { }
try
{
tempUIM = wmTarget.GetComponent<UIManagerWindowManager>();
}
catch
{
}
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
if (EditorGUIUtility.isProSkin)
customSkin = MUIPEditorHandler.GetDarkEditor(customSkin);
else
customSkin = MUIPEditorHandler.GetLightEditor(customSkin);
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "WM Top Header");
GUIContent[] toolbarTabs = new GUIContent[2];
var toolbarTabs = new GUIContent[2];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Settings");
@@ -53,38 +60,44 @@ namespace Michsky.MUIP
if (wmTarget.windows.Count != 0)
{
if (Application.isPlaying == true) { GUI.enabled = false; }
if (Application.isPlaying) GUI.enabled = false;
GUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField(new GUIContent("Selected Window:"), customSkin.FindStyle("Text"), GUILayout.Width(120));
currentWindowIndex.intValue = EditorGUILayout.IntSlider(currentWindowIndex.intValue, 0, wmTarget.windows.Count - 1);
EditorGUILayout.LabelField(new GUIContent("Selected Window:"), customSkin.FindStyle("Text"),
GUILayout.Width(120));
currentWindowIndex.intValue = EditorGUILayout.IntSlider(currentWindowIndex.intValue, 0,
wmTarget.windows.Count - 1);
GUILayout.Space(2);
EditorGUILayout.LabelField(new GUIContent(wmTarget.windows[currentWindowIndex.intValue].windowName), customSkin.FindStyle("Text"));
EditorGUILayout.LabelField(
new GUIContent(wmTarget.windows[currentWindowIndex.intValue].windowName),
customSkin.FindStyle("Text"));
if (Application.isPlaying == false && wmTarget.windows[currentWindowIndex.intValue].windowObject != null)
{
for (int i = 0; i < wmTarget.windows.Count; i++)
{
if (i == currentWindowIndex.intValue)
if (!Application.isPlaying &&
wmTarget.windows[currentWindowIndex.intValue].windowObject != null)
for (var i = 0; i < wmTarget.windows.Count; i++)
if (i == currentWindowIndex.intValue)
{
var tempCG = wmTarget.windows[currentWindowIndex.intValue].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 1; }
var tempCG = wmTarget.windows[currentWindowIndex.intValue].windowObject
.GetComponent<CanvasGroup>();
if (tempCG != null) tempCG.alpha = 1;
}
else if (wmTarget.windows[i].windowObject != null)
{
var tempCG = wmTarget.windows[i].windowObject.GetComponent<CanvasGroup>();
if (tempCG != null) { tempCG.alpha = 0; }
if (tempCG != null) tempCG.alpha = 0;
}
}
}
GUI.enabled = true;
GUILayout.EndVertical();
}
else { EditorGUILayout.HelpBox("Window List is empty. Create a new item to see more options.", MessageType.Info); }
else
{
EditorGUILayout.HelpBox("Window List is empty. Create a new item to see more options.",
MessageType.Info);
}
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
@@ -102,8 +115,10 @@ namespace Michsky.MUIP
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
cullWindows.boolValue = MUIPEditorHandler.DrawToggle(cullWindows.boolValue, customSkin, "Cull Transparent Windows");
initializeButtons.boolValue = MUIPEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin, "Initialize Buttons");
cullWindows.boolValue =
MUIPEditorHandler.DrawToggle(cullWindows.boolValue, customSkin, "Cull Transparent Windows");
initializeButtons.boolValue = MUIPEditorHandler.DrawToggle(initializeButtons.boolValue, customSkin,
"Initialize Buttons");
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
@@ -115,22 +130,29 @@ namespace Michsky.MUIP
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Window Manager]</b> Failed to delete UI Manager connection.", this); }
}
}
if (EditorUtility.DisplayDialog("Modern UI Pack",
"Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
try
{
DestroyImmediate(tempUIM);
}
catch
{
Debug.LogError("<b>[Window Manager]</b> Failed to delete UI Manager connection.",
this);
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
else if (tempUIM == null)
{
MUIPEditorHandler.DrawUIManagerDisconnectedHeader();
}
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
if (!Application.isPlaying) Repaint();
serializedObject.ApplyModifiedProperties();
}
}