架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,16 +1,14 @@
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class DemoManager : MonoBehaviour
{
[Header("Demo")]
public AudioSource DebugAudioEmphasis;
[Header("Demo")] public AudioSource DebugAudioEmphasis;
public AudioSource DebugAudioContinuous;
public MMUIShaker Logo;
}
}
}

View File

@@ -1,9 +1,7 @@
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Lofelt.NiceVibrations
{
@@ -11,39 +9,43 @@ namespace Lofelt.NiceVibrations
{
public float Amplitude;
public float Frequency;
public bool Shaking = false;
public bool Shaking;
protected Vector3 _initialPosition;
protected Vector3 _shakePosition;
protected RectTransform _rectTransform;
protected Vector3 _shakePosition;
protected virtual void Start()
{
_rectTransform = this.gameObject.GetComponent<RectTransform>();
_rectTransform = gameObject.GetComponent<RectTransform>();
_initialPosition = _rectTransform.localPosition;
}
protected virtual void Update()
{
if (!Shaking)
{
_rectTransform.localPosition = _initialPosition;
}
else
{
_shakePosition.x = Mathf.PerlinNoise(-Time.time * Frequency, Time.time * Frequency) * Amplitude -
Amplitude / 2f;
_shakePosition.y =
Mathf.PerlinNoise(-(Time.time + 0.25f) * Frequency, Time.time * Frequency) * Amplitude -
Amplitude / 2f;
_shakePosition.z =
Mathf.PerlinNoise(-(Time.time + 0.5f) * Frequency, Time.time * Frequency) * Amplitude -
Amplitude / 2f;
_rectTransform.localPosition = _initialPosition + _shakePosition;
}
}
public virtual IEnumerator Shake(float duration)
{
Shaking = true;
yield return new WaitForSeconds(duration);
Shaking = false;
}
protected virtual void Update()
{
if (!Shaking)
{
_rectTransform.localPosition = _initialPosition;
return;
}
else
{
_shakePosition.x = Mathf.PerlinNoise(-(Time.time) * Frequency, Time.time * Frequency) * Amplitude - Amplitude / 2f;
_shakePosition.y = Mathf.PerlinNoise(-(Time.time + 0.25f) * Frequency, Time.time * Frequency) * Amplitude - Amplitude / 2f;
_shakePosition.z = Mathf.PerlinNoise(-(Time.time + 0.5f) * Frequency, Time.time * Frequency) * Amplitude - Amplitude / 2f;
_rectTransform.localPosition = _initialPosition + _shakePosition;
}
}
}
}
}