架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,63 +1,61 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// A simple class used to store fog properties
/// A simple class used to store fog properties
/// </summary>
[Serializable]
public class FogSettings
{
public bool FogEnabled = true;
public Color FogColor = Color.white;
public float FogDensity = 0.01f;
public UnityEngine.FogMode FogMode = FogMode.ExponentialSquared;
}
public class FogSettings
{
public bool FogEnabled = true;
public Color FogColor = Color.white;
public float FogDensity = 0.01f;
public FogMode FogMode = FogMode.ExponentialSquared;
}
/// <summary>
/// Add this class to a camera and it will override fog settings when active
/// Add this class to a camera and it will override fog settings when active
/// </summary>
[ExecuteAlways]
public class MMCameraFog : MonoBehaviour
{
/// the settings to use to override fog settings
public FogSettings Settings;
public class MMCameraFog : MonoBehaviour
{
/// the settings to use to override fog settings
public FogSettings Settings;
protected FogSettings _previousSettings;
protected FogSettings _previousSettings;
protected void Awake()
{
_previousSettings = new FogSettings();
}
protected void Awake()
{
_previousSettings = new FogSettings();
}
/// <summary>
/// On pre render we store our current fog settings and override them
/// </summary>
protected virtual void OnPreRender()
{
_previousSettings.FogEnabled = RenderSettings.fog;
_previousSettings.FogColor = RenderSettings.fogColor;
_previousSettings.FogDensity = RenderSettings.fogDensity;
_previousSettings.FogMode = RenderSettings.fogMode;
/// <summary>
/// On post render we restore fog settings
/// </summary>
protected virtual void OnPostRender()
{
RenderSettings.fog = _previousSettings.FogEnabled;
RenderSettings.fogColor = _previousSettings.FogColor;
RenderSettings.fogDensity = _previousSettings.FogDensity;
RenderSettings.fogMode = _previousSettings.FogMode;
}
RenderSettings.fog = Settings.FogEnabled;
RenderSettings.fogColor = Settings.FogColor;
RenderSettings.fogDensity = Settings.FogDensity;
RenderSettings.fogMode = Settings.FogMode;
}
/// <summary>
/// On pre render we store our current fog settings and override them
/// </summary>
protected virtual void OnPreRender()
{
_previousSettings.FogEnabled = RenderSettings.fog;
_previousSettings.FogColor = RenderSettings.fogColor;
_previousSettings.FogDensity = RenderSettings.fogDensity;
_previousSettings.FogMode = RenderSettings.fogMode;
/// <summary>
/// On post render we restore fog settings
/// </summary>
protected virtual void OnPostRender()
{
RenderSettings.fog = _previousSettings.FogEnabled;
RenderSettings.fogColor = _previousSettings.FogColor;
RenderSettings.fogDensity = _previousSettings.FogDensity;
RenderSettings.fogMode = _previousSettings.FogMode;
}
}
RenderSettings.fog = Settings.FogEnabled;
RenderSettings.fogColor = Settings.FogColor;
RenderSettings.fogDensity = Settings.FogDensity;
RenderSettings.fogMode = Settings.FogMode;
}
}
}