架构大更
This commit is contained in:
@@ -1,98 +1,100 @@
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using UnityEngine;
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using MoreMountains.Feedbacks;
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using MoreMountains.Feedbacks;
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using UnityEngine;
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using UnityEngine.Scripting.APIUpdating;
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#if MM_CINEMACHINE
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using Cinemachine;
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#elif MM_CINEMACHINE3
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using Unity.Cinemachine;
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#endif
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using UnityEngine.Scripting.APIUpdating;
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namespace MoreMountains.FeedbacksForThirdParty
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{
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[AddComponentMenu("")]
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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[AddComponentMenu("")]
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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[FeedbackPath("Camera/Cinemachine Impulse Source")]
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#endif
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[MovedFrom(false, null, "MoreMountains.Feedbacks.Cinemachine")]
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[FeedbackHelp("This feedback lets you generate an impulse on a Cinemachine Impulse source. You'll need a Cinemachine Impulse Listener on your camera for this to work.")]
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public class MMF_CinemachineImpulseSource : MMF_Feedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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/// sets the inspector color for this feedback
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.CameraColor; } }
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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#endif
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[MovedFrom(false, null, "MoreMountains.Feedbacks.Cinemachine")]
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[FeedbackHelp(
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"This feedback lets you generate an impulse on a Cinemachine Impulse source. You'll need a Cinemachine Impulse Listener on your camera for this to work.")]
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public class MMF_CinemachineImpulseSource : MMF_Feedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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/// sets the inspector color for this feedback
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#if UNITY_EDITOR
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public override Color FeedbackColor
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{
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get { return MMFeedbacksInspectorColors.CameraColor; }
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}
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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public override bool EvaluateRequiresSetup() { return (ImpulseSource == null); }
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public override string RequiredTargetText { get { return ImpulseSource != null ? ImpulseSource.name : ""; } }
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#endif
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public override string RequiresSetupText { get { return "This feedback requires that an ImpulseSource be set to be able to work properly. You can set one below."; } }
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#endif
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#endif
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public override string RequiresSetupText =>
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"This feedback requires that an ImpulseSource be set to be able to work properly. You can set one below.";
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#endif
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[MMFInspectorGroup("Cinemachine Impulse Source", true, 28)]
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/// the velocity to apply to the impulse shake
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[Tooltip("the velocity to apply to the impulse shake")]
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public Vector3 Velocity = new Vector3(1f,1f,1f);
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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[MMFInspectorGroup("Cinemachine Impulse Source", true, 28)]
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/// the velocity to apply to the impulse shake
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[Tooltip("the velocity to apply to the impulse shake")]
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public Vector3 Velocity = new(1f, 1f, 1f);
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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/// the impulse definition to broadcast
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[Tooltip("the impulse definition to broadcast")]
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public CinemachineImpulseSource ImpulseSource;
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public override bool HasAutomatedTargetAcquisition => true;
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protected override void AutomateTargetAcquisition() => ImpulseSource = FindAutomatedTarget<CinemachineImpulseSource>();
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#endif
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/// whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback
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[Tooltip("whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback")]
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public bool ClearImpulseOnStop = false;
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protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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protected override void AutomateTargetAcquisition() => ImpulseSource =
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FindAutomatedTarget<CinemachineImpulseSource>();
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#endif
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/// whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback
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[Tooltip(
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"whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback")]
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public bool ClearImpulseOnStop = false;
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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}
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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if (ImpulseSource != null)
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{
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ImpulseSource.GenerateImpulse(Velocity);
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}
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#endif
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}
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#endif
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}
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/// <summary>
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/// Stops the animation if needed
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
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{
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if (!Active || !FeedbackTypeAuthorized || !ClearImpulseOnStop)
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{
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return;
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}
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base.CustomStopFeedback(position, feedbacksIntensity);
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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/// <summary>
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/// Stops the animation if needed
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
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{
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if (!Active || !FeedbackTypeAuthorized || !ClearImpulseOnStop) return;
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base.CustomStopFeedback(position, feedbacksIntensity);
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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CinemachineImpulseManager.Instance.Clear();
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#endif
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}
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/// <summary>
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/// On restore, we put our object back at its initial position
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/// </summary>
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protected override void CustomRestoreInitialValues()
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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#endif
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}
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/// <summary>
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/// On restore, we put our object back at its initial position
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/// </summary>
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protected override void CustomRestoreInitialValues()
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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}
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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CinemachineImpulseManager.Instance.Clear();
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#endif
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}
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}
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#endif
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}
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}
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}
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@@ -1,3 +1,3 @@
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{
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"reference": "GUID:4a1cb1490dc4df8409b2580d6b44e75e"
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"reference": "GUID:4a1cb1490dc4df8409b2580d6b44e75e"
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}
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@@ -1,245 +1,257 @@
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using UnityEngine;
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using MoreMountains.Feedbacks;
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using MoreMountains.Tools;
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using UnityEngine;
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#if MM_CINEMACHINE
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using Cinemachine;
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#elif MM_CINEMACHINE3
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using Unity.Cinemachine;
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#endif
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using MoreMountains.Feedbacks;
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using MoreMountains.Tools;
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namespace MoreMountains.FeedbacksForThirdParty
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{
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/// <summary>
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/// This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class
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/// This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other
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/// class
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/// </summary>
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[AddComponentMenu("More Mountains/Feedbacks/Shakers/Cinemachine/MM Cinemachine Zoom")]
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#if MM_CINEMACHINE
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#if MM_CINEMACHINE
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[RequireComponent(typeof(Cinemachine.CinemachineVirtualCamera))]
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#elif MM_CINEMACHINE3
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#elif MM_CINEMACHINE3
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[RequireComponent(typeof(CinemachineCamera))]
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#endif
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public class MMCinemachineZoom : MonoBehaviour
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{
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[Header("Channel")]
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[MMFInspectorGroup("Shaker Settings", true, 3)]
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/// whether to listen on a channel defined by an int or by a MMChannel scriptable object. Ints are simple to setup but can get messy and make it harder to remember what int corresponds to what.
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/// MMChannel scriptable objects require you to create them in advance, but come with a readable name and are more scalable
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[Tooltip("whether to listen on a channel defined by an int or by a MMChannel scriptable object. Ints are simple to setup but can get messy and make it harder to remember what int corresponds to what. " +
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"MMChannel scriptable objects require you to create them in advance, but come with a readable name and are more scalable")]
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public MMChannelModes ChannelMode = MMChannelModes.Int;
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/// the channel to listen to - has to match the one on the feedback
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[Tooltip("the channel to listen to - has to match the one on the feedback")]
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[MMFEnumCondition("ChannelMode", (int)MMChannelModes.Int)]
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public int Channel = 0;
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/// the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel,
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/// right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name
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[Tooltip("the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel, " +
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"right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name")]
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[MMFEnumCondition("ChannelMode", (int)MMChannelModes.MMChannel)]
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public MMChannel MMChannelDefinition = null;
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/// if this is true, triggering a new zoom event will interrupt any transition that may be in progress
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[Tooltip("if this is true, triggering a new zoom event will interrupt any transition that may be in progress")]
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public bool Interruptable = false;
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#endif
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public class MMCinemachineZoom : MonoBehaviour
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{
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[Header("Channel")]
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[MMFInspectorGroup("Shaker Settings", true, 3)]
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/// whether to listen on a channel defined by an int or by a MMChannel scriptable object. Ints are simple to setup but can get messy and make it harder to remember what int corresponds to what.
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/// MMChannel scriptable objects require you to create them in advance, but come with a readable name and are more scalable
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[Tooltip(
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"whether to listen on a channel defined by an int or by a MMChannel scriptable object. Ints are simple to setup but can get messy and make it harder to remember what int corresponds to what. " +
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"MMChannel scriptable objects require you to create them in advance, but come with a readable name and are more scalable")]
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public MMChannelModes ChannelMode = MMChannelModes.Int;
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[Header("Transition Speed")]
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/// the animation curve to apply to the zoom transition
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[Tooltip("the animation curve to apply to the zoom transition")]
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public MMTweenType ZoomTween = new MMTweenType( new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(1f, 1f)));
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/// the channel to listen to - has to match the one on the feedback
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[Tooltip("the channel to listen to - has to match the one on the feedback")]
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[MMFEnumCondition("ChannelMode", (int)MMChannelModes.Int)]
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public int Channel;
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[Header("Test Zoom")]
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/// the mode to apply the zoom in when using the test button in the inspector
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[Tooltip("the mode to apply the zoom in when using the test button in the inspector")]
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public MMCameraZoomModes TestMode;
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/// the target field of view to apply the zoom in when using the test button in the inspector
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[Tooltip("the target field of view to apply the zoom in when using the test button in the inspector")]
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public float TestFieldOfView = 30f;
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/// the transition duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the transition duration to apply the zoom in when using the test button in the inspector")]
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public float TestTransitionDuration = 0.1f;
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/// the duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the duration to apply the zoom in when using the test button in the inspector")]
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public float TestDuration = 0.05f;
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/// the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel,
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/// right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name
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[Tooltip(
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"the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel, " +
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"right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name")]
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[MMFEnumCondition("ChannelMode", (int)MMChannelModes.MMChannel)]
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public MMChannel MMChannelDefinition;
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[MMFInspectorButton("TestZoom")]
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/// an inspector button to test the zoom in play mode
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public bool TestZoomButton;
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/// if this is true, triggering a new zoom event will interrupt any transition that may be in progress
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[Tooltip("if this is true, triggering a new zoom event will interrupt any transition that may be in progress")]
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public bool Interruptable;
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public virtual float GetTime() { return (TimescaleMode == TimescaleModes.Scaled) ? Time.time : Time.unscaledTime; }
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public virtual float GetDeltaTime() { return (TimescaleMode == TimescaleModes.Scaled) ? Time.deltaTime : Time.unscaledDeltaTime; }
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[Header("Transition Speed")]
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/// the animation curve to apply to the zoom transition
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[Tooltip("the animation curve to apply to the zoom transition")]
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public MMTweenType ZoomTween = new(new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(1f, 1f)));
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public virtual TimescaleModes TimescaleMode { get; set; }
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#if MM_CINEMACHINE
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[Header("Test Zoom")]
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/// the mode to apply the zoom in when using the test button in the inspector
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[Tooltip("the mode to apply the zoom in when using the test button in the inspector")]
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public MMCameraZoomModes TestMode;
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/// the target field of view to apply the zoom in when using the test button in the inspector
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[Tooltip("the target field of view to apply the zoom in when using the test button in the inspector")]
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public float TestFieldOfView = 30f;
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/// the transition duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the transition duration to apply the zoom in when using the test button in the inspector")]
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public float TestTransitionDuration = 0.1f;
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/// the duration to apply the zoom in when using the test button in the inspector
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[Tooltip("the duration to apply the zoom in when using the test button in the inspector")]
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public float TestDuration = 0.05f;
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[MMFInspectorButton("TestZoom")]
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/// an inspector button to test the zoom in play mode
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public bool TestZoomButton;
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public virtual float GetTime()
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{
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return TimescaleMode == TimescaleModes.Scaled ? Time.time : Time.unscaledTime;
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}
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public virtual float GetDeltaTime()
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{
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return TimescaleMode == TimescaleModes.Scaled ? Time.deltaTime : Time.unscaledDeltaTime;
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}
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public virtual TimescaleModes TimescaleMode { get; set; }
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#if MM_CINEMACHINE
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protected Cinemachine.CinemachineVirtualCamera _virtualCamera;
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#elif MM_CINEMACHINE3
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#elif MM_CINEMACHINE3
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protected CinemachineCamera _virtualCamera;
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#endif
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protected float _initialFieldOfView;
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protected MMCameraZoomModes _mode;
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protected float _startFieldOfView;
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protected float _transitionDuration;
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protected float _duration;
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protected float _targetFieldOfView;
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protected float _elapsedTime = 0f;
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protected int _direction = 1;
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protected float _reachedDestinationTimestamp;
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protected bool _destinationReached = false;
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protected float _zoomStartedAt = 0f;
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#endif
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protected float _initialFieldOfView;
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protected MMCameraZoomModes _mode;
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protected float _startFieldOfView;
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protected float _transitionDuration;
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protected float _duration;
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protected float _targetFieldOfView;
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protected float _elapsedTime;
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protected int _direction = 1;
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protected float _reachedDestinationTimestamp;
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protected bool _destinationReached;
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protected float _zoomStartedAt;
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/// <summary>
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/// On Awake we grab our virtual camera
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/// </summary>
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protected virtual void Awake()
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{
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#if MM_CINEMACHINE
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/// <summary>
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/// On Awake we grab our virtual camera
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/// </summary>
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protected virtual void Awake()
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{
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#if MM_CINEMACHINE
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_virtualCamera = this.gameObject.GetComponent<Cinemachine.CinemachineVirtualCamera>();
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_initialFieldOfView = _virtualCamera.m_Lens.FieldOfView;
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#elif MM_CINEMACHINE3
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#elif MM_CINEMACHINE3
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_virtualCamera = this.gameObject.GetComponent<CinemachineCamera>();
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_initialFieldOfView = _virtualCamera.Lens.FieldOfView;
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#endif
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MMCameraZoomEvent.Register(OnCameraZoomEvent);
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this.enabled = false;
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}
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/// <summary>
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/// On Update if we're zooming we modify our field of view accordingly
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/// </summary>
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protected virtual void Update()
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{
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_elapsedTime = GetTime() - _zoomStartedAt;
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if (_elapsedTime <= _transitionDuration)
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{
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float t = MMMaths.Remap(_elapsedTime, 0f, _transitionDuration, 0f, 1f);
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#if MM_CINEMACHINE
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_virtualCamera.m_Lens.FieldOfView = Mathf.LerpUnclamped(_startFieldOfView, _targetFieldOfView, ZoomTween.Evaluate(t));
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#elif MM_CINEMACHINE3
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_virtualCamera.Lens.FieldOfView = Mathf.LerpUnclamped(_startFieldOfView, _targetFieldOfView, ZoomTween.Evaluate(t));
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#endif
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}
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else
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{
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if (!_destinationReached)
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{
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_reachedDestinationTimestamp = GetTime();
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_destinationReached = true;
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}
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if ((_mode == MMCameraZoomModes.For) && (_direction == 1))
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{
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if (GetTime() - _reachedDestinationTimestamp > _duration)
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{
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_direction = -1;
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_zoomStartedAt = GetTime();
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_startFieldOfView = _targetFieldOfView;
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_targetFieldOfView = _initialFieldOfView;
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}
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}
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||||
else
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||||
{
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this.enabled = false;
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||||
}
|
||||
}
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||||
}
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#endif
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MMCameraZoomEvent.Register(OnCameraZoomEvent);
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enabled = false;
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||||
}
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||||
|
||||
/// <summary>
|
||||
/// A method that triggers the zoom, ideally only to be called via an event, but public for convenience
|
||||
/// </summary>
|
||||
/// <param name="mode"></param>
|
||||
/// <param name="newFieldOfView"></param>
|
||||
/// <param name="transitionDuration"></param>
|
||||
/// <param name="duration"></param>
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||||
public virtual void Zoom(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration, float duration, bool useUnscaledTime, bool relative = false, MMTweenType tweenType = null)
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||||
{
|
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if (this.enabled && !Interruptable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
/// <summary>
|
||||
/// On Update if we're zooming we modify our field of view accordingly
|
||||
/// </summary>
|
||||
protected virtual void Update()
|
||||
{
|
||||
_elapsedTime = GetTime() - _zoomStartedAt;
|
||||
if (_elapsedTime <= _transitionDuration)
|
||||
{
|
||||
var t = MMMaths.Remap(_elapsedTime, 0f, _transitionDuration, 0f, 1f);
|
||||
#if MM_CINEMACHINE
|
||||
_virtualCamera.m_Lens.FieldOfView =
|
||||
Mathf.LerpUnclamped(_startFieldOfView, _targetFieldOfView, ZoomTween.Evaluate(t));
|
||||
#elif MM_CINEMACHINE3
|
||||
_virtualCamera.Lens.FieldOfView =
|
||||
Mathf.LerpUnclamped(_startFieldOfView, _targetFieldOfView, ZoomTween.Evaluate(t));
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_destinationReached)
|
||||
{
|
||||
_reachedDestinationTimestamp = GetTime();
|
||||
_destinationReached = true;
|
||||
}
|
||||
|
||||
this.enabled = true;
|
||||
_elapsedTime = 0f;
|
||||
_mode = mode;
|
||||
if (_mode == MMCameraZoomModes.For && _direction == 1)
|
||||
{
|
||||
if (GetTime() - _reachedDestinationTimestamp > _duration)
|
||||
{
|
||||
_direction = -1;
|
||||
_zoomStartedAt = GetTime();
|
||||
_startFieldOfView = _targetFieldOfView;
|
||||
_targetFieldOfView = _initialFieldOfView;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TimescaleMode = useUnscaledTime ? TimescaleModes.Unscaled : TimescaleModes.Scaled;
|
||||
#if MM_CINEMACHINE
|
||||
/// <summary>
|
||||
/// A method that triggers the zoom, ideally only to be called via an event, but public for convenience
|
||||
/// </summary>
|
||||
/// <param name="mode"></param>
|
||||
/// <param name="newFieldOfView"></param>
|
||||
/// <param name="transitionDuration"></param>
|
||||
/// <param name="duration"></param>
|
||||
public virtual void Zoom(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration, float duration,
|
||||
bool useUnscaledTime, bool relative = false, MMTweenType tweenType = null)
|
||||
{
|
||||
if (enabled && !Interruptable) return;
|
||||
|
||||
enabled = true;
|
||||
_elapsedTime = 0f;
|
||||
_mode = mode;
|
||||
|
||||
TimescaleMode = useUnscaledTime ? TimescaleModes.Unscaled : TimescaleModes.Scaled;
|
||||
#if MM_CINEMACHINE
|
||||
_startFieldOfView = _virtualCamera.m_Lens.FieldOfView;
|
||||
#elif MM_CINEMACHINE3
|
||||
#elif MM_CINEMACHINE3
|
||||
_startFieldOfView = _virtualCamera.Lens.FieldOfView;
|
||||
#endif
|
||||
_transitionDuration = transitionDuration;
|
||||
_duration = duration;
|
||||
_transitionDuration = transitionDuration;
|
||||
_direction = 1;
|
||||
_destinationReached = false;
|
||||
_zoomStartedAt = GetTime();
|
||||
|
||||
if (tweenType != null)
|
||||
{
|
||||
ZoomTween = tweenType;
|
||||
}
|
||||
#endif
|
||||
_transitionDuration = transitionDuration;
|
||||
_duration = duration;
|
||||
_transitionDuration = transitionDuration;
|
||||
_direction = 1;
|
||||
_destinationReached = false;
|
||||
_zoomStartedAt = GetTime();
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case MMCameraZoomModes.For:
|
||||
_targetFieldOfView = newFieldOfView;
|
||||
break;
|
||||
if (tweenType != null) ZoomTween = tweenType;
|
||||
|
||||
case MMCameraZoomModes.Set:
|
||||
_targetFieldOfView = newFieldOfView;
|
||||
break;
|
||||
switch (mode)
|
||||
{
|
||||
case MMCameraZoomModes.For:
|
||||
_targetFieldOfView = newFieldOfView;
|
||||
break;
|
||||
|
||||
case MMCameraZoomModes.Reset:
|
||||
_targetFieldOfView = _initialFieldOfView;
|
||||
break;
|
||||
}
|
||||
case MMCameraZoomModes.Set:
|
||||
_targetFieldOfView = newFieldOfView;
|
||||
break;
|
||||
|
||||
if (relative)
|
||||
{
|
||||
_targetFieldOfView += _initialFieldOfView;
|
||||
}
|
||||
}
|
||||
case MMCameraZoomModes.Reset:
|
||||
_targetFieldOfView = _initialFieldOfView;
|
||||
break;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The method used by the test button to trigger a test zoom
|
||||
/// </summary>
|
||||
protected virtual void TestZoom()
|
||||
{
|
||||
Zoom(TestMode, TestFieldOfView, TestTransitionDuration, TestDuration, false);
|
||||
}
|
||||
if (relative) _targetFieldOfView += _initialFieldOfView;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get an MMCameraZoomEvent we call our zoom method
|
||||
/// </summary>
|
||||
/// <param name="zoomEvent"></param>
|
||||
public virtual void OnCameraZoomEvent(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration, float duration, MMChannelData channelData,
|
||||
bool useUnscaledTime, bool stop = false, bool relative = false, bool restore = false, MMTweenType tweenType = null)
|
||||
{
|
||||
if (!MMChannel.Match(channelData, ChannelMode, Channel, MMChannelDefinition))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (stop)
|
||||
{
|
||||
this.enabled = false;
|
||||
return;
|
||||
}
|
||||
if (restore)
|
||||
{
|
||||
#if MM_CINEMACHINE
|
||||
/// <summary>
|
||||
/// The method used by the test button to trigger a test zoom
|
||||
/// </summary>
|
||||
protected virtual void TestZoom()
|
||||
{
|
||||
Zoom(TestMode, TestFieldOfView, TestTransitionDuration, TestDuration, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get an MMCameraZoomEvent we call our zoom method
|
||||
/// </summary>
|
||||
/// <param name="zoomEvent"></param>
|
||||
public virtual void OnCameraZoomEvent(MMCameraZoomModes mode, float newFieldOfView, float transitionDuration,
|
||||
float duration, MMChannelData channelData,
|
||||
bool useUnscaledTime, bool stop = false, bool relative = false, bool restore = false,
|
||||
MMTweenType tweenType = null)
|
||||
{
|
||||
if (!MMChannel.Match(channelData, ChannelMode, Channel, MMChannelDefinition)) return;
|
||||
if (stop)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
#if MM_CINEMACHINE
|
||||
_virtualCamera.m_Lens.FieldOfView = _initialFieldOfView;
|
||||
#elif MM_CINEMACHINE3
|
||||
#elif MM_CINEMACHINE3
|
||||
_virtualCamera.Lens.FieldOfView = _initialFieldOfView;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
this.Zoom(mode, newFieldOfView, transitionDuration, duration, useUnscaledTime, relative, tweenType);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for MMCameraZoomEvents
|
||||
/// </summary>
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
MMCameraZoomEvent.Unregister(OnCameraZoomEvent);
|
||||
}
|
||||
}
|
||||
Zoom(mode, newFieldOfView, transitionDuration, duration, useUnscaledTime, relative, tweenType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for MMCameraZoomEvents
|
||||
/// </summary>
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
MMCameraZoomEvent.Unregister(OnCameraZoomEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user