架构大更
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@@ -4,25 +4,23 @@ using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Guard : CardLogicBase
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{
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>((target) =>
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Cmd.Do(() =>
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{
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Protected protectedBuff = CreateCharacterBuff<Protected>();
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protectedBuff.Apply(target, user, this);
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Protecting protectingBuff = CreateCharacterBuff<Protecting>(target, GetAttribute("BuffCount_Protecting"), protectedBuff);
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protectingBuff.Apply(user, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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})
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));
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}
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}
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}
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