架构大更
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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -14,21 +13,24 @@ namespace Continentis.Mods.Basic.Cards
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential,
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new CommandGroup(ExecutionMode.Parallel,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target)))
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// 对每个目标顺序执行两段攻击,每段各播一次动画
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return ForEachTarget(
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targetList,
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target => Cmd.Sequential(
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Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
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),
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new CommandGroup(ExecutionMode.Parallel,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target)))
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));
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return new List<CommandBase> { mainGroup };
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Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
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)
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),
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ExecutionMode.Sequential);
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}
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public override void ApplyAttributeChangesByCard()
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