架构大更
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@@ -4,7 +4,6 @@ using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -15,24 +14,24 @@ namespace Continentis.Mods.Basic.Cards
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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ExecutionMode.Sequential,
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ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
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{
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user.Attack(target, GetTargetedFinalDamage(target));
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CreateCharacterBuff<Weak>().Apply(target, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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return ForEachTarget(
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targetList,
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target => Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.After(0.1f, () =>
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{
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user.Attack(target, GetTargetedFinalDamage(target));
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CreateCharacterBuff<Weak>().Apply(target, user, this);
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})
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),
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ExecutionMode.Sequential);
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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}
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}
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}
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