架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -4,7 +4,6 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,24 +14,24 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
ExecutionMode.Sequential,
ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
CreateCharacterBuff<Weak>().Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
return ForEachTarget(
targetList,
target => Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.After(0.1f, () =>
{
user.Attack(target, GetTargetedFinalDamage(target));
CreateCharacterBuff<Weak>().Apply(target, user, this);
})
),
ExecutionMode.Sequential);
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}

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@@ -1,11 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards.General.Skills
{
@@ -16,14 +14,13 @@ namespace Continentis.Mods.Basic.Cards.General.Skills
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Card_Basic_Cohesion_SelectionCommandTitle".Localize(), 1);
return new List<CommandBase> { mainGroup };
return mainGroup;
}
private bool SelectCondition(CardInstance card)

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@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -17,14 +14,13 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup, "Select at most 3 Status or Curse cards to be exhausted.", 3);
return new List<CommandBase> { mainGroup };
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Select at most 3 Status or Curse cards to be exhausted.", 3);
return mainGroup;
}
public bool SelectCondition(CardInstance card)
@@ -32,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
CardType type = card.contentSubmodule.cardType;
return type == CardType.Status || type == CardType.Curse;
}
public void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(card.deck.ExhaustCard(card));

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,21 +13,24 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential,
new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target)))
// 对每个目标顺序执行两段攻击,每段各播一次动画
return ForEachTarget(
targetList,
target => Cmd.Sequential(
Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
),
new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target)))
));
return new List<CommandBase> { mainGroup };
Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
)
),
ExecutionMode.Sequential);
}
public override void ApplyAttributeChangesByCard()

View File

@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,22 +13,19 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>().SetFilter(CardFilter);
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
List<CardData> filtered = LogicComponent<CardLogicComponent_GenerateCards>().GetFilteredGlobalCardData();
if(filtered.TryGetRandom(out CardData cardData))
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CardInstance.GenerateCardInstance(cardData, user, "Hand").GenerateHandCardView("Hand");
}
}));
return new List<CommandBase> { mainGroup };
List<CardData> filtered = LogicComponent<CardLogicComponent_GenerateCards>().GetFilteredGlobalCardData();
if (filtered.TryGetRandom(out CardData cardData))
CardInstance.GenerateCardInstance(cardData, user, "Hand").GenerateHandCardView("Hand");
})
);
}
private bool CardFilter(CardData cardData)

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@@ -4,7 +4,6 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,19 +14,18 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
Cmd.After(0.2f, () =>
{
user.Attack(target, GetTargetedFinalDamage(target));
new Burn(GetAttribute("BuffLayer_Burn")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
})
));
}
public override void ApplyAttributeChangesByCard()

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@@ -4,25 +4,23 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Guard : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>((target) =>
Cmd.Do(() =>
{
Protected protectedBuff = CreateCharacterBuff<Protected>();
protectedBuff.Apply(target, user, this);
Protecting protectingBuff = CreateCharacterBuff<Protecting>(target, GetAttribute("BuffCount_Protecting"), protectedBuff);
protectingBuff.Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
})
));
}
}
}

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,17 +13,16 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Prick();

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@@ -1,11 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -16,19 +13,18 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData holyWaterCardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CardData holyWaterCardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
})
);
}
}
}

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,15 +13,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = SingleCommandGroup(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
return new List<CommandBase> { mainGroup };
return Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.After(0.2f, () => user.AddBlock(GetAttribute("Block")))
);
}
public override void ApplyAttributeChangesByCard()

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,15 +10,11 @@ namespace Continentis.Mods.Basic.Cards
base.Initialize(card);
this.card.eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
{
List<CardInstance> handPile = user.deckSubmodule.HandPile;
var handPile = user.deckSubmodule.HandPile;
if (handPile.Contains(card))
{
if (handPile.Filtered(CardFilter).TryGetRandom(out CardInstance randomCard))
{
if (handPile.Filtered(CardFilter).TryGetRandom(out var randomCard))
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(randomCard));
}
}
}));
}
}

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,17 +13,16 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.After(0.1f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Prick();

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@@ -4,7 +4,6 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,19 +14,18 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
Cmd.After(0.2f, () =>
{
user.Attack(target, GetTargetedFinalDamage(target));
new Blind(GetAttribute("BuffLayer_Blind")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
})
));
}
public override void ApplyAttributeChangesByCard()

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@@ -3,8 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,15 +13,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,17 +13,16 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.After(0.1f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Prick();

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@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -14,17 +13,16 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectCustomCards>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
List<CardInstance> discardedCards = user.deckSubmodule.DiscardPile;
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectCustomCards>()
.AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1);
return new List<CommandBase> { mainGroup };
return mainGroup;
}
public void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(card.deck, new List<CardInstance>() { card }, 0.1f));

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@@ -1,11 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -16,19 +13,16 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
// 旧版使用 Cmd_PlayAnimation.AddAction 在动画 70% 处注入伤害,
// 现改为 Cmd.Parallel 同步触发动画与延迟伤害,保留 0.7s 等效延迟
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"));
foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands<Cmd_PlayAnimation>())
{
cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetTargetedFinalDamage(target)));
}
return new List<CommandBase> { mainGroup };
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
Cmd.After(0.7f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()

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@@ -2,20 +2,15 @@ using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class ThinkingCountermeasures : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
return new List<CommandBase> { mainGroup };
return user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"));
}
}
}

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@@ -14,32 +14,30 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetTargetedFinalDamage(target))));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
}
public override int GetTargetedFinalDamage(CharacterBase target, List<string> elementalTags = null)
{
float baseDamageFromSuppress = 0;
if (target is CombatNPC npc && user.IsOpponent(npc))
{
baseDamageFromSuppress = npc.actionCountThisRound == 0 ? 4f : 0f;
}
base.GetFinalDamage(target, elementalTags, out float baseDamageAfterOffset, out float elementalAmplifier, out float magicAmplifier, out float finalAmplifier);
float finalDamage = (baseDamageAfterOffset + baseDamageFromSuppress) * elementalAmplifier * magicAmplifier * finalAmplifier;
return Mathf.RoundToInt(finalDamage);