架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -4,7 +4,6 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,20 +14,18 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
}));
mainGroup.AddCommand(new Cmd_Function(()=>
{
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
mainGroup.AddCommand(Cmd.Do(() =>
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this)
));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()