架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -5,7 +5,6 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic
{
@@ -18,13 +17,11 @@ namespace Continentis.Mods.Basic
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return new List<CommandBase> { mainGroup };
return mainGroup;
}
private bool SelectCondition(CardInstance card)