架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -3,7 +3,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -15,36 +14,33 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
})); //对目标造成伤害
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return new List<CommandBase> { mainGroup };
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
}
private bool SelectCondition(CardInstance card)
{
return card.contentSubmodule.cardType is not CardType.Attack;
}
private void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true, 0f), new CommandContext());
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true, 0f));
}
}
}