架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -2,9 +2,7 @@ using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
@@ -16,17 +14,15 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Protect>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
new Cmd_ParamFunction<CharacterBase>((target) =>
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"))));
return new List<CommandBase> { mainGroup };
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting")))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();