架构大更
This commit is contained in:
@@ -2,9 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -16,17 +14,15 @@ namespace Continentis.Mods.Basic.Cards
|
||||
AddLogicComponent<CardLogicComponent_Protect>();
|
||||
}
|
||||
|
||||
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
return ForEachTarget(targetList, target => Cmd.Parallel(
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
|
||||
new Cmd_ParamFunction<CharacterBase>((target) =>
|
||||
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"))));
|
||||
|
||||
return new List<CommandBase> { mainGroup };
|
||||
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
|
||||
Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting")))
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
||||
|
||||
Reference in New Issue
Block a user