架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,11 +1,11 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic
{
@@ -13,24 +13,22 @@ namespace Continentis.Mods.Basic
{
public class DivineProtection : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.AddBlock(GetAttribute("Block"));
}));
Cmd.After(0.2f, () => user.AddBlock(GetAttribute("Block")))
));
mainGroup.AddCommand(new Cmd_Function(() =>
mainGroup.AddCommand(Cmd.Do(() =>
{
CreateCardBuff<Buffs.DivineProtection>(GetAttribute("BlockStack")).Apply(card, user, this);
card.contentSubmodule.dirtyMark = true;
}));
return new List<CommandBase> { mainGroup };
return mainGroup;
}
}
}