架构大更

This commit is contained in:
SoulliesOfficial
2026-03-20 11:56:50 -04:00
parent e60ef64d01
commit d09b58fd80
3663 changed files with 15232012 additions and 105579 deletions

View File

@@ -1,9 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards.Assassin
{
@@ -14,17 +13,16 @@ namespace Continentis.Mods.Basic.Cards.Assassin
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData cardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CardData cardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
})
);
}
}
}

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@@ -1,21 +1,20 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class AmbushStance : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.AmbushStance>(GetAttribute("BuffStack")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
return ForEachTarget(targetList, target =>
Cmd.After(0.05f, () =>
CreateCharacterBuff<Buffs.AmbushStance>(GetAttribute("BuffStack")).Apply(target, user, this)
)
);
}
}
}

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
@@ -14,28 +14,26 @@ namespace Continentis.Mods.Basic.Cards.Assassin
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup( targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
_sharpnessCount = 0;
if (user.combatBuffSubmodule.HasBuff<Buffs.Sharpness>())
Cmd.Sequential(
Cmd.Do(() =>
{
_sharpnessCount = user.combatBuffSubmodule.GetBuff<Buffs.Sharpness>().unitedStackSubmodule.stackAmount;
}
user.Attack(target, GetTargetedFinalDamage(target));
}),
new Cmd_ParamFunction<CharacterBase>(target =>
{
CreateCharacterBuff<Buffs.Sharpness>(_sharpnessCount).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
_sharpnessCount = 0;
if (user.combatBuffSubmodule.HasBuff<Buffs.Sharpness>())
_sharpnessCount = user.combatBuffSubmodule.GetBuff<Buffs.Sharpness>().unitedStackSubmodule.stackAmount;
user.Attack(target, GetTargetedFinalDamage(target));
}),
Cmd.Do(() =>
CreateCharacterBuff<Buffs.Sharpness>(_sharpnessCount).Apply(user, user, this)
)
)
));
}
public override void ApplyAttributeChangesByCard()

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
@@ -14,21 +14,20 @@ namespace Continentis.Mods.Basic.Cards.Assassin
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
}));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CreateCharacterBuff<Sharpness>(GetAttribute("BuffStack")).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
mainGroup.AddCommand(Cmd.Do(() =>
CreateCharacterBuff<Sharpness>(GetAttribute("BuffStack")).Apply(user, user, this)
));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()

View File

@@ -1,37 +1,31 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class CompoundPoison : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Weak>(GetAttribute("BuffStack_Weak")).Apply(target, user, this);
}),
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
return ForEachTarget(targetList, target => Cmd.Parallel(
Cmd.After(0.05f, () =>
CreateCharacterBuff<Weak>(GetAttribute("BuffStack_Weak")).Apply(target, user, this)
),
Cmd.After(0.05f, () =>
{
var debuffCount = 0;
foreach (var buff in target.combatBuffSubmodule.buffList)
{
if (buff.buffType == MainGame.BuffType.Negative)
{
debuffCount++;
}
}
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this);
})
);
return new List<CommandBase> { mainGroup };
));
}
}
}

View File

@@ -1,8 +1,8 @@
using Continentis.MainGame.Card;
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
@@ -12,19 +12,15 @@ namespace Continentis.Mods.Basic.Cards.Assassin
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
}));
return new List<CommandBase> { mainGroup };
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
));
}
public override int GetTargetedFinalDamage(CharacterBase target, List<string> elementalTags = null)
@@ -37,7 +33,7 @@ namespace Continentis.Mods.Basic.Cards.Assassin
}
return baseDamage + extraDamage;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();

View File

@@ -1,24 +1,22 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class FlashTerror : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.01f, target =>
return ForEachTarget(targetList, target =>
Cmd.After(0.01f, () =>
{
if (target != user)
{
CreateCharacterBuff<Buffs.Vulnerable>(GetAttribute("BuffStack")).Apply(target, user, this);
}
}));
return new List<CommandBase> { mainGroup };
})
);
}
}
}

View File

@@ -1,23 +1,21 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class KnifeTrick : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Action"),
new Cmd_Function(() =>
{
CreateCharacterBuff<Buffs.KnifeTrick>(GetAttribute("BuffStack_KnifeTrick")).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
Cmd.Do(() =>
CreateCharacterBuff<Buffs.KnifeTrick>(GetAttribute("BuffStack_KnifeTrick")).Apply(user, user, this)
)
);
}
}
}

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@@ -1,22 +1,19 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class Stealth : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
var mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_Function(() =>
{
user.deckSubmodule.ReshuffleDeck();
}));
mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
return new List<CommandBase> { mainGroup };
return Cmd.Sequential(
Cmd.Do(() => user.deckSubmodule.ReshuffleDeck()),
user.deckSubmodule.DrawCards(GetAttribute("DrawCount"))
);
}
}
}

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@@ -1,23 +1,23 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class Torture : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.01f, target =>
{
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
return ForEachTarget(targetList, target =>
Cmd.After(0.01f, () =>
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this)
)
);
}
}
}

View File

@@ -1,21 +1,21 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class WoundDeterioration : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
return ForEachTarget(targetList, target =>
Cmd.After(0.05f, () =>
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount"))
.Apply(target, user, this)
)
);
}
}
}

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@@ -1,25 +1,23 @@
using Continentis.MainGame;
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Cleric
{
public class BlessedHolyWater : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData cardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CardData cardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
})
);
}
}
}

View File

@@ -1,10 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards.Cleric
@@ -16,38 +14,36 @@ namespace Continentis.Mods.Basic.Cards.Cleric
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
//Get powe cards in hand
var powerCards = new List<CardInstance>();
foreach (var card in user.deckSubmodule.HandPile)
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
if (card.contentSubmodule.cardType == MainGame.Card.CardType.Power)
var powerCards = new List<CardInstance>();
foreach (var card in user.deckSubmodule.HandPile)
{
powerCards.Add(card);
if (card.contentSubmodule.cardType == MainGame.Card.CardType.Power)
powerCards.Add(card);
}
}
if (powerCards.TryGetRandom(out CardInstance randomPowerCard))
{
var copyCount = GetAttribute("CopyCount");
for (int i = 0; i < copyCount; i++)
if (powerCards.TryGetRandom(out CardInstance randomPowerCard))
{
CardInstance newCard = CardInstance.GenerateCardInstance(randomPowerCard, user, "Hand");
newCard.cardLogic.SetAttribute("StaminaCost", 0);
newCard.GenerateHandCardView("Hand");
var copyCount = GetAttribute("CopyCount");
for (int i = 0; i < copyCount; i++)
{
CardInstance newCard = CardInstance.GenerateCardInstance(randomPowerCard, user, "Hand");
newCard.cardLogic.SetAttribute("StaminaCost", 0);
newCard.GenerateHandCardView("Hand");
}
}
}
else
{
Debug.LogWarning("ChainBlessing: No other power cards in hand to copy.");
}
}));
return new List<CommandBase> { mainGroup };
else
{
Debug.LogWarning("ChainBlessing: No power cards in hand to copy.");
}
})
);
}
}
}

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@@ -1,11 +1,11 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic
{
@@ -13,24 +13,22 @@ namespace Continentis.Mods.Basic
{
public class DivineProtection : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.AddBlock(GetAttribute("Block"));
}));
Cmd.After(0.2f, () => user.AddBlock(GetAttribute("Block")))
));
mainGroup.AddCommand(new Cmd_Function(() =>
mainGroup.AddCommand(Cmd.Do(() =>
{
CreateCardBuff<Buffs.DivineProtection>(GetAttribute("BlockStack")).Apply(card, user, this);
card.contentSubmodule.dirtyMark = true;
}));
return new List<CommandBase> { mainGroup };
return mainGroup;
}
}
}

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@@ -1,12 +1,11 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
using Unity.VisualScripting;
namespace Continentis.Mods.Basic
{
@@ -14,24 +13,22 @@ namespace Continentis.Mods.Basic
{
public class DivinePunishment : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
}));
Cmd.After(0.2f, () => user.Attack(target, GetTargetedFinalDamage(target)))
));
mainGroup.AddCommand(new Cmd_Function(() =>
mainGroup.AddCommand(Cmd.Do(() =>
{
CreateCardBuff<Buffs.DivinePunishment>(GetAttribute("DamageStack")).Apply(card, user, this);
card.contentSubmodule.dirtyMark = true;
}));
return new List<CommandBase> { mainGroup };
return mainGroup;
}
}
}

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@@ -1,19 +1,18 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Cleric
{
public class Faith : CardLogicBase
{
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = user.deckSubmodule.DrawCards(GetAttribute("DrawCount"));
return new List<CommandBase> { mainGroup };
return user.deckSubmodule.DrawCards(GetAttribute("DrawCount"));
}
}
}

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