Extreme Pain
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@@ -1,5 +1,6 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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@@ -9,7 +10,32 @@ namespace Continentis.Mods.Basic.Cards
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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new Cmd_ParamFunction<CharacterBase>(target =>
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{
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var extraDamage = 0;
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if (target.combatBuffSubmodule.HasBuff<Buffs.Corrosion>())
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{
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extraDamage = target.combatBuffSubmodule.GetBuff<Buffs.Corrosion>().unitedStackSubmodule.stackAmount;
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}
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user.Attack(target, GetFinalDamage(target));
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}));
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return new List<CommandBase> { mainGroup };
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}
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public override int GetFinalDamage(CharacterBase target, List<string> elementalTags = null)
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{
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var baseDamage = base.GetFinalDamage(target, elementalTags);
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var extraDamage = 0;
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if (target.combatBuffSubmodule.HasBuff<Buffs.Corrosion>())
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{
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extraDamage = target.combatBuffSubmodule.GetBuff<Buffs.Corrosion>().unitedStackSubmodule.stackAmount;
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}
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return baseDamage + extraDamage;
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}
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}
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}
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@@ -5,14 +5,14 @@ Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
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Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
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Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_Ambush_DisplayName,Ambush,埋伏(TODO),,,,,
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Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
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Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
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Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
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Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
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Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏(TODO),,,,,
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Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
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Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦(TODO),,,,,
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Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
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Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
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Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害,目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
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Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃(TODO),,,,,
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Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
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Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发(TODO),,,,,
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Can't render this file because it contains an unexpected character in line 3 and column 64.
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@@ -27,8 +27,8 @@ MonoBehaviour:
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modAuthor: Soullies
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modVersion: 0.0.1
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modDescription: Basic Content of Continentis
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modAssetPath: D:/Projects/Continentis/Assets/Mods/Basic
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modExportPath: D:/Projects/Continentis/Assets/ExportedMods
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modAssetPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/Mods/Basic
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modExportPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/ExportedMods
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modIcon: {fileID: 2800000, guid: f6735e582463aa3409372b4c7689192c, type: 3}
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logLevel: 3
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optimizeMode: 0
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