文本显示和Command大修

This commit is contained in:
SoulliesOfficial
2025-11-08 09:50:55 -05:00
parent 3f1e04dee7
commit b2e9e84c52
78 changed files with 293 additions and 244 deletions

View File

@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Cards
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -33,7 +33,7 @@ namespace Continentis.Mods.Basic.Cards
buff.Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class ArmyOfTheDead : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -19,8 +19,8 @@ namespace Continentis.Mods.Basic.Cards
CharacterData minion = cardData.GetDerivativeCharacterData(0);
CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -37,7 +37,7 @@ namespace Continentis.Mods.Basic.Cards
buff.Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class NecromanticInfusion : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -21,7 +21,7 @@ namespace Continentis.Mods.Basic.Cards
buff.Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -16,7 +16,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_LifeSteal>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Cards
hellfireBuff?.unitedStackSubmodule.ClearAllStacks();
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override int GetFinalDamage(CharacterBase target, List<string> elementalTags = null)

View File

@@ -17,7 +17,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_LifeSteal>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -33,7 +33,7 @@ namespace Continentis.Mods.Basic.Cards
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
singleTargetGroup, singleTargetGroup, singleTargetGroup);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class CompoundPoison : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
@@ -31,7 +31,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this);
})
);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class Torture : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
CommandGroup mainGroup = TargetListCommandGroup(targetList,
@@ -21,7 +21,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
}
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -9,14 +9,14 @@ namespace Continentis.Mods.Basic.Cards
{
public class WoundDeterioration : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class LessRestoration : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -9,13 +9,13 @@ namespace Continentis.Mods.Basic.Cards
{
public class Rouse : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.ModifyStamina(1)));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
mainGroup.AddCommand(new Cmd_DrawCards(user.deckSubmodule, 1));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
private void SelectEffect(CardInstance card)

View File

@@ -9,13 +9,13 @@ namespace Continentis.Mods.Basic.Cards
{
public class Whimsy : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.ModifyMana(1)));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
@@ -23,8 +23,8 @@ namespace Continentis.Mods.Basic.Cards
CardData holyWaterCardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -15,14 +15,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Protect>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>((target) =>
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -16,7 +16,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Protect>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -24,7 +24,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_ParamFunction<CharacterBase>((target) =>
LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -17,7 +17,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Protect>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -35,7 +35,7 @@ namespace Continentis.Mods.Basic.Cards
mainGroup.AddCommand(protectCommand);
}
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
@@ -31,7 +31,7 @@ namespace Continentis.Mods.Basic.Cards
Debug.LogWarning("EchoOfHonor: No other cards in hand to copy.");
}
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -21,14 +21,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = SingleCommandGroup(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
new Cmd_Function(() => user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -9,7 +9,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class GuardianAura : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Buffs.GuardianAura>(GetAttribute("GuardianAuraCount")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -31,7 +31,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Heavy>(false, 1).Apply(user, user, this);
})); //对使用者施加沉重状态
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class IronWall : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Withstand>(GetAttribute("BuffCount_Withstand")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Consolidate>(GetAttribute("BuffCount_Consolidate")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -9,13 +9,13 @@ namespace Continentis.Mods.Basic.Cards
{
public class OathOfHonor : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(() => user.ModifyStamina(GetAttribute("StaminaRestore"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Weak>(GetAttribute("WeakCount")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -18,13 +18,13 @@ namespace Continentis.Mods.Basic
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
private bool SelectCondition(CardInstance card)

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@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,12 +22,28 @@ namespace Continentis.Mods.Basic.Cards
templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
{
templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target => user.Attack(target, GetFinalDamage(target))));
templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target =>
{
user.Attack(target, GetFinalDamage(target));
Debug.Log("攻击命令触发");
}));
}
CommandGroup occupiedGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(1, ()=>
{
Debug.Log("不插队指令,先于攻击触发,如果先执行抽牌说明插队成功");
}));
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
return mainGroup;
CommandGroup finalGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(()=>
{
Debug.Log("不插队指令");
}));
CommandGroup firstGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(()=>
{
Debug.Log("插队指令,先抽牌");
}), new Cmd_DrawCards(user.deckSubmodule, 1));
firstGroup.insertAtFirst = true;
return new List<CommandBase> { occupiedGroup, mainGroup, finalGroup, firstGroup };
}
public override void ApplyAttributeChangesByCard()

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@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class ConcentratedSpellcasting : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(GetAttribute("BuffStack_ConcentratedSpellcasting")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
{
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

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@@ -15,22 +15,21 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Card_Basic_FarSighted_SelectionCommandTitle".Localize(), 1);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
private void SelectEffect(CardInstance card)
{
card.cardLogic.contentSubmodule.keywords.Add("Retain");
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
CardTextInterpreter.InterpretText(card.cardLogic, true);
card.handCardView.Setup();
card.cardLogic.contentSubmodule.dirtyMark = true;
}
}
}

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@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

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@@ -9,7 +9,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class FlameInscription : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Buffs.FlameInscription>(GetAttribute("BuffStack_FlameInscription")).Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -9,7 +9,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class Haste : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Buffs.Haste>().Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class IdentifyWeakness : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Vulnerable>(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class Scorch : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -23,7 +23,7 @@ namespace Continentis.Mods.Basic.Cards
}
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Cards
user.Attack(target, GetFinalDamage(target));
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
ExecutionMode.Sequential,
@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Cards
CreateCharacterBuff<Weak>().Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -16,14 +16,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Card_Basic_Cohesion_SelectionCommandTitle".Localize(), 1);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
private bool SelectCondition(CardInstance card)
@@ -37,8 +37,7 @@ namespace Continentis.Mods.Basic.Cards
card.cardLogic.ModifyAttribute("StaminaCost", -1);
card.cardLogic.contentSubmodule.keywords.Add("Retain");
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
CardTextInterpreter.InterpretText(card.cardLogic, true);
card.handCardView.Setup();
card.cardLogic.contentSubmodule.dirtyMark = true;
}
}
}

View File

@@ -17,14 +17,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectHandCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup, "Select at most 3 Status or Curse cards to be exhausted.", 3);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public bool SelectCondition(CardInstance card)

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target)))
));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>().SetFilter(CardFilter);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -29,7 +29,7 @@ namespace Continentis.Mods.Basic.Cards
}
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
private bool CardFilter(CardData cardData)

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Cards
new Burn(GetAttribute("BuffLayer_Burn")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
{
public class Guard : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
protectingBuff.Apply(user, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -16,7 +16,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Cards
new Blind(GetAttribute("BuffLayer_Blind")).Apply(target, user, this);
}));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -23,7 +23,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_SelectCustomCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectCustomCards>()
.AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1);
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public void SelectEffect(CardInstance card)

View File

@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
@@ -22,7 +22,7 @@ namespace Continentis.Mods.Basic.Cards
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -16,7 +16,7 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Cards
cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetFinalDamage(target)));
}
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -10,12 +10,12 @@ namespace Continentis.Mods.Basic.Cards
{
public class ThinkingCountermeasures : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
}
}

View File

@@ -14,14 +14,14 @@ namespace Continentis.Mods.Basic.Cards
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetFinalDamage(target))));
return mainGroup;
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()

View File

@@ -131,6 +131,65 @@ namespace Continentis.MainGame.Card
return GetFinalDamage(target, elementalTags, out _, out _, out _, out _);
}
/// <summary>
/// 获取最终伤害
/// </summary>
/// <param name="elementalTags">元素标签若为null则使用卡牌的元素标签</param>
public virtual int GetUserDamage(List<string> elementalTags = null)
{
return GetUserDamage(elementalTags, out _, out _, out _, out _);
}
/// <summary>
/// 获取在没有指定目标时的最终伤害值
/// </summary>
protected virtual int GetUserDamage(List<string> elementalTags,
out float baseDamageAfterOffset, out float elementalMultiplier, out float magicMultiplier, out float finalMultiplier)
{
elementalTags ??= GetElementalKeywords();
//----计算基础伤害增量----
int physicsOffset = 0;
if (HasKeyword("Physics") || HasKeyword("Slash") || HasKeyword("Prick") || HasKeyword("Strike"))
{
physicsOffset = user.GetAttribute("PhysicsDamageDealtOffset"); //物理伤害基础增量
}
int magicOffset = 0;
if (HasKeyword("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
{
magicOffset = user.GetAttribute("MagicDamageDealtOffset"); //魔法伤害基础增量
}
Debug.Log("Magic Offset: " + magicOffset);
//----计算伤害因数----
//计算元素伤害加成注意“物理Physics”也是一种元素因此下方没有“通用物理伤害加成”的计算
elementalMultiplier = 1;
foreach (string element in elementalTags)
{
elementalMultiplier *= user.GetRawAttribute(element + "DamageDealtMultiplier", 1);
}
//计算通用的魔法伤害加成
magicMultiplier = 1;
if (HasKeyword("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
{
magicMultiplier = user.GetRawAttribute("MagicDamageDealtMultiplier", 1);
}
//计算最终伤害加成
finalMultiplier = user.GetRawAttribute("FinalDamageDealtMultiplier", 1);
//----计算最终伤害----
baseDamageAfterOffset = attributeSubmodule.GetCurrentAttribute("Damage") + physicsOffset + magicOffset;
float finalDamage = baseDamageAfterOffset * elementalMultiplier * magicMultiplier * finalMultiplier;
return Mathf.RoundToInt(finalDamage);
}
protected virtual int GetFinalDamage(CharacterBase target, List<string> elementalTags,
out float baseDamageAfterOffset, out float elementalMultiplier, out float magicMultiplier, out float finalMultiplier)
{

View File

@@ -86,10 +86,8 @@ namespace Continentis.MainGame.Card
}
attributeSubmodule?.RefreshAllModifiedAttributes();
Debug.Log(base.attachedCard.GetAttribute("Damage"));
CardTextInterpreter.InterpretText(attachedCard);
attachedCard.handCardView?.Setup();
attachedCard.intentionCardView?.Setup();
attachedCard.contentSubmodule.dirtyMark = true;
Debug.Log(base.attachedCard.contentSubmodule.interpretedFunctionText);
}

View File

@@ -5,6 +5,7 @@ using Continentis.MainGame.Character;
using Continentis.MainGame.Equipment;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UniRx;
using UnityEngine;
namespace Continentis.MainGame.Card
@@ -14,6 +15,7 @@ namespace Continentis.MainGame.Card
[Header("Reference")]
public CardData cardData;
public CardInstance cardInstance;
public CompositeDisposable disposables = new CompositeDisposable();
public ICardOwner owner => cardInstance.owner;
public CharacterBase user => cardInstance.user;
@@ -82,8 +84,7 @@ namespace Continentis.MainGame.Card
public virtual void Initialize()
{
RefreshCardAttributes();
CardTextInterpreter.InterpretText(this);
if (HasKeyword("Instant")) //如果是“瞬发”牌,添加抽牌后立刻打出的事件
{
eventSubmodule.onDraw.InsertByPriority("Instant", new PrioritizedAction(() =>

View File

@@ -47,6 +47,8 @@ namespace Continentis.MainGame.Card
{
eventSubmodule.onUntargeting();
}
contentSubmodule.dirtyMark = true;
}
/// <summary>
@@ -198,7 +200,7 @@ namespace Continentis.MainGame.Card
});
}));
CommandQueueManager.Instance.AddCommand(PlayEffect(targetList));
CommandQueueManager.Instance.AddCommands(PlayEffect(targetList));
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
{
eventSubmodule.onAfterPlay.Invoke(targetList);
@@ -225,7 +227,7 @@ namespace Continentis.MainGame.Card
}
}
protected virtual CommandBase PlayEffect(List<CharacterBase> targetList)
protected virtual List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return null;
}

View File

@@ -58,8 +58,12 @@ namespace Continentis.MainGame.Card
{
attributeGroup.ResetAttribute(attributeName);
owner.ApplyAttributeChangesByCard();
owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float numeric, out float pAccumulation, out float pMultiplication);
attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
owner.user.combatBuffSubmodule.GetGeneralAttributeChange(attributeName, out float cha_numeric, out float cha_pAccumulation, out float cha_pMultiplication);
owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float card_numeric, out float card_pAccumulation, out float card_pMultiplication);
float final_numeric = cha_numeric + card_numeric;
float final_pAccumulation = cha_pAccumulation + card_pAccumulation;
float final_pMultiplication = cha_pMultiplication * card_pMultiplication;
attributeGroup.ModifyAttribute(attributeName, final_numeric, final_pAccumulation, final_pMultiplication);
string displayAttributeName = "Display" + attributeName;
if(attributeGroup.current.ContainsKey(displayAttributeName))
{

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using SLSFramework.General;
using UniRx;
using UnityEngine;
namespace Continentis.MainGame.Card
@@ -16,6 +17,11 @@ namespace Continentis.MainGame.Card
public string originalFunctionText;
public string interpretedFunctionText;
/// <summary>
/// 标记:内容已更改,需要刷新
/// </summary>
public bool dirtyMark;
public ContentSubmodule(CardLogicBase card) : base(card)
{
keywords = card.cardData.keywords;
@@ -24,9 +30,27 @@ namespace Continentis.MainGame.Card
originalFunctionText = card.cardData.functionText.Localize();
cardRarity = card.cardData.cardRarity;
cardType = card.cardData.cardType;
dirtyMark = false;
Observable.EveryLateUpdate().Subscribe(_ =>
{
if (dirtyMark)
{
RefreshContent();
dirtyMark = false;
}
}).AddTo(card.disposables);
//CardDescriptionInterpreter.InterpretDescription(card);
//keywords = CardDescriptionInterpreter.GetKeywords(card.cardData.cardDescription);
//Debug.Log($"Extracted Keywords: {string.Join(", ", keywords)}");
}
public void RefreshContent()
{
CardTextInterpreter.InterpretText(owner);
owner.handCardView?.Setup();
owner.intentionCardView?.Setup();
}
}
}

View File

@@ -76,13 +76,12 @@ namespace Continentis.MainGame.Card
if (card != null)
{
cardInstance = card;
isOccupied = false;
isHovering = false;
isSelecting = false;
isDuringPlaying = false;
}
isOccupied = false;
isHovering = false;
isSelecting = false;
isDuringPlaying = false;
cardNameText.text = cardLogic.contentSubmodule.cardName;
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardImage.sprite = cardLogic.contentSubmodule.cardSprite;

View File

@@ -19,8 +19,7 @@ namespace Continentis.MainGame.Card
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
CardTextInterpreter.InterpretText(cardLogic);
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardLogic.contentSubmodule.dirtyMark = true;
if (CombatUIManager.Instance.selectingCardView == null)
{
canvas.overrideSorting = true;
@@ -114,9 +113,7 @@ namespace Continentis.MainGame.Card
currentTargetingCharacterView = null;
}
// 因为目标发生了变化(无论是选中了新的还是取消了),所以统一在这里更新描述
CardTextInterpreter.InterpretText(cardLogic);
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardLogic.contentSubmodule.dirtyMark = true;
}
Vector3 startPosition = cardTransform.position + new Vector3(0, cardTransform.rect.height * cardTransform.lossyScale.y / 2, 0);
@@ -237,8 +234,7 @@ namespace Continentis.MainGame.Card
canvas.overrideSorting = false;
canvas.sortingOrder = 0;
cardLogic.eventSubmodule.onUntargeting();
CardTextInterpreter.InterpretText(cardLogic);
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardLogic.contentSubmodule.dirtyMark = true;
}
else
{
@@ -267,8 +263,7 @@ namespace Continentis.MainGame.Card
if (!cardLogic.Play(new List<CharacterBase>() { CombatUIManager.Instance.hoveringCharacterView.character }))
{
cardLogic.eventSubmodule.onUntargeting();
CardTextInterpreter.InterpretText(cardLogic);
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardLogic.contentSubmodule.dirtyMark = true;
}
}
}

View File

@@ -13,7 +13,7 @@ namespace Continentis.MainGame.Card
protected override void UntargetingEffect()
{
card.SetAttribute("DisplayDamage", card.GetAttribute("Damage"));
card.SetAttribute("DisplayDamage", card.GetUserDamage());
}
/// <summary>

View File

@@ -50,12 +50,12 @@ namespace Continentis.MainGame.Character
{
if (attributeSubmodule.coreAttributeGroup.current.ContainsKey(attributeName))
{
return attributeSubmodule.GetRoundCurrentCoreAttribute(attributeName);
return attributeSubmodule.GetCurrentCoreAttribute(attributeName);
}
if (attributeSubmodule.generalAttributeGroup.current.ContainsKey(attributeName))
{
return attributeSubmodule.GetRoundCurrentGeneralAttribute(attributeName);
return attributeSubmodule.GetGeneralAttribute(attributeName);
}
Debug.LogWarning($"Attribute {attributeName} not found in any attribute group.");

View File

@@ -93,17 +93,20 @@ namespace Continentis.MainGame.Character
RefreshAttributes();
iconSubmodule?.Update();
attachedCharacter.deckSubmodule.GetAllCards().ForEach(card => card.cardLogic.RefreshCardAttributes());
}
public override void Remove()
{
OnBuffRemove();
this.attachedCharacter.combatBuffSubmodule.buffList.Remove(this);
attachedCharacter.deckSubmodule.GetAllCards().ForEach(card => card.cardLogic.RefreshCardAttributes());
}
public override void UntriggerRemove()
{
this.attachedCharacter.combatBuffSubmodule.buffList.Remove(this);
attachedCharacter.deckSubmodule.GetAllCards().ForEach(card => card.cardLogic.RefreshCardAttributes());
}
/// <summary>

View File

@@ -121,7 +121,7 @@ namespace Continentis.MainGame.Character
/// <returns>是否闪避成功</returns>
public bool CheckDodge(int damage)
{
int dodge = attributeSubmodule.GetRoundCurrentGeneralAttribute("Dodge");
int dodge = attributeSubmodule.GetGeneralAttribute("Dodge");
if (dodge > 0)
{
@@ -145,7 +145,7 @@ namespace Continentis.MainGame.Character
/// <returns>格挡之后的剩余伤害</returns>
public int CheckBlock(int damage)
{
int block = attributeSubmodule.GetRoundCurrentGeneralAttribute("Block");
int block = attributeSubmodule.GetGeneralAttribute("Block");
if (block > 0)
{
@@ -178,7 +178,7 @@ namespace Continentis.MainGame.Character
/// <returns>护盾之后的剩余伤害</returns>
public int CheckShield(int damage)
{
int shield = attributeSubmodule.GetRoundCurrentGeneralAttribute("Shield");
int shield = attributeSubmodule.GetGeneralAttribute("Shield");
if (shield > 0)
{

View File

@@ -30,22 +30,22 @@ namespace Continentis.MainGame.Character
public partial class AttributeSubmodule
{
public float GetCurrentCoreAttribute(string attributeName, float defaultValue = 0)
public float GetRawCurrentCoreAttribute(string attributeName, float defaultValue = 0)
{
return coreAttributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
}
public int GetRoundCurrentCoreAttribute(string attributeName, int defaultValue = 0)
public int GetCurrentCoreAttribute(string attributeName, int defaultValue = 0)
{
return coreAttributeGroup.current.GetRoundValue(attributeName, defaultValue);
}
public float GetCurrentGeneralAttribute(string attributeName, float defaultValue = 0)
public float GetRawGeneralAttribute(string attributeName, float defaultValue = 0)
{
return generalAttributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
}
public int GetRoundCurrentGeneralAttribute(string attributeName, int defaultValue = 0)
public int GetGeneralAttribute(string attributeName, int defaultValue = 0)
{
return generalAttributeGroup.current.GetRoundValue(attributeName, defaultValue);
}
@@ -64,7 +64,7 @@ namespace Continentis.MainGame.Character
/// <returns>最终概率</returns>
public float Probability(string coreAttributeName, int requirement, bool higherPass = true, int additionalAmount = 0)
{
return Probability(GetRoundCurrentCoreAttribute(coreAttributeName), requirement, higherPass, additionalAmount);
return Probability(GetCurrentCoreAttribute(coreAttributeName), requirement, higherPass, additionalAmount);
}
/// <summary>
@@ -77,7 +77,7 @@ namespace Continentis.MainGame.Character
/// <returns>本次检定是否通过</returns>
public bool Check(string coreAttributeName, int requirement, bool higherPass = true, int additionalAmount = 0)
{
return Check(GetRoundCurrentCoreAttribute(coreAttributeName), requirement, higherPass, additionalAmount);
return Check(GetCurrentCoreAttribute(coreAttributeName), requirement, higherPass, additionalAmount);
}
private float Calculate(int value, int requirement)

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@@ -110,8 +110,7 @@ namespace Continentis.MainGame.Combat
{
var cardLogic = intendedCard.cardInstance.cardLogic;
cardLogic.eventSubmodule.onTargeting(intendedCard.targets[0]);
CardTextInterpreter.InterpretText(cardLogic);
cardLogic.intentionCardView.cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardLogic.contentSubmodule.dirtyMark = true;
//TODO: 现在仅对第一个目标显示指向,后续可以对多目标进行优化
}
}

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@@ -18,8 +18,8 @@ namespace Continentis.MainGame.UI
public void SetInfoText(CharacterBase character)
{
int currentValue = character.attributeSubmodule.GetRoundCurrentGeneralAttribute(currentAttributeName);
int maximumValue = character.attributeSubmodule.GetRoundCurrentGeneralAttribute(maximumAttributeName);
int currentValue = character.attributeSubmodule.GetGeneralAttribute(currentAttributeName);
int maximumValue = character.attributeSubmodule.GetGeneralAttribute(maximumAttributeName);
string displayText = currentValue + "/" + maximumValue;
resourceText.text = displayText;
}

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@@ -46,8 +46,6 @@ namespace Continentis.MainGame.UI
{
c.user = CombatMainManager.Instance.currentCharacter;
c.cardLogic.RefreshCardAttributes();
CardTextInterpreter.InterpretText(c.cardLogic);
c.handCardView.Setup(c);
});
}));

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@@ -25,6 +25,7 @@ namespace SLSFramework.General
public abstract class CommandBase
{
public bool insertAtFirst = false;
public CommandContext selfContext;
protected readonly Subject<Unit> forceCompleteSubject = new Subject<Unit>();

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@@ -70,22 +70,27 @@ namespace SLSFramework.General
*/
}
public CommandBase AddCommand(CommandBase command, CommandContext context = null)
public List<CommandBase> AddCommands(List<CommandBase> command, CommandContext outerContext = null)
{
return AddCommand(command, true, context);
return command.Select(cmd => AddCommand(cmd, outerContext)).ToList();
}
public CommandBase AddCommand(CommandBase command, bool insertAtTail, CommandContext context = null)
public CommandBase AddCommand(CommandBase command, CommandContext context = null)
{
return AddCommand(command, false, context);
}
public CommandBase AddCommand(CommandBase command, bool insertAtFirst, CommandContext context = null)
{
context ??= new CommandContext();
// 将指令和其上下文入队
if (insertAtTail)
if (insertAtFirst || command.insertAtFirst)
{
commandQueue.AddLast(Tuple.Create(command, context));
commandQueue.AddFirst(Tuple.Create(command, context));
}
else
{
commandQueue.AddFirst(Tuple.Create(command, context));
commandQueue.AddLast(Tuple.Create(command, context));
}
//Debug.Log($"[Queue] 添加指令: {command.GetType()},队列长度: {commandQueue.Count}");
@@ -113,8 +118,9 @@ namespace SLSFramework.General
// 4. 标记为“忙碌”,并从队列中取出下一个指令。
isBusy = true;
var nextEntry = commandQueue.First.Value;
Tuple<CommandBase, CommandContext> nextEntry = commandQueue.First.Value;
commandQueue.RemoveFirst();
Debug.Log($"[Queue] 开始执行指令: {nextEntry.Item1.GetType()},队列剩余长度: {commandQueue.Count}");
var commandToExecute = nextEntry.Item1;
var context = nextEntry.Item2;

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@@ -27,8 +27,8 @@ MonoBehaviour:
modAuthor: Soullies
modVersion: 0.0.1
modDescription: Basic Content of Continentis
modAssetPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/Mods/Basic
modExportPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/ExportedMods
modAssetPath: D:\Projects\Continentis\Assets\Mods\Basic
modExportPath: D:/Projects/Continentis/Assets/ExportedMods
modIcon: {fileID: 2800000, guid: f6735e582463aa3409372b4c7689192c, type: 3}
logLevel: 3
optimizeMode: 0