Files
Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/HolyWaterPreparation.cs
2025-11-08 09:50:55 -05:00

34 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class HolyWaterPreparation : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData holyWaterCardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
}
}
}