This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

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@@ -25,3 +25,6 @@ Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_MarkOfRadiance,Mark of Radiance,光耀印记,,,,,
Keyword_Basic_MarkOfRadiance_Description,Physics Attack deals more damage for certain rounds.,在一定回合数中,物理攻击造成更多伤害。,,,,,
Keyword_Basic_Fortification,Fortification,筑城,築城,要塞化,성채화,Xây Thành,สร้างป้อมปราการ
Keyword_Basic_Fortification_Description,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
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25 Keyword_Basic_ConcentratedSpellcasting_Description Spell damage is increased by stacks. 法术造成的伤害增加层数点伤害。 法術造成的傷害增加層數點傷害。 魔法ダメージが層数分増加する。 주문으로 주는 피해가 중첩 수만큼 증가합니다. Sát thương phép thuật tăng thêm bằng số tầng. ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
26 Keyword_Basic_MarkOfRadiance Mark of Radiance 光耀印记
27 Keyword_Basic_MarkOfRadiance_Description Physics Attack deals more damage for certain rounds. 在一定回合数中,物理攻击造成更多伤害。
28 Keyword_Basic_Fortification Fortification 筑城 築城 要塞化 성채화 Xây Thành สร้างป้อมปราการ
29 Keyword_Basic_Fortification_Description At the start of your first action each round, gain Block equal to the stacks of $HintKeyword("Basic_Firm") multiplied by Fortification stacks. 每回合首次行动开始时,获得等同于 $HintKeyword("Basic_Firm") 层数乘以筑城层数的格挡。 每回合首次行動開始時,獲得等同於 $HintKeyword("Basic_Firm") 層數乘以築城層數的格擋。 毎ターンの最初の行動開始時、$HintKeyword("Basic_Firm")の層数に要塞化の層数をかけた値に等しいブロックを得る。 각 턴의 첫 행동 시작 시, $HintKeyword("Basic_Firm") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다. Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword("Basic_Firm") nhân với số tầng Xây Thành. เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword("Basic_Firm") คูณด้วยจำนวนชั้น สร้างป้อมปราการ.
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@@ -67,3 +67,6 @@ Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
Buff_Basic_PrayingForRain_DisplayName,Praying for Rain," 祈雨",,,,,
Buff_Basic_PrayingForRain_FunctionText,"Concentration. At the start of each round, restore $ParameterInt(""HealAmount"") health to all allies. ($ParameterInt(""Count"") rounds remaining)","专注。每回合开始时为全体友方回复$ParameterInt(""HealAmount"")点生命。(剩余$ParameterInt(""Count"")回合)",,,,,
Buff_Basic_Fortification_DisplayName,Fortification,筑城,築城,要塞化,성채화,Xây Thành,สร้างป้อมปราการ
Buff_Basic_Fortification_FunctionText,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
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@@ -5,10 +5,12 @@ Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
Card_Basic_Slash_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Prick_DisplayName,Prick,突刺,,,,,
Card_Basic_Prick_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Stab_DisplayName,Stab,戳击,,,,,
Card_Basic_Stab_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_Defense_DisplayName,Defense,防御,,,,,
Card_Basic_Defense_FunctionText,"Gain $Attribute(""Block"") block.","获得 $Attribute(""Block"") 点格挡.",,,,,
Card_Basic_Guard_DisplayName,Guard,守护,,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds.","保护目标队友$Attribute(""Buff_Protecting_Count"")回合。",,,,,
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_DisplayName,Command,命令术,,,,,
@@ -102,3 +104,5 @@ Card_Basic_DualStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage t
Card_Basic_CinderStrike_DisplayName,Cinder Strike,余烬打击,,,,,
Card_Basic_CinderStrike_FunctionText,"Keyword(""Exhaust"") a card from your hand. Then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn. If no other cards are in hand, attack will be skipped.","消耗一张手牌后,对目标造成$Attribute(""Damage"")点火焰伤害并施加$Attribute(""Buff_Burn_Stack"")层灼烧。若无其他手牌,不会造成伤害和灼烧。",,,,,
Card_Basic_CinderStrike_SelectHandCards_Title,Select a card to exhaust,选择一张手牌消耗,,,,,
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力一击,,,,,
Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards. Deal $Attribute(""Damage"") physics damage.","丢弃所有非攻击牌,造成$Attribute(""Damage"")点物理伤害。",,,,,
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5 Card_Basic_Slash_FunctionText Deal $Attribute("Damage") physics damage. 造成$Attribute("Damage")点物理伤害。
6 Card_Basic_Prick_DisplayName Prick 突刺
7 Card_Basic_Prick_FunctionText Deal $Attribute("Damage") physics damage. 造成$Attribute("Damage")点物理伤害。
8 Card_Basic_Stab_DisplayName Stab 戳击
9 Card_Basic_Stab_FunctionText Deal $Attribute("Damage") physics damage. 造成$Attribute("Damage")点物理伤害。
10 Card_Basic_Defense_DisplayName Defense 防御
11 Card_Basic_Defense_FunctionText Gain $Attribute("Block") block. 获得 $Attribute("Block") 点格挡.
12 Card_Basic_Guard_DisplayName Guard 守护
13 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. Protect target ally for $Attribute("Buff_Protecting_Count") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保护目标队友$Attribute("Buff_Protecting_Count")回合。
14 Card_Basic_Bless_DisplayName Bless 祝福术
15 Card_Basic_Bless_FunctionText Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing. 目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
16 Card_Basic_Command_DisplayName Command 命令术
104 Card_Basic_CinderStrike_FunctionText Keyword("Exhaust") a card from your hand. Then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. If no other cards are in hand, attack will be skipped. 消耗一张手牌后,对目标造成$Attribute("Damage")点火焰伤害并施加$Attribute("Buff_Burn_Stack")层灼烧。若无其他手牌,不会造成伤害和灼烧。
105 Card_Basic_CinderStrike_SelectHandCards_Title Select a card to exhaust 选择一张手牌消耗
106 Card_Basic_UtmostStrike_DisplayName Utmost Strike 全力一击
107 Card_Basic_UtmostStrike_FunctionText Discard all non-Attack cards. Deal $Attribute("Damage") physics damage. 丢弃所有非攻击牌,造成$Attribute("Damage")点物理伤害。
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