更新
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@@ -25,3 +25,6 @@ Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,
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Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
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Keyword_Basic_MarkOfRadiance,Mark of Radiance,光耀印记,,,,,
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Keyword_Basic_MarkOfRadiance_Description,Physics Attack deals more damage for certain rounds.,在一定回合数中,物理攻击造成更多伤害。,,,,,
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Keyword_Basic_Fortification,Fortification,筑城,築城,要塞化,성채화,Xây Thành,สร้างป้อมปราการ
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Keyword_Basic_Fortification_Description,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
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@@ -67,3 +67,6 @@ Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
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Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
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Buff_Basic_PrayingForRain_DisplayName,Praying for Rain," 祈雨",,,,,
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Buff_Basic_PrayingForRain_FunctionText,"Concentration. At the start of each round, restore $ParameterInt(""HealAmount"") health to all allies. ($ParameterInt(""Count"") rounds remaining)","专注。每回合开始时为全体友方回复$ParameterInt(""HealAmount"")点生命。(剩余$ParameterInt(""Count"")回合)",,,,,
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Buff_Basic_Fortification_DisplayName,Fortification,筑城,築城,要塞化,성채화,Xây Thành,สร้างป้อมปราการ
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Buff_Basic_Fortification_FunctionText,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
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@@ -5,10 +5,12 @@ Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
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Card_Basic_Slash_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
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Card_Basic_Prick_DisplayName,Prick,突刺,,,,,
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Card_Basic_Prick_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
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Card_Basic_Stab_DisplayName,Stab,戳击,,,,,
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Card_Basic_Stab_FunctionText,"Deal $Attribute(""Damage"") physics damage.","造成$Attribute(""Damage"")点物理伤害。",,,,,
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Card_Basic_Defense_DisplayName,Defense,防御,,,,,
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Card_Basic_Defense_FunctionText,"Gain $Attribute(""Block"") block.","获得 $Attribute(""Block"") 点格挡.",,,,,
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Card_Basic_Guard_DisplayName,Guard,守护,,,,,
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Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
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Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds.","保护目标队友$Attribute(""Buff_Protecting_Count"")回合。",,,,,
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Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
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Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
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Card_Basic_Command_DisplayName,Command,命令术,,,,,
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@@ -102,3 +104,5 @@ Card_Basic_DualStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage t
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Card_Basic_CinderStrike_DisplayName,Cinder Strike,余烬打击,,,,,
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Card_Basic_CinderStrike_FunctionText,"Keyword(""Exhaust"") a card from your hand. Then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn. If no other cards are in hand, attack will be skipped.","消耗一张手牌后,对目标造成$Attribute(""Damage"")点火焰伤害并施加$Attribute(""Buff_Burn_Stack"")层灼烧。若无其他手牌,不会造成伤害和灼烧。",,,,,
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Card_Basic_CinderStrike_SelectHandCards_Title,Select a card to exhaust,选择一张手牌消耗,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力一击,,,,,
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Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards. Deal $Attribute(""Damage"") physics damage.","丢弃所有非攻击牌,造成$Attribute(""Damage"")点物理伤害。",,,,,
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