Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_MarkOfRadiance,Mark of Radiance,光耀印记,,,,,
Keyword_Basic_MarkOfRadiance_Description,Physics Attack deals more damage for certain rounds.,在一定回合数中,物理攻击造成更多伤害。,,,,,
Keyword_Basic_Fortification_Description,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
@@ -67,3 +67,6 @@ Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
Buff_Basic_PrayingForRain_DisplayName,Praying for Rain," 祈雨",,,,,
Buff_Basic_PrayingForRain_FunctionText,"Concentration. At the start of each round, restore $ParameterInt(""HealAmount"") health to all allies. ($ParameterInt(""Count"") rounds remaining)","专注。每回合开始时为全体友方回复$ParameterInt(""HealAmount"")点生命。(剩余$ParameterInt(""Count"")回合)",,,,,
Buff_Basic_Fortification_FunctionText,"At the start of your first action each round, gain Block equal to the stacks of $HintKeyword(""Basic_Firm"") multiplied by Fortification stacks.","每回合首次行动开始时,获得等同于 $HintKeyword(""Basic_Firm"") 层数乘以筑城层数的格挡。","每回合首次行動開始時,獲得等同於 $HintKeyword(""Basic_Firm"") 層數乘以築城層數的格擋。","毎ターンの最初の行動開始時、$HintKeyword(""Basic_Firm"")の層数に要塞化の層数をかけた値に等しいブロックを得る。","각 턴의 첫 행동 시작 시, $HintKeyword(""Basic_Firm"") 중첩 수에 성채화 중첩 수를 곱한 만큼의 방어도를 얻습니다.","Vào đầu hành động đầu tiên của mỗi lượt, nhận Giáp bằng số tầng $HintKeyword(""Basic_Firm"") nhân với số tầng Xây Thành.","เมื่อเริ่มการกระทำครั้งแรกในแต่ละเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น $HintKeyword(""Basic_Firm"") คูณด้วยจำนวนชั้น สร้างป้อมปราการ."
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds.","保护目标队友$Attribute(""Buff_Protecting_Count"")回合。",,,,,
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_DisplayName,Command,命令术,,,,,
@@ -102,3 +104,5 @@ Card_Basic_DualStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage t
Card_Basic_CinderStrike_FunctionText,"Keyword(""Exhaust"") a card from your hand. Then deal $Attribute(""Damage"") fire damage and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn. If no other cards are in hand, attack will be skipped.","消耗一张手牌后,对目标造成$Attribute(""Damage"")点火焰伤害并施加$Attribute(""Buff_Burn_Stack"")层灼烧。若无其他手牌,不会造成伤害和灼烧。",,,,,
Card_Basic_CinderStrike_SelectHandCards_Title,Select a card to exhaust,选择一张手牌消耗,,,,,
Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing.
目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
16
Card_Basic_Command_DisplayName
Command
命令术
104
Card_Basic_CinderStrike_FunctionText
Keyword("Exhaust") a card from your hand. Then deal $Attribute("Damage") fire damage and apply $Attribute("Buff_Burn_Stack") stacks of Burn. If no other cards are in hand, attack will be skipped.
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。對使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。自身に$HintKeyword(""Basic_Heavy"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 줍니다. 사용자에게 $HintKeyword(""Basic_Heavy"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương. Áp dụng $HintKeyword(""Basic_Heavy"") cho bản thân.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย. มอบสถานะ $HintKeyword(""Basic_Heavy"") ให้กับผู้ใช้."
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,戰場經驗,戦場の経験,전장 경험,Kinh Nghiệm Chiến Trường,ประสบการณ์สนามรบ
Card_Basic_BattlefieldExperience_FunctionText,"Add 1 ""Tactic"" to the shared deck.",将1张“战术”加入公共牌组。,將1張「戰術」加入公共牌組。,「戦術」カード1枚を共通デッキに加える。,'전술' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Chiến Thuật"" vào bộ bài chung.","เพิ่มการ์ด ""กลยุทธ์"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,榮耀回響,栄光の残響,영광의 메아리,Tiếng Vọng Vinh Quang,เสียงสะท้อนแห่งเกียรติยศ
Card_Basic_EchoOfHonor_FunctionText,"Randomly copy 1 card from hand, and reduce its cost to 0.", 随机复制1张手牌,并将其费用降为0。,隨機複製1張手牌,並將其費用降為0。,手札1枚をランダムにコピーし、そのコストを0にする。,"무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다.","Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0.","สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0."
Card_Basic_IronWall_FunctionText,"At the end of turn, gain $Attribute(""BuffCount_Withstand"") Block.","回合结束时,获得$Attribute(""BuffCount_Withstand"")点格挡。","回合結束時,獲得$Attribute(""BuffCount_Withstand"")點格擋。","ターン終了時、$Attribute(""BuffCount_Withstand"")点のブロックを得る。","턴 종료 시, $Attribute(""BuffCount_Withstand"") 방어도를 얻습니다.","Khi kết thúc lượt, nhận $Attribute(""BuffCount_Withstand"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute(""BuffCount_Withstand"") หน่วย."
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,全力攻擊,全力攻撃,전력 공격,Tấn Công Toàn Lực,โจมตีสุดกำลัง
Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards.
Deal $Attribute(""Damage"") damage.","丢弃所有非攻击牌。\n造成$Attribute(""Damage"")点伤害。","丟棄所有非攻擊牌。\n造成$Attribute(""Damage"")點傷害。","非攻撃カードを全て捨てる。\n$Attribute(""Damage"")点のダメージを与える。","공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute(""Damage"") 피해를 줍니다.","Bỏ tất cả bài không phải tấn công.\nGây $Attribute(""Damage"") sát thương.","ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,堅定信念,固い信念,굳은 신념,Niềm Tin Kiên Định,ความเชื่ออันแน่วแน่
If this card is discarded, play it instead."," 获得$Attribute(""Block"")点格挡。\n抽$Attribute(""DrawCardAmount"")张牌。\n如果这张牌被丢弃,改为将其打出。","獲得$Attribute(""Block"")點格擋。\n抽$Attribute(""DrawCardAmount"")張牌。\n如果這張牌被丟棄,改為將其打出。","$Attribute(""Block"")点のブロックを得る。\nカードを$Attribute(""DrawCardAmount"")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。","$Attribute(""Block"") 방어도를 얻습니다.\n카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다.","Nhận $Attribute(""Block"") Giáp.\nRút $Attribute(""DrawCardAmount"") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nจั่วการ์ด $Attribute(""DrawCardAmount"") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน."
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,榮譽之誓,名誉の誓い,명예의 맹세,Lời Thề Danh Dự,คำปฏิญาณแห่งเกียรติยศ
$Keyword(""Basic_Protecting"") all allies.","造成$Attribute(""Damage"")点伤害。\n$Keyword(""Basic_Protecting"")所有队友。","造成$Attribute(""Damage"")點傷害。\n$Keyword(""Basic_Protecting"")所有隊友。","$Attribute(""Damage"")点のダメージを与える。\n味方全員を$Keyword(""Basic_Protecting"")する。","$Attribute(""Damage"") 피해를 줍니다.\n모든 동료를 $Keyword(""Basic_Protecting"").","Gây $Attribute(""Damage"") sát thương.\n$Keyword(""Basic_Protecting"") tất cả đồng minh.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีมทุกคน."
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,嚴陣以待,厳戒態勢,만반의 태세,Sẵn Sàng Chiến Đấu,เตรียมพร้อมเต็มอัตรา
Card_Basic_EstablishFormation_FunctionText,"Grant self or an ally $Attribute(""Block"") Block.
This turn, all enemies attacking it take $Attribute(""BuffStack_EstablishFormation"") damage.","给予自身或一名队友$Attribute(""Block"")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute(""BuffStack_EstablishFormation"")点伤害。","給予自身或一名隊友$Attribute(""Block"")點格擋。\n本回合內,所有攻擊它的敵人受到$Attribute(""BuffStack_EstablishFormation"")點傷害。","自身または味方1名に$Attribute(""Block"")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute(""BuffStack_EstablishFormation"")点のダメージを与える。","자신 또는 동료 1명에게 $Attribute(""Block"") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute(""BuffStack_EstablishFormation"") 피해를 입습니다.","Trao cho bản thân hoặc 1 đồng minh $Attribute(""Block"") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute(""BuffStack_EstablishFormation"") sát thương.","มอบการป้องกัน $Attribute(""Block"") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute(""BuffStack_EstablishFormation"") หน่วย."
Card_Basic_ShieldSlam_FunctionText,"Deal $Attribute(""Damage"") physics damage (equal to current Block). Lose half of your Block.","造成$Attribute(""Damage"")点物理伤害(等于你当前的格挡),失去一半的格挡。",,,,,
Card_Basic_BricksAndTiles_DisplayName,Bricks And Tiles,添砖加瓦,,,,,
Card_Basic_BricksAndTiles_FunctionText,"Gain $Attribute(""Block"") Block. Apply $Attribute(""Buff_Consolidate_Count"") stacks of Consolidate to yourself.","获得$Attribute(""Block"")点格挡,获得$Attribute(""BuffCount_Consolidate"")层巩固。",,,,,
Card_Basic_Fortification_FunctionText,"Gain $Attribute(""BuffCount_Fortification"") stacks of $Keyword(""Basic_Fortification"").","获得$Attribute(""BuffCount_Fortification"")层$Keyword(""Basic_Fortification"")。",,,,,
Card_Basic_BloodCompensation_FunctionText,"$Keyword(""Exhaust""). Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable.","$Keyword(""Exhaust""),保护目标队友$Attribute(""Buff_Protecting_Count"")回合,获得$Attribute(""Buff_Vulnerable_Count"")层易伤。",,,,,
Card_Basic_Unyielding_FunctionText,"Gain $Attribute(""Block"") Block and $Attribute(""Buff_Firm_Count"") stack(s) of Firm. If you were attacked this round, double the Block gained.","获得$Attribute(""Block"")点格挡和$Attribute(""Buff_Firm_Count"")层坚毅。如果这回合你被攻击过,获得的格挡翻倍。",,,,,
$Keyword("Strike"), deal $Attribute("Damage") damage, and apply $Attribute("WeakCount") layers of $HintKeyword("Basic_Weak").Deal $Attribute("Damage") physics damage (equal to current Block). Lose half of your Block.
Apply $Attribute("GuardianAuraCount") stacks of $ColorText("Guardian Aura","#20BFFE").Gain $Attribute("BuffCount_Fortification") stacks of $Keyword("Basic_Fortification").
Gain $Attribute("Block") Block.
$Keyword("Basic_Protecting") $Attribute("TargetCount") allies.$Keyword("Exhaust"). Protect target ally for $Attribute("Buff_Protecting_Count") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable.
$Keyword("Exhaust").
Gain $Attribute("Block") Block.
Gain $Attribute("BuffCount_Consolidate") stacks of $Keyword("Basic_Consolidate").Deal $Attribute("Damage") physics damage, Provoke target for $Attribute("Buff_Provoking_Count") rounds.
$Keyword("Reuseable").
$Keyword("Basic_Protecting") $Attribute("TargetCount") allies.Gain $Attribute("Block") Block and $Attribute("Buff_Firm_Count") stack(s) of Firm. If you were attacked this round, double the Block gained.
자신 또는 동료 1명에게 $Attribute("Block") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute("BuffStack_EstablishFormation") 피해를 입습니다.
Trao cho bản thân hoặc 1 đồng minh $Attribute("Block") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute("BuffStack_EstablishFormation") sát thương.
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
Card_Basic_ChainLightning_FunctionText,"Deal $Attribute(""Damage"") Storm damage. Deal damage again to any enemy with $Keyword(""Shocked"").","造成$Attribute(""Damage"")点雷属性伤害。对任意拥有$Keyword(""Shocked"")的敌人额外造成伤害。","造成$Attribute(""Damage"")點雷屬性傷害。對任意擁有$Keyword(""Shocked"")的敵人額外造成傷害。","$Attribute(""Damage"")点の雷ダメージを与える。$Keyword(""Shocked"")を持つ敵すべてにダメージを与える。","$Attribute(""Damage"") 포인트의 번개 피해를 줍니다. $Keyword(""Shocked"") 상태인 모든 적에게 추가 피해를 줍니다.","Gây $Attribute(""Damage"") sát thương sấm sét. Gây sát thương thêm cho bất kỳ kẻ địch nào có $Keyword(""Shocked"").","สร้างความเสียหายสายฟ้า $Attribute(""Damage"") หน่วย สร้างความเสียหายอีกครั้งให้กับศัตรูใดก็ตามที่มี $Keyword(""Shocked"")"
Double the $Keyword(""Basic_Burn"") stacks on an enemy.","$Keyword(""Exhaust"")。\n将一名敌人的$Keyword(""Basic_Burn"")层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
Double the stacks of Burn on an enemy.","$Keyword(""Exhaust"")。将一名敌人的灼烧层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
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