CardBuff,Exhaustible
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8
Assets/Mods/Basic/Cards/Data/PlayerHeros/Cleric.meta
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8
Assets/Mods/Basic/Cards/Data/PlayerHeros/Cleric.meta
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- TargetAllies
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- Exhaustible
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modName: Basic
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className: Abundant
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displayName: Card_Basic_Abundant_DisplayName
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cardRarity: 20
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cardType: 10
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- Key: ManaCost
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- Key: BuffStack_Abundant
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8
Assets/Mods/Basic/Cards/Scripts/Cleric.meta
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8
Assets/Mods/Basic/Cards/Scripts/Cleric.meta
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26
Assets/Mods/Basic/Cards/Scripts/Cleric/LessRestoration.cs
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26
Assets/Mods/Basic/Cards/Scripts/Cleric/LessRestoration.cs
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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class LessRestoration : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
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{
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target.Heal(GetAttribute("HealAmount"));
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target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user);
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}));
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return mainGroup;
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}
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}
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}
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fileFormatVersion: 2
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guid: 8f7dd98409993714c963704f02449599
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@@ -1,39 +1,72 @@
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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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namespace Continentis.Mods.Basic
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{
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public class Abundant : CardLogicBase
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namespace Cards
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{
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protected override void SetUpLogicComponents()
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public class Abundant : CardLogicBase
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
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}
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private void SelectEffect(CardInstance card)
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{
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/*if (card.cardLogic.HasAttribute("Damage"))
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protected override void SetUpLogicComponents()
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{
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card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
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}*/
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
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}
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private void SelectEffect(CardInstance card)
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{
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CreateCardBuff<Buffs.Abundant>(GetAttribute("BuffStack_Abundant")).Apply(card.cardLogic, user, this);
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}
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}
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}
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namespace Buffs
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{
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public class Abundant : CardCombatBuffBase
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{
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public Abundant(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
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this.attributeSubmodule = new AttributeSubmodule(this);
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this.attributeSubmodule.numericChange.Add("Damage", stack);
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}
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public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
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{
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.attributeSubmodule.numericChange["Damage"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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}
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