This commit is contained in:
SoulliesOfficial
2025-11-14 01:40:00 -05:00
parent c09dae7783
commit 9a8eadef24
49 changed files with 245 additions and 190 deletions

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@@ -13,17 +13,36 @@ MonoBehaviour:
m_Name: CardData_Basic_ArmyOfTheDead
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
modName: Basic
categoryName:
className: ArmyOfTheDead
displayName: Card_Basic_ArmyOfTheDead_DisplayName
cardRarity: 40
cardType: 10
tags: []
keywords:
- TargetSelf
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cardLayoutTags: []
functionText: Card_Basic_ArmyOfTheDead_FunctionText
cardDescription: Spawn 2 Skeleton Guards.
cardDescription:
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@@ -40,4 +59,5 @@ MonoBehaviour:
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displayName: Card_Basic_WrathOfTheUnderworld_DisplayName
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displayName: Card_Basic_GreatswordSweep_DisplayName
cardRarity: 30
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cardLayoutTags: []
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cardDescription: '$Keyword("Sorcery"), $Keyword("LifeSteal"): $Attribute("LifeStealPercent",
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functionText: Card_Basic_HellfireBlast_FunctionText
cardDescription: '$Keyword("Strike"): Deal $Attribute("Damage") fire & physics
damage. $Keyword("Arcane"): Apply $Attribute("HellfireStack") stacks of Hellfire
to the target.'
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@@ -1,26 +0,0 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class ArmyOfTheDead : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Parallel, new Cmd_Function(() =>
{
CharacterData minion = cardData.GetDerivativeCharacterData(0);
CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
}));
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -1,52 +0,0 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class HellfireBlast : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override void TargetingEffect(CharacterBase target)
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
public override void UntargetingEffect()
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetFinalDamage(target));
Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
buff.Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
int offsetFromStr = user.GetAttribute("OffsetFromStrength");
LogicComponent<CardLogicComponent_Attack>().SetDamage(offsetFromStr);
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
SetVariableAttribute("HellfireStack", offsetFromInt);
}
}
}

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@@ -1,44 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class WrathOfTheUnderworld : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
AddLogicComponent<CardLogicComponent_LifeSteal>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup singleTargetGroup = new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
{
int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
})
);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
singleTargetGroup, singleTargetGroup, singleTargetGroup);
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Sorcery();
}
}
}

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