Boss牌
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@@ -14,10 +14,14 @@ namespace Continentis.Mods.Basic.Cards
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{
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base.PlayEffect(targetList);
|
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|
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Parallel, new Cmd_Function(() =>
|
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CommandGroup mainGroup = new CommandGroup(new Cmd_Function(() =>
|
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{
|
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CharacterData minion = cardData.GetDerivativeCharacterData(0);
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CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
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for (int i = 0; i < GetAttribute("SummonCount"); i++)
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{
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}
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}));
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return new List<CommandBase> { mainGroup };
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@@ -0,0 +1,36 @@
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class GreatswordSweep : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
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}
|
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
|
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CommandGroup mainGroup = new CommandGroup(new Cmd_PlayAnimation(user.characterView, "Attack"));
|
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|
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mainGroup.AddCommand(TargetListCommandGroup(targetList,
|
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ExecutionMode.Parallel, ExecutionMode.Sequential,
|
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new Cmd_ParamFunction<CharacterBase>(target =>
|
||||
{
|
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user.Attack(target, GetFinalDamage(target));
|
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})));
|
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|
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return new List<CommandBase> { mainGroup };
|
||||
}
|
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|
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public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
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}
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}
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}
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@@ -14,27 +14,14 @@ namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
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public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
|
||||
}
|
||||
|
||||
public override void UntargetingEffect()
|
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{
|
||||
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
|
||||
}
|
||||
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
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{
|
||||
user.Attack(target, GetFinalDamage(target));
|
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Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
|
||||
buff.Apply(target, user, this);
|
||||
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
|
||||
}));
|
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|
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return new List<CommandBase> { mainGroup };
|
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@@ -42,11 +29,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
int offsetFromStr = user.GetAttribute("OffsetFromStrength");
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage(offsetFromStr);
|
||||
|
||||
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
|
||||
SetVariableAttribute("HellfireStack", offsetFromInt);
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,12 +9,11 @@ using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class WrathOfTheUnderworld : CardLogicBase
|
||||
public class WrathOfUnderworld : CardLogicBase
|
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{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_LifeSteal>();
|
||||
}
|
||||
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
@@ -23,15 +22,14 @@ namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
CommandGroup singleTargetGroup = new CommandGroup(ExecutionMode.Parallel,
|
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new Cmd_PlayAnimation(user.characterView, "Attack"),
|
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new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
|
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new Cmd_ParamFunction<CharacterBase>(0.4f, target =>
|
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{
|
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int hurt = user.Attack(target, GetFinalDamage(target)).hurtDamage;
|
||||
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
})
|
||||
);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
|
||||
singleTargetGroup, singleTargetGroup, singleTargetGroup);
|
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singleTargetGroup, singleTargetGroup, singleTargetGroup, singleTargetGroup, singleTargetGroup);
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|
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return new List<CommandBase> { mainGroup };
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}
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@@ -124,7 +128,7 @@ MonoBehaviour:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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8
Assets/Mods/Basic/Characters/Scripts.meta
Normal file
8
Assets/Mods/Basic/Characters/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5b8e6b6d54a1e37439a90f30567aeaeb
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/Mods/Basic/Characters/Scripts/MarshallOfUnderworld.cs
Normal file
16
Assets/Mods/Basic/Characters/Scripts/MarshallOfUnderworld.cs
Normal file
@@ -0,0 +1,16 @@
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using UnityEngine;
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public class MarshallOfUnderworld : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: fea5037c82d665c4fa025f25b2136547
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@@ -69,7 +69,7 @@ namespace Continentis.MainGame.Combat
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ModManager.CreateInstance<CharacterCombatBuffBase>("Basic.Buffs.Weak", 2).Apply(enemies[0]);
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}
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public void AddCombatNPCs(params (CharacterData, Fraction)[] dataList)
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public void AddCombatNPC(params (CharacterData, Fraction)[] dataList)
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{
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foreach ((CharacterData, Fraction) npcData in dataList)
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{
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@@ -18,6 +18,13 @@ namespace SLSFramework.General
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/// </summary>
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public readonly CommandContext groupContext;
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public CommandGroup(params CommandBase[] commands)
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{
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this.mode = ExecutionMode.Sequential;
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this.groupContext = new CommandContext();
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this.commands.AddRange(commands);
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}
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public CommandGroup(ExecutionMode mode, params CommandBase[] commands)
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{
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this.mode = mode;
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Reference in New Issue
Block a user