意图初步
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@@ -103,6 +103,9 @@ namespace Continentis.MainGame.Combat
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{
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if (character is CombatNPC npc)
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{
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npc.IntentionBrain();
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npc.deckSubmodule.PoolPile.ForEach(card => card.cardLogic.weightSubmodule.RefreshCurrentWeight());
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npc.intentionSubmodule.getIntendedCards.Invoke();
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foreach (IntendedCard intendedCard in npc.intentionSubmodule.intendedCards)
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{
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@@ -144,6 +147,7 @@ namespace Continentis.MainGame.Combat
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currentCharacter = characterController.actionOrderList[0];
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currentCharacter.eventSubmodule.onActionStart.Invoke();
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currentCharacter.recordSubmodule.SetAction(currentRound, ++currentActionIndex);
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if (currentCharacter is PlayerHero playerHero)
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{
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