MOD!
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Assets/Mods/Basic/Cards/Scripts/Knight/Basic_Smite.cs
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40
Assets/Mods/Basic/Cards/Scripts/Knight/Basic_Smite.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UnityEngine;
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using CombatBuffBase = Continentis.MainGame.Character.CombatBuffBase;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Basic_Smite : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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new Cmd_ParamFunction<CharacterBase>(target =>
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{
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user.Attack(target, GetFinalDamage(target));
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ModManager.CreateInstance<CombatBuffBase>("Basic_Weak", GetAttribute("WeakCount")).Apply(target, user, this);
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}));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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}
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}
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}
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