Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/Basic_Smite.cs
SoulliesOfficial 61a397dd4c MOD!
2025-10-23 00:49:44 -04:00

40 lines
1.4 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UnityEngine;
using CombatBuffBase = Continentis.MainGame.Character.CombatBuffBase;
namespace Continentis.Mods.Basic.Cards
{
public class Basic_Smite : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetFinalDamage(target));
ModManager.CreateInstance<CombatBuffBase>("Basic_Weak", GetAttribute("WeakCount")).Apply(target, user, this);
}));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}