Merge branch 'Fraze_Test'

This commit is contained in:
SoulliesOfficial
2025-11-10 11:18:43 -05:00
53 changed files with 1039 additions and 30 deletions

View File

@@ -50,7 +50,15 @@ MonoBehaviour:
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- CardData_Basic_Faint
- CardData_Basic_Oblivion
- CardData_Basic_Ambush
- CardData_Basic_AmbushStance
- CardData_Basic_Backstab
- CardData_Basic_BladeOfFear
- CardData_Basic_CompoundPosion
- CardData_Basic_ExtremePain
- CardData_Basic_FlashTerror
- CardData_Basic_KnifeTrick
- CardData_Basic_Stealth
- CardData_Basic_Torture
- CardData_Basic_WoundDeterioration
- CardData_Basic_LessRestoration

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@@ -17,9 +17,10 @@ MonoBehaviour:
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cardRarity: 20
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tags:
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keywords: []
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cardLayoutTags:
- TargetSelf
functionText: Card_Basic_HolyWaterPreparation_FunctionText
cardDescription: $Keyword("Innate"), create a bottle of Holy Water into team pile.
baseWeight: 1

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View File

@@ -61,6 +61,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

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className: ExtremePain
displayName: Card_Basic_ExtremePain_DisplayName
cardRarity: 20
cardType: 0
keywords:
- TargetEnemies
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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@@ -39,11 +39,11 @@ MonoBehaviour:
Value: 0
index: 2
isKeyDuplicated: 0
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- Key: DrawCount
Value: 1
index: 3
isKeyDuplicated: 0
- Key: BuffStack_Corrosion
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Value: 1
index: 4
isKeyDuplicated: 0
@@ -62,6 +62,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

View File

@@ -38,11 +38,11 @@ MonoBehaviour:
Value: 0
index: 2
isKeyDuplicated: 0
- Key: DrawCardAmount
- Key: DrawCount
Value: 1
index: 3
isKeyDuplicated: 0
- Key: BuffStack_WD
- Key: BuffStack
Value: 4
index: 4
isKeyDuplicated: 0
@@ -65,6 +65,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

View File

@@ -0,0 +1,32 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using NUnit.Framework.Internal.Filters;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Ambush : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData cardData = GetDerivativeCardData(0);
Debug.LogError(cardData.displayName);
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -0,0 +1,2 @@
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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class AmbushStance : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,2 @@
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guid: 9b47c680dd1337840b91b925ef86e635

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class Backstab : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class BladeOfFear : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class ExtremePain : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,2 @@
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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class FlashTerror : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class KnifeTrick : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,22 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class Stealth : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
var mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_Function(() =>
{
user.deckSubmodule.ReshuffleDeck();
}));
mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -0,0 +1,2 @@
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@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using MoreMountains.Tools;
using SLSFramework.General;
using System.Collections.Generic;
@@ -12,13 +11,13 @@ namespace Continentis.Mods.Basic.Cards
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
if (target != user)
{
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this);
}
}));
return new List<CommandBase> { mainGroup };

View File

@@ -1,7 +1,6 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
@@ -14,7 +13,7 @@ namespace Continentis.Mods.Basic.Cards
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this);
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
}));
return new List<CommandBase> { mainGroup };
}

View File

@@ -1,9 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{

View File

@@ -0,0 +1,57 @@
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Buffs
{
public class KnifeTrick : CharacterCombatBuffBase, IBuffExtension_IntegerRange
{
private bool _canTrigger = false;
public KnifeTrick(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this, false)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.eventSubmodule = new EventSubmodule(this);
//TODO: Event listener for adding/removing buffs
//this.eventSubmodule.onPreAttack.Add("KnifeTrick", new PrioritizedAction<int>((damage) =>
//{
// if (this.attachedCharacter.combatBuffSubmodule.HasBuff<Sharpness>())
// {
// _canTrigger = true;
// }
//}));
//this.eventSubmodule.onDealAttack.Add("KnifeTrick", new PrioritizedAction<AttackResult>((result) =>
//{
// if (_canTrigger)
// {
// CreateCharacterBuff<Sharpness>(this.unitedStackSubmodule.stackAmount).Apply(this.attachedCharacter, this.attachedCharacter);
// _canTrigger = false;
// }
//}));
(this as IBuffExtension_IntegerRange).Initialize(stack);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Knife Trick", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
return false;
}
return true;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 44b807e0cc85f4f438e1840542e98324

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@@ -0,0 +1,51 @@
using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Buffs
{
public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange
{
public Sharpness(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this, false)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
this.coreAttributeSubmodule = new CoreAttributeSubmodule(this);
this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction<AttackResult>(atkRes =>
{
if (atkRes.attacker.combatBuffSubmodule.HasBuff<Sharpness>())
{
atkRes.attacker.combatBuffSubmodule.GetBuff<Sharpness>().Remove();
}
}));
(this as IBuffExtension_IntegerRange).Initialize(stack);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack;
return false;
}
return true;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3269dfba0fee4fa4ea1eeecb87b9f71b

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@@ -160,7 +160,7 @@ MonoBehaviour:
index: 25
isKeyDuplicated: 0
- Key: DrawCardAmountPerAction
Value: 4
Value: 10
index: 26
isKeyDuplicated: 0
- Key: Awareness
@@ -202,10 +202,15 @@ MonoBehaviour:
derivativeCharacterDataRefs: []
initialDeckRef:
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_CompoundPosion
- CardData_Basic_WoundDeterioration
- CardData_Basic_DivineSmite
- CardData_Basic_Ambush
- CardData_Basic_AmbushStance
- CardData_Basic_Stealth
- CardData_Basic_KnifeTrick
- CardData_Basic_ExtremePain
- CardData_Basic_BladeOfFear
- CardData_Basic_Backstab
- CardData_Basic_FlashTerror
hudDataRefs:
- HUDData_Basic_Default

View File

@@ -202,5 +202,6 @@ MonoBehaviour:
derivativeCharacterDataRefs: []
initialDeckRef:
- CardData_Basic_LessRestoration
- CardData_Basic_HolyWaterPreparation
hudDataRefs:
- HUDData_Basic_Default

View File

@@ -32,5 +32,29 @@ MonoBehaviour:
description: Keyword_Basic_Heavy_Description
index: 2
isKeyDuplicated: 0
- Key: Basic_WoundDeterioration
Value:
name: Keyword_Basic_WoundDeterioration
description: Keyword_Basic_WoundDeterioration_Description
index: 3
isKeyDuplicated: 0
- Key: Basic_Corrosion
Value:
name: Keyword_Basic_Corrosion
description: Keyword_Basic_Corrosion_Description
index: 4
isKeyDuplicated: 0
- Key: Basic_Sharpness
Value:
name: Keyword_Basic_Sharpness
description: Keyword_Basic_Sharpness_Description
index: 5
isKeyDuplicated: 0
- Key: Basic_KnifeTrick
Value:
name: Keyword_Basic_KnifeTrick
description: Keyword_Basic_KnifeTrick_Description
index: 6
isKeyDuplicated: 0
dividerPosProp: 0.2
keywordToAdd: Basic_Heavy
keywordToAdd: Basic_KnifeTrick

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@@ -1,3 +1,7 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("BuffStack_Corrosion")层腐蚀,,,,,
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration"),,,,,
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
Can't render this file because it contains an unexpected character in line 3 and column 84.

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@@ -1,7 +1,23 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌\n给予所有敌人$Attribute("BuffStack_Corrosion")层腐蚀,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层虚弱。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层腐蚀,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion"),,,,,
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack_Corrosion")层腐蚀,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_Ambush_DisplayName,Ambush,埋伏TODO,,,,,
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏TODO,,,,,
Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦TODO,,,,,
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃TODO,,,,,
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发TODO,,,,,
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
Card_Basic_Backstab_DisplayName,Backstab,背刺TODO,,,,,
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓TODO,,,,,
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
Can't render this file because it contains an unexpected character in line 3 and column 64.

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@@ -5,3 +5,11 @@ Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
Keyword_Basic_Heavy,Heavy,沉重,,,,,
Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,,
Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
Keyword_Basic_Sharpness_Description,TODO,下次攻击将造成额外等同于层数的伤害并失去所有层数。,,,,,
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后获得4层锋利。,,,,,
Can't render this file because it contains an unexpected character in line 9 and column 199.

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@@ -0,0 +1,119 @@
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@@ -27,8 +27,8 @@ MonoBehaviour:
modAuthor: Soullies
modVersion: 0.0.1
modDescription: Basic Content of Continentis
modAssetPath: D:\Projects\Continentis\Assets\Mods\Basic
modExportPath: D:/Projects/Continentis/Assets/ExportedMods
modAssetPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/Mods/Basic
modExportPath: X:\Projects\Unity\Others\Soulies_Cards\Assets\ExportedMods
modIcon: {fileID: 2800000, guid: f6735e582463aa3409372b4c7689192c, type: 3}
logLevel: 3
optimizeMode: 0