Merge branch 'Fraze_Test'
This commit is contained in:
@@ -50,7 +50,15 @@ MonoBehaviour:
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|
||||
functionText: Card_Basic_KnifeTrick_FunctionText
|
||||
cardDescription:
|
||||
baseWeight: 1
|
||||
variableAttributes:
|
||||
dictionaryList:
|
||||
- Key: TargetCount
|
||||
Value: 0
|
||||
index: 0
|
||||
isKeyDuplicated: 0
|
||||
- Key: StaminaCost
|
||||
Value: 2
|
||||
index: 1
|
||||
isKeyDuplicated: 0
|
||||
- Key: ManaCost
|
||||
Value: 0
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: BuffStack
|
||||
Value: 4
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
originalAttributes:
|
||||
dictionaryList: []
|
||||
dividerPosProp: 0.5
|
||||
runtimeCurrentAttributes:
|
||||
dictionaryList: []
|
||||
dividerPosProp: 0.5
|
||||
upgradeNode:
|
||||
sourceCard: {fileID: 0}
|
||||
isTerminalNode: 0
|
||||
isInfiniteUpgrade: 0
|
||||
maxUpgradeLevel: 0
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d1c12aaf526cdb46837223b914e3fae
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,61 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
|
||||
m_Name: CardData_Basic_Stealth
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
|
||||
modName: Basic
|
||||
className: Stealth
|
||||
displayName: Card_Basic_Stealth_DisplayName
|
||||
cardRarity: 20
|
||||
cardType: 10
|
||||
keywords:
|
||||
- TargetSelf
|
||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
|
||||
cardLayoutTags: []
|
||||
functionText: Card_Basic_Stealth_FunctionText
|
||||
cardDescription:
|
||||
baseWeight: 1
|
||||
variableAttributes:
|
||||
dictionaryList:
|
||||
- Key: TargetCount
|
||||
Value: 0
|
||||
index: 0
|
||||
isKeyDuplicated: 0
|
||||
- Key: StaminaCost
|
||||
Value: 1
|
||||
index: 1
|
||||
isKeyDuplicated: 0
|
||||
- Key: ManaCost
|
||||
Value: 0
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: DrawCount
|
||||
Value: 3
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.5
|
||||
originalAttributes:
|
||||
dictionaryList: []
|
||||
dividerPosProp: 0.5
|
||||
runtimeCurrentAttributes:
|
||||
dictionaryList: []
|
||||
dividerPosProp: 0.5
|
||||
upgradeNode:
|
||||
sourceCard: {fileID: 0}
|
||||
isTerminalNode: 0
|
||||
isInfiniteUpgrade: 0
|
||||
maxUpgradeLevel: 0
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f83a04c863056eb4cb0e846a4ef4fd5a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -39,11 +39,11 @@ MonoBehaviour:
|
||||
Value: 0
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: DrawCardAmount
|
||||
- Key: DrawCount
|
||||
Value: 1
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: BuffStack_Corrosion
|
||||
- Key: BuffStack
|
||||
Value: 1
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
@@ -62,6 +62,5 @@ MonoBehaviour:
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs:
|
||||
- CardData_Basic_Strike
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
|
||||
@@ -38,11 +38,11 @@ MonoBehaviour:
|
||||
Value: 0
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: DrawCardAmount
|
||||
- Key: DrawCount
|
||||
Value: 1
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: BuffStack_WD
|
||||
- Key: BuffStack
|
||||
Value: 4
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
@@ -65,6 +65,5 @@ MonoBehaviour:
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs:
|
||||
- CardData_Basic_Strike
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
|
||||
32
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
Normal file
32
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using NUnit.Framework.Internal.Filters;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Ambush : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_GenerateCards>();
|
||||
}
|
||||
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||
mainGroup.AddCommand(new Cmd_Function(() =>
|
||||
{
|
||||
CardData cardData = GetDerivativeCardData(0);
|
||||
Debug.LogError(cardData.displayName);
|
||||
CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
|
||||
}));
|
||||
|
||||
return new List<CommandBase> { mainGroup };
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b19b39e60ae48444c95d9289dc952107
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class AmbushStance : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b47c680dd1337840b91b925ef86e635
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Backstab : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b41fb03d7937c154b9dedab2fd72e81f
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class BladeOfFear : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de6bd3c09b2925046a1e25a562cca030
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ExtremePain : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 025365c127c0a0d4697d1b7ebdd22a0d
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FlashTerror : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c22de886be072a2499a681b976bb0907
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class KnifeTrick : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f9dc3416c7ec564db47fbe922672a89
|
||||
22
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
Normal file
22
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Stealth : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
var mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||
mainGroup.AddCommand(new Cmd_Function(() =>
|
||||
{
|
||||
user.deckSubmodule.ReshuffleDeck();
|
||||
}));
|
||||
mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
|
||||
return new List<CommandBase> { mainGroup };
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ba8c3ed31d4647468104483b8196621
|
||||
@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using MoreMountains.Tools;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -12,13 +11,13 @@ namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
|
||||
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
|
||||
{
|
||||
if (target != user)
|
||||
{
|
||||
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
|
||||
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this);
|
||||
}
|
||||
}));
|
||||
return new List<CommandBase> { mainGroup };
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -14,7 +13,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this);
|
||||
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
|
||||
}));
|
||||
return new List<CommandBase> { mainGroup };
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class KnifeTrick : CharacterCombatBuffBase, IBuffExtension_IntegerRange
|
||||
{
|
||||
private bool _canTrigger = false;
|
||||
|
||||
public KnifeTrick(int stack)
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
this.contentSubmodule = new ContentSubmodule(this, false)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
|
||||
//TODO: Event listener for adding/removing buffs
|
||||
|
||||
//this.eventSubmodule.onPreAttack.Add("KnifeTrick", new PrioritizedAction<int>((damage) =>
|
||||
//{
|
||||
// if (this.attachedCharacter.combatBuffSubmodule.HasBuff<Sharpness>())
|
||||
// {
|
||||
// _canTrigger = true;
|
||||
// }
|
||||
//}));
|
||||
|
||||
//this.eventSubmodule.onDealAttack.Add("KnifeTrick", new PrioritizedAction<AttackResult>((result) =>
|
||||
//{
|
||||
// if (_canTrigger)
|
||||
// {
|
||||
// CreateCharacterBuff<Sharpness>(this.unitedStackSubmodule.stackAmount).Apply(this.attachedCharacter, this.attachedCharacter);
|
||||
// _canTrigger = false;
|
||||
// }
|
||||
//}));
|
||||
|
||||
(this as IBuffExtension_IntegerRange).Initialize(stack);
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText("Knife Trick", attachedCharacter.characterView);
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
|
||||
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
|
||||
existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44b807e0cc85f4f438e1840542e98324
|
||||
@@ -0,0 +1,51 @@
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange
|
||||
{
|
||||
public Sharpness(int stack)
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this, false)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this);
|
||||
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
|
||||
|
||||
this.coreAttributeSubmodule = new CoreAttributeSubmodule(this);
|
||||
this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction<AttackResult>(atkRes =>
|
||||
{
|
||||
if (atkRes.attacker.combatBuffSubmodule.HasBuff<Sharpness>())
|
||||
{
|
||||
atkRes.attacker.combatBuffSubmodule.GetBuff<Sharpness>().Remove();
|
||||
}
|
||||
}));
|
||||
|
||||
(this as IBuffExtension_IntegerRange).Initialize(stack);
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView);
|
||||
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
|
||||
|
||||
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
|
||||
existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3269dfba0fee4fa4ea1eeecb87b9f71b
|
||||
@@ -160,7 +160,7 @@ MonoBehaviour:
|
||||
index: 25
|
||||
isKeyDuplicated: 0
|
||||
- Key: DrawCardAmountPerAction
|
||||
Value: 4
|
||||
Value: 10
|
||||
index: 26
|
||||
isKeyDuplicated: 0
|
||||
- Key: Awareness
|
||||
@@ -202,10 +202,15 @@ MonoBehaviour:
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_CompoundPosion
|
||||
- CardData_Basic_WoundDeterioration
|
||||
- CardData_Basic_DivineSmite
|
||||
- CardData_Basic_Ambush
|
||||
- CardData_Basic_AmbushStance
|
||||
- CardData_Basic_Stealth
|
||||
- CardData_Basic_KnifeTrick
|
||||
- CardData_Basic_ExtremePain
|
||||
- CardData_Basic_BladeOfFear
|
||||
- CardData_Basic_Backstab
|
||||
- CardData_Basic_FlashTerror
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
@@ -202,5 +202,6 @@ MonoBehaviour:
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_LessRestoration
|
||||
- CardData_Basic_HolyWaterPreparation
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
@@ -32,5 +32,29 @@ MonoBehaviour:
|
||||
description: Keyword_Basic_Heavy_Description
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_WoundDeterioration
|
||||
Value:
|
||||
name: Keyword_Basic_WoundDeterioration
|
||||
description: Keyword_Basic_WoundDeterioration_Description
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_Corrosion
|
||||
Value:
|
||||
name: Keyword_Basic_Corrosion
|
||||
description: Keyword_Basic_Corrosion_Description
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_Sharpness
|
||||
Value:
|
||||
name: Keyword_Basic_Sharpness
|
||||
description: Keyword_Basic_Sharpness_Description
|
||||
index: 5
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_KnifeTrick
|
||||
Value:
|
||||
name: Keyword_Basic_KnifeTrick
|
||||
description: Keyword_Basic_KnifeTrick_Description
|
||||
index: 6
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.2
|
||||
keywordToAdd: Basic_Heavy
|
||||
keywordToAdd: Basic_KnifeTrick
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
|
||||
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("BuffStack_Corrosion")层腐蚀,,,,,
|
||||
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,,
|
||||
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
|
||||
Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
|
||||
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
||||
Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 84.
|
@@ -1,7 +1,23 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
|
||||
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
|
||||
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
|
||||
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层虚弱。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
|
||||
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
|
||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
|
||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_Ambush_DisplayName,Ambush,埋伏(TODO),,,,,
|
||||
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
|
||||
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
|
||||
Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
|
||||
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏(TODO),,,,,
|
||||
Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦(TODO),,,,,
|
||||
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃(TODO),,,,,
|
||||
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发(TODO),,,,,
|
||||
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_Backstab_DisplayName,Backstab,背刺(TODO),,,,,
|
||||
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓(TODO),,,,,
|
||||
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 64.
|
@@ -5,3 +5,11 @@ Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
|
||||
Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
|
||||
Keyword_Basic_Heavy,Heavy,沉重,,,,,
|
||||
Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
|
||||
Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
|
||||
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
|
||||
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
|
||||
Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,,
|
||||
Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
|
||||
Keyword_Basic_Sharpness_Description,TODO,下次攻击将造成额外等同于层数的伤害并失去所有层数。,,,,,
|
||||
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
|
||||
Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得4层锋利。,,,,,
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 9 and column 199.
|
BIN
Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png
Normal file
BIN
Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 520 KiB |
@@ -0,0 +1,119 @@
|
||||
fileFormatVersion: 2
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guid: 3c126886acf6535418c51c5e2c67347a
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||||
labels:
|
||||
- UnityAI
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
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mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
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||||
linearTexture: 0
|
||||
fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
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textureSettings:
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||||
serializedVersion: 2
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filterMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 1024
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
|
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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swizzle: 50462976
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cookieLightType: 0
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|
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 256
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
|
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serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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spriteCustomMetadata:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -27,8 +27,8 @@ MonoBehaviour:
|
||||
modAuthor: Soullies
|
||||
modVersion: 0.0.1
|
||||
modDescription: Basic Content of Continentis
|
||||
modAssetPath: D:\Projects\Continentis\Assets\Mods\Basic
|
||||
modExportPath: D:/Projects/Continentis/Assets/ExportedMods
|
||||
modAssetPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/Mods/Basic
|
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modExportPath: X:\Projects\Unity\Others\Soulies_Cards\Assets\ExportedMods
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modIcon: {fileID: 2800000, guid: f6735e582463aa3409372b4c7689192c, type: 3}
|
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logLevel: 3
|
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optimizeMode: 0
|
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|
||||
Reference in New Issue
Block a user