Async load mod, Assassin_WoundDeterioration(unfinished)

This commit is contained in:
FrazeRIP
2025-11-07 01:46:56 -06:00
parent e27ddb6a07
commit 3f1e04dee7
16 changed files with 966 additions and 16 deletions

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@@ -52,6 +52,7 @@ MonoBehaviour:
- CardData_Basic_Oblivion
- CardData_Basic_CompoundPosion
- CardData_Basic_Torture
- CardData_Basic_WoundDeterioration
- CardData_Basic_LessRestoration
- CardData_Basic_BattlefieldExperience
- CardData_Basic_BodyAsShield

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@@ -43,7 +43,7 @@ MonoBehaviour:
Value: 1
index: 3
isKeyDuplicated: 0
- Key: MagicNumber
- Key: BuffStack_Corrosion
Value: 1
index: 4
isKeyDuplicated: 0

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@@ -0,0 +1,74 @@
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
m_Name: CardData_Basic_WoundDeterioration
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
modName: Basic
className: WoundDeterioration
displayName: Card_Basic_WoundDeterioration_DisplayName
cardRarity: 20
cardType: 20
keywords:
- TargetSelf
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
cardLayoutTags: []
functionText: Card_Basic_WoundDeterioration_FunctionText
cardDescription:
baseWeight: 1
variableAttributes:
dictionaryList:
- Key: TargetCount
Value: 0
index: 0
isKeyDuplicated: 0
- Key: StaminaCost
Value: 0
index: 1
isKeyDuplicated: 0
- Key: ManaCost
Value: 0
index: 2
isKeyDuplicated: 0
- Key: DrawCardAmount
Value: 1
index: 3
isKeyDuplicated: 0
- Key: BuffStack_WD
Value: 1
index: 4
isKeyDuplicated: 0
- Key: DamageCount
Value: 20
index: 5
isKeyDuplicated: 0
- Key: BuffStack_Corrosion
Value: 4
index: 6
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@@ -0,0 +1,8 @@
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@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
{
if (target != user)
{
CreateCharacterBuff<Corrosion>(GetAttribute("MagicNumber")).Apply(target, user, this);
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
}
}));
return mainGroup;

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@@ -0,0 +1,22 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class WoundDeterioration : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD")).Apply(target, user, this);
}));
return mainGroup;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 53d11ba7f91e98c46b6ff482a1809f74

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@@ -0,0 +1,34 @@
using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class WoundDeterioration : CharacterCombatBuffBase
{
public WoundDeterioration(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
//TODO: When character damage exceed 20, apply corrision
//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
return false;
}
return true;
}
}
}

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@@ -0,0 +1,2 @@
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@@ -205,5 +205,6 @@ MonoBehaviour:
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_CompoundPosion
- CardData_Basic_WoundDeterioration
hudDataRefs:
- HUDData_Basic_Default

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@@ -0,0 +1,3 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("BuffStack_Corrosion")层腐蚀,,,,,
Can't render this file because it contains an unexpected character in line 3 and column 84.

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@@ -0,0 +1,7 @@
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@@ -1,5 +1,7 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("MagicNumber")层腐蚀。,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层虚弱。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack_Corrosion")层腐蚀。,,,,,
Can't render this file because it contains an unexpected character in line 3 and column 64.