Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/WoundDeterioration.cs

35 lines
1.3 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class WoundDeterioration : CharacterCombatBuffBase
{
public WoundDeterioration(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
//TODO: When character damage exceed 20, apply corrision
//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
return false;
}
return true;
}
}
}