keyword + animation
This commit is contained in:
BIN
Assets/ExportedMods/Basic.umod
LFS
BIN
Assets/ExportedMods/Basic.umod
LFS
Binary file not shown.
@@ -17,8 +17,10 @@ MonoBehaviour:
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displayName: Card_Basic_DualStrike_DisplayName
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cardRarity: 10
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cardType: 0
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||||
tags: []
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||||
keywords:
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- Strike
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cardSprite: {fileID: 21300000, guid: b5ebf255ba7f19543b7faea59e86ea77, type: 3}
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cardLayoutTags: []
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||||
functionText: Card_Basic_DualStrike_FunctionText
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cardDescription: '$Keyword("Strike"), deal $Attribute("Damage") damage twice. '
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baseWeight: 1
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@@ -17,10 +17,11 @@ MonoBehaviour:
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displayName: Card_Basic_Strike_DisplayName
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cardRarity: 10
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cardType: 0
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tags:
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keywords:
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- Strike
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- TargetEnemies
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- Physics
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||||
cardSprite: {fileID: 21300000, guid: 54336fab907a76a4095ff5607e0b86c8, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_Strike_FunctionText
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cardDescription: Card_Basic_Strike_Description
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baseWeight: 1
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@@ -17,8 +17,9 @@ MonoBehaviour:
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displayName: Card_Basic_HiddenBlade_DisplayName
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cardRarity: 0
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cardType: 50
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tags: []
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keywords: []
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cardSprite: {fileID: 21300000, guid: 8be7e5378b35956469dceadef0180595, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_HiddenBlade_FunctionText
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cardDescription: $Keyword("Retain"), $Keyword("Exhaust"), $Keyword("Prick"), deal
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$Attribute("Damage") damage.
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@@ -44,6 +44,5 @@ MonoBehaviour:
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upgradeCards: []
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customDescriptions: []
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prefabRefs: []
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derivativeCardDataRefs:
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- CardData_Basic_HolyWaterPreparation
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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@@ -35,6 +35,7 @@ namespace Continentis.Mods.Basic.Cards
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private void SelectEffect(CardInstance card)
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{
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card.cardLogic.ModifyAttribute("StaminaCost", -1);
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card.cardLogic.contentSubmodule.keywords.Add("Retain");
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card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
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CardTextInterpreter.InterpretText(card.cardLogic, true);
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card.handCardView.Setup();
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@@ -34,7 +34,7 @@ namespace Continentis.Mods.Basic.Cards
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private bool CardFilter(CardData cardData)
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{
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return cardData.cardType == CardType.Attack && cardData.HasTag("Physics");
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return cardData.cardType == CardType.Attack && cardData.HasKeyword("Physics");
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}
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}
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}
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@@ -24,7 +24,7 @@ namespace Continentis.Mods.Basic.Cards
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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CardData holyWaterCardData = LogicComponent<CardLogicComponent_GenerateCards>().GetDerivativeCardData(0);
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CardData holyWaterCardData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
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}));
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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@@ -14,18 +15,22 @@ namespace Continentis.Mods.Basic.Cards
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"));
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foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands<Cmd_PlayAnimation>())
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{
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cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetFinalDamage(target)));
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}
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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@@ -17,27 +17,6 @@ AnimationClip:
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@@ -7,7 +7,7 @@ AnimationClip:
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path: Body/Firearm
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- curve:
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curve:
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m_FlipY: 0
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@@ -495,7 +495,7 @@ MonoBehaviour:
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m_CategoryHash: 9.365925e-16
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m_labelHash: 0.00000040954276
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m_SpriteKey: 8.913528e-15
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m_SpriteHash: 673223268
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m_SpriteHash: 288431053
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--- !u!1 &4492774868295366629
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GameObject:
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m_ObjectHideFlags: 0
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@@ -423,7 +423,7 @@ AnimatorStateMachine:
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 0, y: 250, z: 0}
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m_EntryPosition: {x: 0, y: -140, z: 0}
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m_EntryPosition: {x: -120, y: -140, z: 0}
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m_DefaultState: {fileID: 6342953676309033787}
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||||
@@ -25,7 +25,7 @@ namespace Continentis.Mods.Basic.Buffs
|
||||
.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
|
||||
|
||||
|
||||
this.combatRoundTimeSubmodule = new CountSubmodule(this, actionCount);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
|
||||
8
Assets/Mods/Basic/References.meta
Normal file
8
Assets/Mods/Basic/References.meta
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- Key: Exhaust
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Value:
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- Key: Instant
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- Key: Tardy
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|
||||
- Key: Ethereal
|
||||
Value:
|
||||
index: 18
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.3
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af4030fdce3a4774b90f808d1a3bced8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/Mods/Basic/References/Basic_ModEditReference.asset
Normal file
15
Assets/Mods/Basic/References/Basic_ModEditReference.asset
Normal file
@@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: afb8fcbb8d897e449a135120c7516dbd, type: 3}
|
||||
m_Name: Basic_ModEditReference
|
||||
m_EditorClassIdentifier: GameAPI::Continentis.Mods.ModEditReference
|
||||
cardKeywordsReference: {fileID: 11400000, guid: af4030fdce3a4774b90f808d1a3bced8, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eca19f3199465f448830fa0e3ff71dc6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,12 +13,7 @@ namespace Continentis.MainGame
|
||||
static BuffTextInterpreter()
|
||||
{
|
||||
TextInterpreter = new Interpreter();
|
||||
TextInterpreter.SetFunction("Value", new Func<float, string>((cv) => DynamicTextInterpreter.GetValue(cv, false)));
|
||||
TextInterpreter.SetFunction("Value", new Func<float, float, string>((cv, bv) => DynamicTextInterpreter.GetValue(cv, bv, true, false)));
|
||||
TextInterpreter.SetFunction("Value",
|
||||
new Func<float, float, bool, string>((cv, bv, high) => DynamicTextInterpreter.GetValue(cv, bv, high, false)));
|
||||
TextInterpreter.SetFunction("Value",
|
||||
new Func<float, float, bool, bool, string>((cv, bv, high, percent) => DynamicTextInterpreter.GetValue(cv, bv, high, percent)));
|
||||
DynamicTextInterpreter.InitializeInterpreter(ref TextInterpreter);
|
||||
|
||||
foreach (KeyValuePair<string, InterpretedKeyword> keyword in MainGameManager.Instance.keywordData.interpretedKeywords)
|
||||
{
|
||||
@@ -34,7 +29,7 @@ namespace Continentis.MainGame
|
||||
TextInterpreter.SetFunction("ParameterFloat", new Func<string, string>((paramName) => GetParameterFloat(buff, paramName)));
|
||||
TextInterpreter.SetFunction("ParameterString", new Func<string, string>((paramName) => GetParameterString(buff, paramName)));
|
||||
string descriptionToParse = buff.contentSubmodule.originalFunctionText;
|
||||
string result = DynamicTextInterpreter.Parse(TextInterpreter, descriptionToParse, new List<string>(), new List<string>());
|
||||
string result = DynamicTextInterpreter.Parse(TextInterpreter, descriptionToParse);
|
||||
buff.contentSubmodule.interpretedFunctionText = result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,11 +13,7 @@ namespace Continentis.MainGame
|
||||
static CardTextInterpreter()
|
||||
{
|
||||
TextInterpreter = new Interpreter();
|
||||
|
||||
TextInterpreter.SetFunction("Value", new Func<float, string>((cv) => DynamicTextInterpreter.GetValue(cv, false)));
|
||||
TextInterpreter.SetFunction("Value", new Func<float, float, string>((cv, bv) => DynamicTextInterpreter.GetValue(cv, bv, true, false)));
|
||||
TextInterpreter.SetFunction("Value", new Func<float, float, bool, string>((cv, bv, high) => DynamicTextInterpreter.GetValue(cv, bv, high, false)));
|
||||
TextInterpreter.SetFunction("Value", new Func<float, float, bool, bool, string>((cv, bv, high, percent) => DynamicTextInterpreter.GetValue(cv, bv, high, percent)));
|
||||
DynamicTextInterpreter.InitializeInterpreter(ref TextInterpreter);
|
||||
|
||||
foreach (KeyValuePair<string, InterpretedKeyword> keyword in MainGameManager.Instance.keywordData.interpretedKeywords)
|
||||
{
|
||||
@@ -27,7 +23,7 @@ namespace Continentis.MainGame
|
||||
|
||||
public static void InterpretText(CardLogicBase card, bool overrideDescription = false)
|
||||
{
|
||||
card.contentSubmodule.keywords.Clear();
|
||||
//card.contentSubmodule.keywords.Clear();
|
||||
|
||||
foreach (KeyValuePair<string, float> attribute in card.attributeSubmodule.attributeGroup.current)
|
||||
{
|
||||
@@ -40,7 +36,7 @@ namespace Continentis.MainGame
|
||||
TextInterpreter.SetFunction("Attribute", new Func<string, bool, bool, string>((name, high, percent) => GetAttribute(card, name, high, percent)));
|
||||
|
||||
string descriptionToParse = card.contentSubmodule.originalFunctionText;
|
||||
string result = DynamicTextInterpreter.Parse(TextInterpreter, descriptionToParse, card.contentSubmodule.keywords, card.contentSubmodule.hintKeywords);
|
||||
string result = DynamicTextInterpreter.Parse(TextInterpreter, descriptionToParse);
|
||||
|
||||
card.contentSubmodule.interpretedFunctionText = result;
|
||||
|
||||
|
||||
@@ -9,19 +9,34 @@ namespace Continentis.MainGame
|
||||
{
|
||||
public partial class DynamicTextInterpreter
|
||||
{
|
||||
public static string Parse(Interpreter interpreter, string template, List<string> keywords, List<string> hintKeywords)
|
||||
public static void InitializeInterpreter(ref Interpreter interpreter)
|
||||
{
|
||||
interpreter.UnsetFunction("Keyword");
|
||||
interpreter.SetFunction("Keyword", new Func<string, string>(kw => SetKeyword(ref keywords, kw, "#FFA500")));
|
||||
interpreter.UnsetFunction("HintKeyword");
|
||||
interpreter.SetFunction("HintKeyword", new Func<string, string>(kw => SetKeyword(ref hintKeywords, kw, "#FFA500")));
|
||||
interpreter.SetFunction("HintKeyword", new Func<string, string, string>((kw, colorHex) => SetKeyword(ref hintKeywords, kw, colorHex)));
|
||||
interpreter.UnsetFunction("DescKeyword");
|
||||
interpreter.SetFunction("Keyword", new Func<string, string>(kw => SetKeyword(kw, "#FFA500")));
|
||||
interpreter.SetFunction("HintKeyword", new Func<string, string>(kw => SetKeyword(kw, "#FFA500")));
|
||||
interpreter.SetFunction("HintKeyword", new Func<string, string, string>(SetKeyword));
|
||||
interpreter.SetFunction("DescKeyword", new Func<string, string>(kw =>DescKeyword(kw, "#FFA500")));
|
||||
interpreter.SetFunction("DescKeyword", new Func<string, string, string>(DescKeyword));
|
||||
interpreter.UnsetFunction("ColorText");
|
||||
interpreter.SetFunction("ColorText", new Func<string, string, string>(ColorText));
|
||||
|
||||
interpreter.SetFunction("Value", new Func<float, string>((cv) => GetValue(cv, false)));
|
||||
interpreter.SetFunction("Value", new Func<float, float, string>((cv, bv) => GetValue(cv, bv, true, false)));
|
||||
interpreter.SetFunction("Value", new Func<float, float, bool, string>((cv, bv, high) => GetValue(cv, bv, high, false)));
|
||||
interpreter.SetFunction("Value", new Func<float, float, bool, bool, string>((cv, bv, high, percent) => GetValue(cv, bv, high, percent)));
|
||||
|
||||
//本地函数,用于添加关键词到集合中并返回格式化后的关键词字符串
|
||||
string SetKeyword(string keyword, string colorHex)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(keyword))
|
||||
{
|
||||
return Keyword(keyword, colorHex);
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public static string Parse(Interpreter interpreter, string template)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (template.Contains("$"))
|
||||
@@ -49,17 +64,6 @@ namespace Continentis.MainGame
|
||||
}
|
||||
|
||||
return template;
|
||||
|
||||
//本地函数,用于添加关键词到集合中并返回格式化后的关键词字符串
|
||||
string SetKeyword(ref List<string> collection, string keyword, string colorHex)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(keyword) && !collection.Contains(keyword))
|
||||
{
|
||||
collection.Add(keyword);
|
||||
}
|
||||
|
||||
return Keyword(keyword, colorHex);
|
||||
}
|
||||
}
|
||||
|
||||
private static int FindMatchingClosingParenthesis(string text, int startIndex)
|
||||
|
||||
@@ -13,15 +13,10 @@ namespace Continentis.MainGame.Card
|
||||
#region Fundamental
|
||||
public partial class CardLogicBase
|
||||
{
|
||||
public bool HasTag(string tag)
|
||||
public List<string> GetElementalKeywords(List<string> overrideKeywords = null)
|
||||
{
|
||||
return tags.Contains(tag);
|
||||
}
|
||||
|
||||
public List<string> GetElementTags(List<string> tags = null)
|
||||
{
|
||||
tags ??= this.tags;
|
||||
return tags.Filtered((tag) => MainGameManager.Instance.elementTags.Contains(tag));
|
||||
overrideKeywords ??= contentSubmodule.keywords;
|
||||
return overrideKeywords.Filtered(kw => MainGameManager.Instance.elementTags.Contains(kw));
|
||||
}
|
||||
|
||||
public bool HasKeyword(string keyword)
|
||||
@@ -95,15 +90,22 @@ namespace Continentis.MainGame.Card
|
||||
{
|
||||
CommandBase clone = template.Clone();
|
||||
|
||||
List<CommandBase> allCommands = new List<CommandBase>();
|
||||
|
||||
if (clone is CommandGroup group)
|
||||
{
|
||||
foreach (CommandBase cmd in group.commands)
|
||||
{
|
||||
cmd.selfContext.context["Target"] = target;
|
||||
}
|
||||
}//TODO: 变成递归
|
||||
allCommands.AddRange(group.GetAllCommands(true));
|
||||
}
|
||||
else
|
||||
{
|
||||
allCommands.Add(clone);
|
||||
}
|
||||
|
||||
foreach (CommandBase cmd in allCommands)
|
||||
{
|
||||
cmd.selfContext.context["Target"] = target;
|
||||
}
|
||||
|
||||
clone.selfContext.context["Target"] = target;
|
||||
singleGroup.AddCommand(clone);
|
||||
}
|
||||
|
||||
@@ -132,17 +134,17 @@ namespace Continentis.MainGame.Card
|
||||
protected virtual int GetFinalDamage(CharacterBase target, List<string> elementalTags,
|
||||
out float baseDamageAfterOffset, out float elementalMultiplier, out float magicMultiplier, out float finalMultiplier)
|
||||
{
|
||||
elementalTags ??= GetElementTags();
|
||||
elementalTags ??= GetElementalKeywords();
|
||||
|
||||
//----计算基础伤害增量----
|
||||
int physicsOffset = 0;
|
||||
if (HasTag("Physics") || HasKeyword("Slash") || HasKeyword("Prick") || HasKeyword("Strike"))
|
||||
if (HasKeyword("Physics") || HasKeyword("Slash") || HasKeyword("Prick") || HasKeyword("Strike"))
|
||||
{
|
||||
physicsOffset = user.GetAttribute("PhysicsDamageDealtOffset"); //物理伤害基础增量
|
||||
}
|
||||
|
||||
int magicOffset = 0;
|
||||
if (HasTag("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
|
||||
if (HasKeyword("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
|
||||
{
|
||||
magicOffset = user.GetAttribute("MagicDamageDealtOffset"); //魔法伤害基础增量
|
||||
}
|
||||
@@ -159,7 +161,7 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
//计算通用的魔法伤害加成
|
||||
magicMultiplier = 1;
|
||||
if (HasTag("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
|
||||
if (HasKeyword("Magic") || HasKeyword("Arcane") || HasKeyword("Sorcery"))
|
||||
{
|
||||
magicMultiplier = user.GetRawAttribute("MagicDamageDealtMultiplier", 1) *
|
||||
target.GetRawAttribute("MagicDamageGainMultiplier", 1);
|
||||
|
||||
@@ -24,55 +24,47 @@ namespace Continentis.MainGame.Card
|
||||
Curse = 40,
|
||||
Item = 50,
|
||||
}
|
||||
|
||||
|
||||
[CreateAssetMenu(menuName = "Continentis/MainGame/Card/CardData", fileName = "CardData")]
|
||||
public partial class CardData : ScriptableObject
|
||||
{
|
||||
[Header("Fundamental")]
|
||||
public string modName;
|
||||
[Header("Fundamental")] public string modName;
|
||||
public string className;
|
||||
public string displayName;
|
||||
public Rarity cardRarity;
|
||||
public CardType cardType;
|
||||
public List<string> tags;
|
||||
|
||||
public List<string> keywords;
|
||||
|
||||
public Sprite cardSprite;
|
||||
|
||||
public List<string> cardLayoutTags;
|
||||
|
||||
public string functionText;
|
||||
public string cardDescription;
|
||||
|
||||
[Header("Intention")]
|
||||
public float baseWeight = 1f;
|
||||
|
||||
[Header("Attributes")]
|
||||
[Tooltip("可变属性,这个属性会自动设置BaseAttr进入Original,设置Attr,BaseAttrOffset=0,以及DisplayAttr进入Current")]
|
||||
|
||||
[Header("Intention")] public float baseWeight = 1f;
|
||||
|
||||
[Header("Attributes")] [Tooltip("可变属性,这个属性会自动设置BaseAttr进入Original,设置Attr,BaseAttrOffset=0,以及DisplayAttr进入Current")]
|
||||
public SerializableDictionary<string, float> variableAttributes = new SerializableDictionary<string, float>();
|
||||
|
||||
|
||||
[Tooltip("基础属性,不会改变,通常情况下不会直接使用")]
|
||||
public SerializableDictionary<string, float> originalAttributes = new SerializableDictionary<string, float>();
|
||||
|
||||
[FormerlySerializedAs("endowingCurrentAttributes")] [Tooltip("初始化时赋予给CurrentAttributes的属性,第一栏是属性名,第二栏是初始化时使用对应名称的OriginalAttributes的,留空则默认为0,如果是float数字则直接使用该数字")]
|
||||
|
||||
[FormerlySerializedAs("endowingCurrentAttributes")]
|
||||
[Tooltip("初始化时赋予给CurrentAttributes的属性,第一栏是属性名,第二栏是初始化时使用对应名称的OriginalAttributes的,留空则默认为0,如果是float数字则直接使用该数字")]
|
||||
public SerializableDictionary<string, string> runtimeCurrentAttributes = new SerializableDictionary<string, string>();
|
||||
|
||||
[Header("Upgrade")]
|
||||
public CardUpgradeNode upgradeNode;
|
||||
|
||||
[Header("References")]
|
||||
public List<string> prefabRefs = new List<string>();
|
||||
[Header("Upgrade")] public CardUpgradeNode upgradeNode;
|
||||
|
||||
[Header("References")] public List<string> prefabRefs = new List<string>();
|
||||
public List<string> derivativeCardDataRefs = new List<string>();
|
||||
public List<string> derivativeCharacterDataRefs = new List<string>();
|
||||
}
|
||||
|
||||
public partial class CardData
|
||||
{
|
||||
public bool HasTag(string tag)
|
||||
{
|
||||
return tags.Contains(tag);
|
||||
}
|
||||
|
||||
public bool HasKeyword(string keyword)
|
||||
{
|
||||
return functionText.Contains($"$Keyword(\"{keyword}\")");
|
||||
return keywords.Contains(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,10 +75,10 @@ namespace Continentis.MainGame.Card
|
||||
return ModManager.GetData<CardData>(dataID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public partial class CardData
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 通过索引获取衍生卡牌数据
|
||||
/// </summary>
|
||||
@@ -94,7 +86,7 @@ namespace Continentis.MainGame.Card
|
||||
{
|
||||
return ModManager.GetData<CardData>(derivativeCardDataRefs[index]);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 通过索引获取衍生角色数据
|
||||
/// </summary>
|
||||
@@ -105,109 +97,4 @@ namespace Continentis.MainGame.Card
|
||||
return ModManager.GetData<CharacterData>(derivativeCharacterDataRefs[index]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public partial class CardData
|
||||
{/*
|
||||
private void SetCardIdentifier()
|
||||
{
|
||||
cardIdentifier = cardClass.Name;
|
||||
|
||||
int underscoreIndex = cardClass.Name.IndexOf('_');
|
||||
string cardNamePart = cardClass.Name.Substring(underscoreIndex + 1);
|
||||
string result = Regex.Replace(cardNamePart, "([a-z])([A-Z])", "$1 $2");
|
||||
cardName = result;
|
||||
}
|
||||
|
||||
private void CreateUpgradeNode()
|
||||
{
|
||||
upgradeNode = new CardUpgradeNode(this);
|
||||
}
|
||||
|
||||
private IEnumerable<ValueDropdownItem<Type>> GetLogicTypes()
|
||||
{
|
||||
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => assembly.GetTypes())
|
||||
.Where(t => typeof(CardLogicBase).IsAssignableFrom(t) && !t.IsAbstract && !t.IsInterface);
|
||||
|
||||
// 我们将从命名空间中移除这个公共前缀,让路径更简洁
|
||||
string commonNamespacePrefix = "Continentis.Mods";
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
string path = "Uncategorized/" + type.Name; // 默认路径
|
||||
|
||||
if (type.Namespace != null && type.Namespace.StartsWith(commonNamespacePrefix))
|
||||
{
|
||||
// 1. 移除公共前缀
|
||||
string formattedNamespace = type.Namespace.Substring(commonNamespacePrefix.Length);
|
||||
|
||||
// 2. 移除特定的子命名空间部分(例如 "Cards")
|
||||
formattedNamespace = formattedNamespace.Replace(".Cards", "");
|
||||
|
||||
// 3. 将点 '.' 替换为斜杠 '/' 来创建分组
|
||||
formattedNamespace = formattedNamespace.Replace('.', '/');
|
||||
|
||||
// 4. 组合成最终的路径
|
||||
path = formattedNamespace + "/" + type.Name;
|
||||
}
|
||||
|
||||
yield return new ValueDropdownItem<Type>(path, type);
|
||||
}
|
||||
}
|
||||
|
||||
[FoldoutGroup("Functions")]
|
||||
[Button("从所有的DefaultCollection中粘贴默认属性")]
|
||||
public void PasteDefaultAttributes()
|
||||
{
|
||||
List<CardAttributesDefaultCollection> targetCollections = new List<CardAttributesDefaultCollection>();
|
||||
string[] guids = AssetDatabase.FindAssets("t:CardAttributesDefaultCollection");
|
||||
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
// 将GUID转换为资产的路径
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
// 2. 验证每个资产的路径是否完全符合您指定的结构
|
||||
// 使用 Path.GetDirectoryName 获取文件所在的目录
|
||||
// 并统一使用'/'作为路径分隔符,以兼容不同操作系统
|
||||
string directory = Path.GetDirectoryName(path)?.Replace('\\', '/');
|
||||
Debug.Log($"Checking asset at path: {path}, directory: {directory}");
|
||||
|
||||
// 加载资产以检查其命名空间
|
||||
ScriptableObject collection = AssetDatabase.LoadAssetAtPath<ScriptableObject>(path);
|
||||
Type assetType = collection.GetType();
|
||||
string assetNamespace = assetType.Namespace;
|
||||
|
||||
// 检查目录是否有效,是否在"Assets/Mods/"下,并且是否以"/Characters/DefaultCollections"结尾
|
||||
if (!string.IsNullOrEmpty(directory) &&
|
||||
assetNamespace == typeof(CardAttributesDefaultCollection).Namespace &&
|
||||
directory.StartsWith("Assets/Mods/") &&
|
||||
directory.EndsWith("/Cards/DefaultCollections"))
|
||||
{
|
||||
// 3. 如果路径和命名空间都符合要求,则将该资产添加到目标列表中
|
||||
CardAttributesDefaultCollection defaultList = collection as CardAttributesDefaultCollection;
|
||||
targetCollections.Add(defaultList);
|
||||
Debug.Log($"Loaded DefaultStringList from: {path}");
|
||||
}
|
||||
}
|
||||
|
||||
Dictionary<string, float> variableAttributes = new Dictionary<string, float>();
|
||||
Dictionary<string, float> originalAttributes = new Dictionary<string, float>();
|
||||
Dictionary<string, string> endowingCurrentAttributes = new Dictionary<string, string>();
|
||||
|
||||
foreach (CardAttributesDefaultCollection collection in targetCollections)
|
||||
{
|
||||
collection.variableAttributes.PasteDictionary(variableAttributes);
|
||||
collection.originalAttributes.PasteDictionary(originalAttributes);
|
||||
collection.endowingCurrentAttributes.PasteDictionary(endowingCurrentAttributes);
|
||||
}
|
||||
|
||||
variableAttributes.PasteDictionary(this.variableAttributes);
|
||||
originalAttributes.PasteDictionary(this.originalAttributes);
|
||||
endowingCurrentAttributes.PasteDictionary(this.endowingCurrentAttributes);
|
||||
Debug.Log($"Pasted default attributes to file {this.name}");
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -23,7 +23,6 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
[Header("Card Base Info")]
|
||||
public Guid cardID;
|
||||
public List<string> tags;
|
||||
public int upgradeLevel;
|
||||
|
||||
[Header("Submodules")]
|
||||
@@ -63,8 +62,7 @@ namespace Continentis.MainGame.Card
|
||||
public void Setup()
|
||||
{
|
||||
this.cardID = Guid.NewGuid();
|
||||
|
||||
this.tags = new List<string>(cardData.tags);
|
||||
|
||||
this.attributeSubmodule = new AttributeSubmodule(this);
|
||||
this.weightSubmodule = new WeightSubmodule(this);
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
@@ -140,6 +138,14 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取衍生卡牌数据
|
||||
/// </summary>
|
||||
public CardData GetDerivativeCardData(int index)
|
||||
{
|
||||
return ModManager.GetData<CardData>(cardData.derivativeCardDataRefs[index]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -74,13 +74,13 @@ namespace Continentis.MainGame.Card
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetCount == 0 || cardData.tags.Contains("TargetSelf")) // 卡牌目标为自身
|
||||
if (targetCount == 0 || HasKeyword("TargetSelf")) // 卡牌目标为自身
|
||||
{
|
||||
valid.Add(user);
|
||||
invalid.AddRange(characters);
|
||||
invalid.Remove(user);
|
||||
}
|
||||
else if (cardData.tags.Contains("TargetAllies")) // 卡牌目标为友方单位
|
||||
else if (HasKeyword("TargetAllies")) // 卡牌目标为友方单位
|
||||
{
|
||||
if(user.fraction is Fraction.Ally or Fraction.Player)
|
||||
{
|
||||
@@ -111,7 +111,7 @@ namespace Continentis.MainGame.Card
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (cardData.tags.Contains("TargetEnemies")) // 卡牌目标为敌人
|
||||
else if (HasKeyword("TargetEnemies")) // 卡牌目标为敌人
|
||||
{
|
||||
if (user.fraction is Fraction.Ally or Fraction.Player)
|
||||
{
|
||||
@@ -155,12 +155,13 @@ namespace Continentis.MainGame.Card
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(cardData.tags.Contains("TargetAll")) // 卡牌目标为全体
|
||||
else if(HasKeyword("TargetAll")) // 卡牌目标为全体
|
||||
{
|
||||
valid.AddRange(characters);
|
||||
}
|
||||
else
|
||||
{
|
||||
valid.AddRange(characters);// 默认卡牌目标为所有单位
|
||||
Debug.Log("No valid target found");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -7,7 +8,6 @@ namespace Continentis.MainGame.Card
|
||||
public class ContentSubmodule : SubmoduleBase<CardLogicBase>
|
||||
{
|
||||
public List<string> keywords;
|
||||
public List<string> hintKeywords;
|
||||
|
||||
public string cardName;
|
||||
public Sprite cardSprite;
|
||||
@@ -18,8 +18,7 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
public ContentSubmodule(CardLogicBase card) : base(card)
|
||||
{
|
||||
keywords = new List<string>();
|
||||
hintKeywords = new List<string>();
|
||||
keywords = card.cardData.keywords;
|
||||
cardName = card.cardData.displayName.Localize();
|
||||
cardSprite = card.cardData.cardSprite;
|
||||
originalFunctionText = card.cardData.functionText.Localize();
|
||||
|
||||
@@ -59,7 +59,6 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
List<string> allKeywords = new List<string>();
|
||||
allKeywords.AddRange(cardLogic.contentSubmodule.keywords);
|
||||
allKeywords.AddRange(cardLogic.contentSubmodule.hintKeywords);
|
||||
keywordList.Enable(allKeywords);
|
||||
}
|
||||
|
||||
@@ -99,10 +98,11 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
if (string.IsNullOrEmpty(collectionName)) collectionName = "Basic";
|
||||
CardViewCollection collection = MainGameManager.Instance.basePrefabs.cardViewCollections[collectionName];
|
||||
List<string> elementTags = cardLogic.GetElementTags();
|
||||
string firstElementTag = elementTags.Count > 0 ? elementTags[0] : "Default";
|
||||
if (!collection.cardViews.ContainsKey(firstElementTag)) firstElementTag = "Default";
|
||||
cardBackground.sprite = collection.cardViews[firstElementTag].background;
|
||||
|
||||
List<string> layoutTags = cardLogic.cardData.cardLayoutTags; //TODO:后续可扩展为动态布局标签
|
||||
string firstLayoutTag = layoutTags.Count > 0 ? layoutTags[0] : "Default";
|
||||
if (!collection.cardViews.ContainsKey(firstLayoutTag)) firstLayoutTag = "Default";
|
||||
cardBackground.sprite = collection.cardViews[firstLayoutTag].background;
|
||||
|
||||
cardTypeText.text = cardLogic.contentSubmodule.cardType.ToString();
|
||||
|
||||
|
||||
@@ -248,7 +248,7 @@ namespace Continentis.MainGame.Card
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cardLogic.HasTag("TargetSelf"))
|
||||
if (!cardLogic.HasKeyword("TargetSelf"))
|
||||
{
|
||||
if (!validTargets.Contains(hoveringCharacter))
|
||||
{
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using SLSFramework.UModAssistance;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.Mods;
|
||||
|
||||
namespace Continentis.MainGame.Card
|
||||
{
|
||||
[CustomEditor(typeof(CardData))]
|
||||
public class CardDataEditor : DataEditor
|
||||
public partial class CardDataEditor : DataEditor
|
||||
{
|
||||
// 存储我们需要自定义绘制的属性的引用
|
||||
private SerializedProperty modNameProp;
|
||||
@@ -16,9 +19,10 @@ namespace Continentis.MainGame.Card
|
||||
private SerializedProperty displayNameProp;
|
||||
private SerializedProperty cardRarityProp;
|
||||
private SerializedProperty cardTypeProp;
|
||||
private SerializedProperty tagsProp;
|
||||
private SerializedProperty keywordsProp;
|
||||
|
||||
private SerializedProperty cardSpriteProp;
|
||||
private SerializedProperty cardLayoutTagsProp;
|
||||
private SerializedProperty functionTextProp;
|
||||
private SerializedProperty cardDescriptionProp;
|
||||
|
||||
@@ -33,19 +37,22 @@ namespace Continentis.MainGame.Card
|
||||
private SerializedProperty prefabsProp;
|
||||
private SerializedProperty derivativeCardsProp;
|
||||
private SerializedProperty derivativeCharactersProp;
|
||||
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
LoadAllKeywordsFromEditRefs();
|
||||
|
||||
// 在启用时,根据我们修改后的字段名找到对应的SerializedProperty
|
||||
modNameProp = serializedObject.FindProperty("modName");
|
||||
classNameProp = serializedObject.FindProperty("className");
|
||||
displayNameProp = serializedObject.FindProperty("displayName");
|
||||
cardRarityProp = serializedObject.FindProperty("cardRarity");
|
||||
cardTypeProp = serializedObject.FindProperty("cardType");
|
||||
tagsProp = serializedObject.FindProperty("tags");
|
||||
keywordsProp = serializedObject.FindProperty("keywords");
|
||||
cardSpriteProp = serializedObject.FindProperty("cardSprite");
|
||||
cardLayoutTagsProp = serializedObject.FindProperty("cardLayoutTags");
|
||||
functionTextProp = serializedObject.FindProperty("functionText");
|
||||
cardDescriptionProp = serializedObject.FindProperty("cardDescription");
|
||||
baseWeightProp = serializedObject.FindProperty("baseWeight");
|
||||
@@ -86,8 +93,14 @@ namespace Continentis.MainGame.Card
|
||||
|
||||
EditorGUILayout.PropertyField(cardRarityProp);
|
||||
EditorGUILayout.PropertyField(cardTypeProp);
|
||||
EditorGUILayout.PropertyField(tagsProp, true);
|
||||
EditorGUILayout.PropertyField(keywordsProp, true);
|
||||
if (keywordsProp.isExpanded)
|
||||
{
|
||||
DrawKeywordSelector();
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(cardSpriteProp);
|
||||
EditorGUILayout.PropertyField(cardLayoutTagsProp, true);
|
||||
EditorGUILayout.PropertyField(functionTextProp);
|
||||
EditorGUILayout.PropertyField(cardDescriptionProp);
|
||||
|
||||
@@ -114,5 +127,106 @@ namespace Continentis.MainGame.Card
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public partial class CardDataEditor
|
||||
{
|
||||
private List<string> allAvailableKeywords;
|
||||
|
||||
/// <summary>
|
||||
/// 使用 AssetDatabase 查找项目中的所有 KeywordDatabase 并合并它们的列表
|
||||
/// </summary>
|
||||
private void LoadAllKeywordsFromEditRefs()
|
||||
{
|
||||
// 使用 HashSet 来自动处理重复的关键词
|
||||
HashSet<string> allKeywordsSet = new HashSet<string>();
|
||||
|
||||
// 1. 查找项目中所有类型为 "KeywordDatabase" 的
|
||||
// "t:KeywordDatabase" 是一个搜索过滤器,t: 表示按类型搜索
|
||||
string[] guids = AssetDatabase.FindAssets("t:ModEditReference");
|
||||
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
// 2. 将 GUID 转换为资产路径
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
// 3. 加载该路径下的 ScriptableObject
|
||||
ModEditReference editRef = AssetDatabase.LoadAssetAtPath<ModEditReference>(assetPath);
|
||||
EditKeywordsReference cardKeywordsRef = editRef.cardKeywordsReference;
|
||||
|
||||
if (cardKeywordsRef != null && cardKeywordsRef.keywordRefs != null)
|
||||
{
|
||||
// 4. 将词库中的所有词添加到 Set 中
|
||||
foreach (string keyword in cardKeywordsRef.keywordRefs.Keys)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(keyword))
|
||||
{
|
||||
allKeywordsSet.Add(keyword);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 将 Set 转换为 List 并排序,以便在菜单中清晰显示
|
||||
allAvailableKeywords = allKeywordsSet.ToList();
|
||||
allAvailableKeywords.Sort();
|
||||
}
|
||||
|
||||
private void DrawKeywordSelector()
|
||||
{
|
||||
// 1. 检查是否找到了任何关键词
|
||||
if (allAvailableKeywords == null || allAvailableKeywords.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("在项目中没有找到任何 KeywordDatabase,或者词库为空。", MessageType.Warning);
|
||||
// 显示一个刷新按钮,以防用户刚刚创建了词库
|
||||
if (GUILayout.Button("Refresh Keyword Edit References"))
|
||||
{
|
||||
LoadAllKeywordsFromEditRefs();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
List<string> currentKeywords = (target as CardData)!.keywords;
|
||||
|
||||
// 2. 找出尚未添加的关键词
|
||||
List<string> keywordsToAdd = allAvailableKeywords.Except(currentKeywords).ToList();
|
||||
|
||||
// 3. 如果所有关键词都添加了,显示提示
|
||||
if (keywordsToAdd.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("所有可用的关键词都已添加。", MessageType.Info);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4. 绘制 "Add Keyword" 按钮
|
||||
if (GUILayout.Button("Add Keyword from Edit Refs..."))
|
||||
{
|
||||
GenericMenu menu = new GenericMenu();
|
||||
foreach (string keyword in keywordsToAdd)
|
||||
{
|
||||
menu.AddItem(new GUIContent(keyword), false, () => {
|
||||
AddKeywordToList(keyword);
|
||||
});
|
||||
}
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
}
|
||||
|
||||
// 5. (可选) 添加一个手动刷新按钮
|
||||
// 因为 AssetDatabase.FindAssets() 速度很快,所以我们也可以在每次GUI绘制时都调用
|
||||
// 但如果词库很多,使用按钮刷新更好。
|
||||
/*if (GUILayout.Button("Refresh Keyword Databases"))
|
||||
{
|
||||
LoadAllKeywordsFromEditRefs();
|
||||
}*/
|
||||
}
|
||||
|
||||
private void AddKeywordToList(string keyword)
|
||||
{
|
||||
keywordsProp.InsertArrayElementAtIndex(keywordsProp.arraySize);
|
||||
SerializedProperty newElement = keywordsProp.GetArrayElementAtIndex(keywordsProp.arraySize - 1);
|
||||
newElement.stringValue = keyword;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public override void Initialize(CardLogicBase card)
|
||||
{
|
||||
base.Initialize(card);
|
||||
cardFilter = cardData => !cardData.HasTag("Unobtainable");
|
||||
cardFilter = cardData => !cardData.HasKeyword("Unobtainable");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -24,18 +24,10 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public void SetFilter(Func<CardData, bool> filter)
|
||||
{
|
||||
List<Func<CardData, bool>> originalFilters = new List<Func<CardData, bool>>();
|
||||
originalFilters.Add(cardData => !cardData.HasTag("Unobtainable"));
|
||||
originalFilters.Add(cardData => !cardData.HasKeyword("Unobtainable"));
|
||||
if (filter != null) originalFilters.Add(filter);
|
||||
this.cardFilter = cardData => originalFilters.All(f => f(cardData));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取衍生卡牌数据
|
||||
/// </summary>
|
||||
public CardData GetDerivativeCardData(int index)
|
||||
{
|
||||
return card.cardData.GetDerivativeCardData(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从指定的cardDataID中,根据needFilter决定是否进行过滤,获取符合条件的卡牌数据列表
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Continentis.MainGame.Commands
|
||||
{
|
||||
@@ -14,6 +17,11 @@ namespace Continentis.MainGame.Commands
|
||||
private float overrideDuration;
|
||||
private string stateName;
|
||||
private int layer;
|
||||
|
||||
//在动画的normalizedTime执行函数
|
||||
private AnimationClip clip;
|
||||
private float clipScaledLength => clip.length / animator.speed;
|
||||
private Dictionary<float, Action> animationActions;
|
||||
|
||||
public Cmd_PlayAnimation(CombatCharacterViewBase characterView, string stateName,
|
||||
bool waitForFinish = false, float overrideDuration = -1, int layer = 0) : base(null)
|
||||
@@ -21,9 +29,36 @@ namespace Continentis.MainGame.Commands
|
||||
this.characterView = characterView;
|
||||
this.animator = characterView.animator;
|
||||
this.stateName = stateName;
|
||||
this.clip = characterView.animationClips[stateName];
|
||||
this.waitForFinish = waitForFinish;
|
||||
this.overrideDuration = overrideDuration;
|
||||
this.layer = layer;
|
||||
this.animationActions = new Dictionary<float, Action>();
|
||||
}
|
||||
|
||||
public Cmd_PlayAnimation AddAction(float normalizedDuration, Action action)
|
||||
{
|
||||
animationActions[normalizedDuration] = action;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Cmd_PlayAnimation AddAction(int frame, Action action)
|
||||
{
|
||||
float normalizedDuration = frame / (clip.frameRate * clip.length);
|
||||
return AddAction(normalizedDuration, action);
|
||||
}
|
||||
|
||||
public Cmd_PlayAnimation AddAction<T>(float normalizedDuration, string selfContextKey, Action<T> action)
|
||||
{
|
||||
T param = selfContext.GetInfo<T>(selfContextKey);
|
||||
animationActions[normalizedDuration] = () => action(param);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Cmd_PlayAnimation AddAction<T>(int frame, string selfContextKey, Action<T> action)
|
||||
{
|
||||
float normalizedDuration = frame / (clip.frameRate * clip.length);
|
||||
return AddAction(normalizedDuration, selfContextKey, action);
|
||||
}
|
||||
|
||||
protected override IObservable<Unit> OnExecute(CommandContext outerContext)
|
||||
@@ -47,6 +82,24 @@ namespace Continentis.MainGame.Commands
|
||||
}
|
||||
|
||||
animator.CrossFade(stateName, 0f, layer, 0f);
|
||||
|
||||
//监听动画进度以执行函数,独立Observable
|
||||
if (animationActions.Count > 0)
|
||||
{
|
||||
Observable.EveryUpdate().TakeUntil(Observable.Timer(TimeSpan.FromSeconds(clipScaledLength))).Subscribe(_ =>
|
||||
{
|
||||
float normalizedTime = animator.GetCurrentAnimatorStateInfo(layer).normalizedTime % 1f;
|
||||
foreach (var kvp in animationActions.ToList())
|
||||
{
|
||||
if (normalizedTime >= kvp.Key)
|
||||
{
|
||||
kvp.Value?.Invoke();
|
||||
animationActions.Remove(kvp.Key); //确保只执行一次
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (waitForFinish)
|
||||
{
|
||||
float animationDuration = overrideDuration >= 0 ? overrideDuration : characterView.animationClips[stateName].length;
|
||||
|
||||
8
Assets/Scripts/Mod/EditReferences.meta
Normal file
8
Assets/Scripts/Mod/EditReferences.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9510942ad8df1f7418b4474e196ce728
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/Scripts/Mod/EditReferences/EditKeywordsReference.cs
Normal file
12
Assets/Scripts/Mod/EditReferences/EditKeywordsReference.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods
|
||||
{
|
||||
[CreateAssetMenu(fileName = "EditKeywordsReference", menuName = "Continentis/Mod/Edit/Keywords Reference", order = 3)]
|
||||
public class EditKeywordsReference : ScriptableObject
|
||||
{
|
||||
[KeyWidth(0.3f)]
|
||||
public SerializableDictionary<string, string> keywordRefs;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 634ae9a7ace35674aac295f34a73f088
|
||||
12
Assets/Scripts/Mod/EditReferences/ModEditReference.cs
Normal file
12
Assets/Scripts/Mod/EditReferences/ModEditReference.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Continentis.Mods
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ModEditReference", menuName = "Continentis/Mod/Edit Reference", order = 2)]
|
||||
public class ModEditReference : ScriptableObject
|
||||
{
|
||||
[FormerlySerializedAs("keywordsReference")] public EditKeywordsReference cardKeywordsReference;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afb8fcbb8d897e449a135120c7516dbd
|
||||
@@ -47,6 +47,46 @@ namespace SLSFramework.General
|
||||
commands.Add(command);
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有子指令,包含嵌套的指令组中的指令。
|
||||
/// </summary>
|
||||
/// <param name="alsoIncludeGroups">是否也包含CommandGroup,false则不会将CommandGroup返回</param>
|
||||
/// <returns></returns>
|
||||
public List<CommandBase> GetAllCommands(bool alsoIncludeGroups = false)
|
||||
{
|
||||
//CommandBase可能也是CommandGroup,需要递归获取
|
||||
List<CommandBase> allCommands = new List<CommandBase>();
|
||||
|
||||
if (alsoIncludeGroups)
|
||||
{
|
||||
allCommands.Add(this);
|
||||
}
|
||||
|
||||
foreach (CommandBase cmd in commands)
|
||||
{
|
||||
if (cmd is CommandGroup group)
|
||||
{
|
||||
if (alsoIncludeGroups)
|
||||
{
|
||||
allCommands.Add(group);
|
||||
}
|
||||
|
||||
allCommands.AddRange(group.GetAllCommands(alsoIncludeGroups));
|
||||
}
|
||||
else
|
||||
{
|
||||
allCommands.Add(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
return allCommands;
|
||||
}
|
||||
|
||||
public List<T> GetAllCommands<T>() where T : CommandBase
|
||||
{
|
||||
return GetAllCommands(true).OfType<T>().ToList();
|
||||
}
|
||||
|
||||
protected override IObservable<Unit> OnExecute(CommandContext outerContext)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user