OnOtherBuffApply/Remove监听
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@@ -1,15 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace SLSFramework.StorySystem
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{
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public abstract class GraphBase : ScriptableObject
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{
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// 使用 [SerializeReference] 来支持多态性,存储不同类型的节点数据
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[SerializeReference]
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public List<BaseNodeData> nodes = new List<BaseNodeData>();
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// 存储节点之间的连接
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public List<EdgeData> edges = new List<EdgeData>();
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 88df947440cfd3841b8e5a545437b253
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@@ -0,0 +1,18 @@
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{
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"name": "StorySystemEditor",
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"rootNamespace": "",
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"references": [
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"GUID:d1e9096bb63948544a42da8fa8cc647d"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 42222c69a0f89ff43a1c0018c677ad97
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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