10 lines
236 B
C#
10 lines
236 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "MasterStylizedFX/EffectGroup")]
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public class MSFEffectsGroup : ScriptableObject
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{
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public List<ParticleSystem> Particles;
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}
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