63 lines
1.3 KiB
Plaintext
63 lines
1.3 KiB
Plaintext
Shader "Hidden/Custom/RadialBlur"
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{
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SubShader
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{
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Tags
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{
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"RenderType" = "Opaque"
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"RenderPipeline" = "UniversalPipeline"
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}
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ZWrite Off
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Cull Off
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HLSLINCLUDE
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#include "PostProcessingPass.hlsl"
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ENDHLSL
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Pass
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{
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Name " Radial Blur 4 Tap"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment RadialBlurPassFragment_4Tap
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ENDHLSL
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}
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Pass
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{
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Name " Radial Blur 8 Tap"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment RadialBlurPassFragment_8Tap
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ENDHLSL
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}
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Pass
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{
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Name " Radial Blur 12 Tap"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment RadialBlurPassFragment_12Tap
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ENDHLSL
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}
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Pass
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{
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Name " Radial Blur 20 Tap"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment RadialBlurPassFragment_20Tap
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ENDHLSL
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}
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Pass
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{
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Name " Radial Blur 30 Tap"
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment RadialBlurPassFragment_30Tap
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ENDHLSL
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}
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}
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}
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