38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Cielonos.MainGame;
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using SLSFramework.General;
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using SLSFramework.UI;
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using UnityEngine;
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using UnityEngine.UI.Extensions.ColorPicker;
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namespace Cielonos.UI
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{
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public class PlayerHealthBar : AttributeBarBase
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{
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protected override void Awake()
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{
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base.Awake();
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useLerpColor = true;
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fillColor = new LerpColor(GetTargetColor(1), 0.2f);
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}
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public Color GetTargetColor(float ratio)
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{
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float hue = Mathf.Lerp(120f, 0f, 1 - ratio);
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return HSVUtil.ConvertHsvToRgb(hue, 0.41f, 1f, 1f);
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/*if (ratio >= 0.9f)
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{
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return HSVUtil.ConvertHsvToRgb(120f, 0.41f, 1f, 1f);
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}
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else if(ratio >= 0.2f)
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{
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float hue = Mathf.Lerp(120f, 0f, (0.9f - ratio) / (0.9f - 0.2f));
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return HSVUtil.ConvertHsvToRgb(hue, 0.41f, 1f, 1f);
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}
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else
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{
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return HSVUtil.ConvertHsvToRgb(0f, 0.41f, 1f, 1f);
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}*/
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}
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}
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} |