148 lines
3.9 KiB
C#
148 lines
3.9 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace SciFiArsenal
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{
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public class SciFiLoadSceneOnClick : MonoBehaviour
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{
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public bool GUIHide = false;
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public bool GUIHide2 = false;
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public bool GUIHide3 = false;
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public bool GUIHide4 = false;
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public void LoadSceneSciFiProjectiles() {
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SceneManager.LoadScene ("scifi_projectiles");
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}
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public void LoadSceneSciFiBeamup() {
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SceneManager.LoadScene("scifi_beamup");
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}
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public void LoadSceneSciFiBuff() {
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SceneManager.LoadScene("scifi_buff");
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}
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public void LoadSceneSciFiFlamethrowers2() {
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SceneManager.LoadScene ("scifi_flamethrowers");
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}
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public void LoadSceneSciFiQuestZone() {
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SceneManager.LoadScene ("scifi_hexagonzone");
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}
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public void LoadSceneSciFiLightjump() {
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SceneManager.LoadScene ("scifi_lightjump");
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}
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public void LoadSceneSciFiLoot() {
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SceneManager.LoadScene ("scifi_loot");
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}
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public void LoadSceneSciFiBeams() {
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SceneManager.LoadScene ("scifi_beams");
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}
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public void LoadSceneSciFiPortals() {
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SceneManager.LoadScene ("scifi_portals");
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}
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public void LoadSceneSciFiRegenerate() {
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SceneManager.LoadScene("scifi_regenerate");
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}
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public void LoadSceneSciFiShields() {
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SceneManager.LoadScene("scifi_shields");
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}
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public void LoadSceneSciFiSwirlyAura() {
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SceneManager.LoadScene("scifi_swirlyaura");
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}
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public void LoadSceneSciFiWarpgates() {
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SceneManager.LoadScene("scifi_warpgates");
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}
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public void LoadSceneSciFiJetflame(){
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SceneManager.LoadScene("scifi_jetflame");
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}
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public void LoadSceneSciFiUltimateNova(){
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SceneManager.LoadScene("scifi_ultimatenova");
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}
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public void LoadSceneSciFiFire(){
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SceneManager.LoadScene("scifi_fire");
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}
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public void LoadSceneSciFiUpdate6() {
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SceneManager.LoadScene ("update_scifi_6");
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}
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public void LoadSceneSciFiUpdate7() {
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SceneManager.LoadScene ("update_scifi_7");
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}
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public void LoadSceneSciFiUpdate8() {
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SceneManager.LoadScene ("update_scifi_8");
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}
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public void LoadSceneSciFiUpdate9() {
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SceneManager.LoadScene ("update_scifi_9");
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}
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public void LoadSceneSciFiUpdate10() {
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SceneManager.LoadScene ("update_scifi_10");
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}
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public void LoadSceneSciFiUpdate11() {
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SceneManager.LoadScene ("update_scifi_11");
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}
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public void LoadSceneSciFiUpdate12() {
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SceneManager.LoadScene ("update_scifi_12");
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}
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public void LoadSceneSciFiBlood() {
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SceneManager.LoadScene ("scifi_blood");
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}
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public void LoadSceneSciFiRoundZone() {
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SceneManager.LoadScene ("scifi_roundzone");
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}
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.L))
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{
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GUIHide = !GUIHide;
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if (GUIHide)
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{
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GameObject.Find("SciFiSceneSelectNew").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("SciFiSceneSelectNew").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.J))
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{
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GUIHide2 = !GUIHide2;
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if (GUIHide2)
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{
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GameObject.Find("SciFiProjectileCanvas").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("SciFiProjectileCanvas").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.H))
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{
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GUIHide3 = !GUIHide3;
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if (GUIHide3)
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.K))
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{
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GUIHide4 = !GUIHide4;
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if (GUIHide3)
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{
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GameObject.Find("SciFiBeamCanvas").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("SciFiBeamCanvas").GetComponent<Canvas> ().enabled = true;
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}
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}
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}
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}
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} |