using UnityEngine; using UnityEngine.SceneManagement; namespace SciFiArsenal { public class SciFiLoadSceneOnClick : MonoBehaviour { public bool GUIHide = false; public bool GUIHide2 = false; public bool GUIHide3 = false; public bool GUIHide4 = false; public void LoadSceneSciFiProjectiles() { SceneManager.LoadScene ("scifi_projectiles"); } public void LoadSceneSciFiBeamup() { SceneManager.LoadScene("scifi_beamup"); } public void LoadSceneSciFiBuff() { SceneManager.LoadScene("scifi_buff"); } public void LoadSceneSciFiFlamethrowers2() { SceneManager.LoadScene ("scifi_flamethrowers"); } public void LoadSceneSciFiQuestZone() { SceneManager.LoadScene ("scifi_hexagonzone"); } public void LoadSceneSciFiLightjump() { SceneManager.LoadScene ("scifi_lightjump"); } public void LoadSceneSciFiLoot() { SceneManager.LoadScene ("scifi_loot"); } public void LoadSceneSciFiBeams() { SceneManager.LoadScene ("scifi_beams"); } public void LoadSceneSciFiPortals() { SceneManager.LoadScene ("scifi_portals"); } public void LoadSceneSciFiRegenerate() { SceneManager.LoadScene("scifi_regenerate"); } public void LoadSceneSciFiShields() { SceneManager.LoadScene("scifi_shields"); } public void LoadSceneSciFiSwirlyAura() { SceneManager.LoadScene("scifi_swirlyaura"); } public void LoadSceneSciFiWarpgates() { SceneManager.LoadScene("scifi_warpgates"); } public void LoadSceneSciFiJetflame(){ SceneManager.LoadScene("scifi_jetflame"); } public void LoadSceneSciFiUltimateNova(){ SceneManager.LoadScene("scifi_ultimatenova"); } public void LoadSceneSciFiFire(){ SceneManager.LoadScene("scifi_fire"); } public void LoadSceneSciFiUpdate6() { SceneManager.LoadScene ("update_scifi_6"); } public void LoadSceneSciFiUpdate7() { SceneManager.LoadScene ("update_scifi_7"); } public void LoadSceneSciFiUpdate8() { SceneManager.LoadScene ("update_scifi_8"); } public void LoadSceneSciFiUpdate9() { SceneManager.LoadScene ("update_scifi_9"); } public void LoadSceneSciFiUpdate10() { SceneManager.LoadScene ("update_scifi_10"); } public void LoadSceneSciFiUpdate11() { SceneManager.LoadScene ("update_scifi_11"); } public void LoadSceneSciFiUpdate12() { SceneManager.LoadScene ("update_scifi_12"); } public void LoadSceneSciFiBlood() { SceneManager.LoadScene ("scifi_blood"); } public void LoadSceneSciFiRoundZone() { SceneManager.LoadScene ("scifi_roundzone"); } void Update () { if(Input.GetKeyDown(KeyCode.L)) { GUIHide = !GUIHide; if (GUIHide) { GameObject.Find("SciFiSceneSelectNew").GetComponent ().enabled = false; } else { GameObject.Find("SciFiSceneSelectNew").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.J)) { GUIHide2 = !GUIHide2; if (GUIHide2) { GameObject.Find("SciFiProjectileCanvas").GetComponent ().enabled = false; } else { GameObject.Find("SciFiProjectileCanvas").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.H)) { GUIHide3 = !GUIHide3; if (GUIHide3) { GameObject.Find("CanvasTips").GetComponent ().enabled = false; } else { GameObject.Find("CanvasTips").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.K)) { GUIHide4 = !GUIHide4; if (GUIHide3) { GameObject.Find("SciFiBeamCanvas").GetComponent ().enabled = false; } else { GameObject.Find("SciFiBeamCanvas").GetComponent ().enabled = true; } } } } }