17 lines
517 B
C#
17 lines
517 B
C#
using System.Collections.Generic;
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using UnityEngine.Rendering;
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namespace GraphicsCat
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{
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public static class LightModeIds
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{
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public static readonly List<ShaderTagId> renderObjectsList = new List<ShaderTagId>()
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{
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new ShaderTagId("UniversalForward"),
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new ShaderTagId("UniversalForwardOnly"),
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new ShaderTagId("SRPDefaultUnlit")
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};
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public static readonly ShaderTagId[] renderObjectsArray = renderObjectsList.ToArray();
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}
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} |