using System.Collections.Generic; using UnityEngine.Rendering; namespace GraphicsCat { public static class LightModeIds { public static readonly List renderObjectsList = new List() { new ShaderTagId("UniversalForward"), new ShaderTagId("UniversalForwardOnly"), new ShaderTagId("SRPDefaultUnlit") }; public static readonly ShaderTagId[] renderObjectsArray = renderObjectsList.ToArray(); } }