Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Conditionals/SaveLoad/PlayerPrefsHasKey.cs
2026-05-10 11:47:55 -04:00

36 lines
1.1 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.SaveLoadTasks
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
/// <summary>
/// Checks if a PlayerPrefs key exists.
/// </summary>
[Opsive.Shared.Utility.Category("Save//Load")]
[Opsive.Shared.Utility.Description("Checks if a PlayerPrefs key exists.")]
public class PlayerPrefsHasKey : Conditional
{
[Tooltip("The PlayerPrefs key to check.")]
[SerializeField] protected SharedVariable<string> m_Key;
/// <summary>
/// Executes the conditional.
/// </summary>
public override TaskStatus OnUpdate()
{
if (string.IsNullOrEmpty(m_Key.Value)) {
return TaskStatus.Failure;
}
return PlayerPrefs.HasKey(m_Key.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif