#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.SaveLoadTasks
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
///
/// Checks if a PlayerPrefs key exists.
///
[Opsive.Shared.Utility.Category("Save//Load")]
[Opsive.Shared.Utility.Description("Checks if a PlayerPrefs key exists.")]
public class PlayerPrefsHasKey : Conditional
{
[Tooltip("The PlayerPrefs key to check.")]
[SerializeField] protected SharedVariable m_Key;
///
/// Executes the conditional.
///
public override TaskStatus OnUpdate()
{
if (string.IsNullOrEmpty(m_Key.Value)) {
return TaskStatus.Failure;
}
return PlayerPrefs.HasKey(m_Key.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif